betrayalDLC v0.4.2
In short, I added an imposter mechanic and more ways to kill your friends. At present this pack is still very much in the testing phase.
This is a modpack addon intended to go alongside my other modpack, basicmods. It might also work with contentexpansion but is not intended for this, some reconfiguration might be needed. I tried to include configurations for stuff from basicmods that might interfere with this pack's concept (eg. bodycams).
That said, if you are using this with basicmods as intended...
FOR THE BEST EXPERIENCE it is recommended to:
- disable AlwaysActiveWalkie
- disable Zoom - due to a keybind conflict with LethalPhones that couldn't be resolved
- disable MeleeFixes - to restore PvP power of shovels
CURRENTLY CONFIGURED FOR v50 ONLY!
Noteworthy mods
- InfectedCompany - main mod this pack is centered around. Some of your crewmates might not be what they seem.
- InverseOnly - the only way in to the facility is via inverse teleporter! Teleporters have received a few tweaks to make this more viable.
- LethalPhones - low-tech comms, walkies have been made expensive.
- PushCompany - you can shove your friends. why would you want to do that i wonder?
- Lethal_Doors_Fixed - monsters are scary, so for safety reasons, door hydraulics have been made more lethal. i'm sure nothing bad will happen.
- Mirage, GhostCodes, Malfunctions, Crawlingmine - for extra chaos and paranoia
- NoPenaltyReimagined - don't worry about losing funds when corpses are left behind either.
- Assorted utility items available from the shop. Revolvers and other useful items can be found as scrap.
What do I need to know in-game?
- Survivors have a new objective to win against the infected: meet a per-moon "round quota". Infected players will do everything they can to stop you!
- The only way into the facility dungeon is via your new and improved, free Inverse Teleporter. You'll have to find loot, find friends, and find the exit before an infected or monster gets you.
- The inverse teleporter has a short cooldown and won't make you drop any of your stuff. For the teleporter, you'll still drop most things except for vanilla "gear" and your currently held item. Choose carefully!
- When there is at least a single active infected roaming inside of the facility, Quarantine begins. During Quarantine, various functions are disabled. Quarantine ends when they're all neutralized or if the infection/insanity recedes.
- For game balance reasons, the ship is not allowed to leave early! If you have enough scrap, focus on surviving until it's time to go.
- Press [P] to PANIC, drop everything and gain a temporary speed boost.
- Can't afford walkie talkies? Scared and alone? Quarantine got you down? No worries! You can whip out your company cellphone with [~]. Hold [Z] to dial the old fashioned way for a good chat with your pals. Don't forget to share your phone number with them!
- Higher tier moons are free now.
- A single use "Infected Detector" can be found as scrap, use it wisely. A few new tools are also available in the shop.
- Shovels are cheaper and should be more effective. You can bust down locked doors with a shovel and some effort. Turrets might also be temporarily disabled by whacking them.
INFECTED players:
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Your goal is to prevent the players from meeting their round quota, either by killing them all, or otherwise preventing the quota from being met when the ship leaves.
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If all survivors are dead, infected players will be teleported back to the ship and the round will end.
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You can push players with [E], lock them in dire situations with keys, or close the ship doors at the right moment to cause "accidents".
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INFECTION MECHANICS:
- Other infected players will have highlighted names. Work together, or don't.
- Once inside the facility you will build up Insanity over time.
- When your Insanity meter is full you can transform into the infected monster with [T]. Finding and holding the Artifact scrap will increase your insanity gain rate.
- When you transform, you will drop all your stuff so you can hunt your prey more effectively.
- Once transformed, monsters will ignore you and you will be faster and tougher. You gain an ability with a 20 second cooldown, which allows you to murder a player with [Q].
- When quarantine phase ends, any infected that hasn't activated monster mode will lose 65% of their insanity. You might get a second chance, but be wary of missing your moment.
Other notes
- I strongly recommend having a quick read through this mod's description before playing to understand the game mode: https://thunderstore.io/c/lethal-company/p/InfectedCompany/InfectedCompany/
- InfectedCompany infected chance is configured at 75% for 3-6 players. I recommend 50% for 2 players, and you may prefer to increase it with more. I also recommend disabling the increases to level size and monster spawns for groups of less than 4.
Known issues
These probably won't be fixed
- LethalThings teleport trap might stick you in a wall or something if you're unlucky...
- Game says you're not allowed to leave until 7, but may prevent you from leaving until later. kinda funny though, might leave this bug. seems very on-brand for The Company
- Some players experienced a crash relating to navmesh something something, not sure of cause. Can't do anything about this until I can reproduce the issue.
- Some players have had strange behavior relating to speed/weight/encumbrance? Can't do anything about this until I can reproduce the issue.
Troubleshooting
- If the modpack updates and mods have been removed, your mod manager may not automatically delete them from your profile. You'll probably see mod mismatches if you try to play in multiplayer and you may encounter game breaking bugs. I'd recommend a fresh modpack installation to ensure you don't keep unused mods.