Cancel now follows the real joining loading screen and keeps the button and Esc in sync across repeated joins.
Fixed direct client joins and late cancellation cleanup so cancelled joins restore the previous menu reliably and stale Steam lobby completions cannot resume the connection.
Tightened the final join cutoff so Cancel shuts off when local player assignment begins while an already accepted cancellation still finishes cleanly.
1.0.4
Moved [ Cancel ] down one line after some feedback.
1.0.3
Cancel now follows the joining loading screen through the full join process, including Steam invites, direct reconnects, and LAN client joins.
Fixed Esc not cancelling from the joining screen.
Cancel now shuts off before local player setup begins and still blocks player setup if cancellation already started.
Fixed late cancellation cleanup when the incoming round finishes loading during shutdown.
1.0.2
Cancel now shuts off right before Lethal Company starts setting up your player, so it cannot interrupt player setup halfway through.
If you cancel at the last possible moment, player setup is skipped and the disconnect finishes normally.
Late cancellations now wait for Netcode to finish shutting down before the game resets and returns to the main menu.
1.0.1
Expanded Cancel to the full server-join process, from getting server information through the final joining step.
Esc keeps working during the last join step even if the loading screen disappears.
Early cancels return to the server browser and refresh the list. Cancelling after server approval disconnects and returns to the main menu.
1.0.0
Initial release.
Added [ Cancel ] and Esc while joining a server.
Cancelling shuts down the pending connection, returns to the server browser, and refreshes the list.
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