Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MissionRandomizer
Random missions with fresh danger and loot every run. No more moons. Just interior.
By YourFurnace
| Last updated | 2 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Misc Server-side Moons Interiors AI Generated |
| Dependency string | YourFurnace-MissionRandomizer-0.1.23 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100YourFurnace-Extraction1
collection of my dlls for my modpack. Changes gameplay flow, new extraction system, lockpicking, random suits. etc
Preferred version: 0.2.80README
This mod requires one BepInEx setting to be changed.
Open:
BepInEx/config/BepInEx.cfg
Find:
HideManagerGameObject = false
Change it to:
HideManagerGameObject = true
If this setting is not changed, the mod may not work correctly.
Mission Randomizer
Mission Randomizer is a gameplay overhaul for Lethal Company. It replaces the normal moon system with randomized interior missions that get harder as quotas are completed.
Instead of picking different moons for different surface maps, the game uses one mission zone and changes the interior stats. Scrap, danger, mission rank, quota pressure, and value ranges change from run to run.
Important
This mod is not made for moon mods.
The point of the mod is that there is no real surface gameplay. Players are meant to spawn inside the facility and play around the interior mission system.
For the best experience, install several interior mods and make them available on Experimentation. This keeps the mission system fresh without relying on different moons.
Recommended Setup
Mission Randomizer is designed to be used with Extraction.
With Extraction, players start inside the facility and bring loot to an extraction zone instead of going back to the ship like normal.
Cleaning Company support is included for players who want a different style of run. Instead of only collecting normal scrap, players can clean up messes and bring the cleaned items to the extraction zone.
Features
Random Mission System
Each run becomes a new mission.
- Random mission rank
- Random scrap count
- Random scrap value range
- Random inside enemy power
- Random facility size
- Random pressure level
- Missions get harder as quotas are completed
No Normal Moon Progression
The normal moon system is replaced by the mission system.
- Players do not need to pick normal moons
- The mission screen shows useful run info
- The game keeps using the same base moon shell
- Interior stats change instead of surface maps
- The Company route is still allowed
Dynamic Scrap Value
Scrap value changes based on the mission.
- Missions have a value range
- Scrap should not always total the exact max value
- Higher quota progress can create higher value missions
- Physical scrap count can be capped to help performance
- Value can rise without flooding the map with too many items
Extraction Style Gameplay
This mod is meant for runs where players start inside the building.
- Works best with the Extraction mod
- Players collect loot inside the facility
- Loot is brought to an extraction zone
- The surface is not the focus
- Runs feel more like interior missions than moon trips
Cleaning Company Support
Cleaning Company can make the run feel more unique.
- Messes can count as mission scrap
- Cleaned items keep the correct value
- Dirty Water and Full Garbage Bag are supported
- Cleaning one mess should not change unrelated scrap values
- Good for cleanup focused mission packs
Debug Options
Debug tools can be turned on in the config.
- Debug logs can be written to a file
- Host can optionally press P to teleport scrap for testing
- The P teleport only works for the host
- The P teleport does not sync scrap positions to clients
Config File
The config file is here:
BepInEx/config/yellowcube.lc.mission_randomizer.cfg
Useful settings include:
DebugEnabled
WriteDebugFiles
HostCanPressPToTeleportScrap
MaximumMissionScrapCount
CleaningCompanySupport
Compatibility Notes
Do not build your modpack around moon variety with this mod.
Build it around interior variety instead.
Recommended:
- Use Extraction
- Add several interior mods
- Apply those interiors to Experimentation
- Use Cleaning Company if you want cleanup style loot
- Avoid moon mods that expect normal surface gameplay
Simple Description
Random interior missions that get harder as quota rises.