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TestMod
This is a description for a mod. 250 characters maxRequired mods (21)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
An all-in-one configuration solution for changing almost anything about almost everything!
Version:0.4.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.1.1
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.9
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
Fast, robust, powerful and extendible .NET serializer built for Unity
Version:2024.2.2700
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Version:1.0.2
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Version:0.7.15
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Version:0.7.15
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Version:0.7.13
A modern API for Lethal Company content and all sizes of mods [V81]
Version:0.9.25
[V81] Enables the use of AI pathfinding and navigation in the Company Building allowing the spawning of Enemies.
Version:1.2.0
A library/API to allow developers to easily add networking to their mods.
Version:3.4.2
