
WallBanged ModPack
Modpack curated for a group of friends, featuring new game elements and configs customized for an expanded near-Vanilla experience. Everything is balanced around both fair gameplay and fun factor. 100+ mods, regularly updated!WALLBANGED Modpack
One could consider this modpack a total overhaul due to how extensive the changes can be, but I intend to keep the core gameplay through this pack familiar to Vanilla players, while accommodating all playstyles from Monitor mains to Scrap Runners to Medics as well as those who can't make jumps over gaps while keeping all of the balance. Fun and fairness are the principles here!
I try to maintain the modpack and keep it bug-free, it is recommended that manual updates of other mods are avoided until the modpack itself receives one. If you'd like to provide feedback, feel free to message me over on Discord (zantus). Just remember that this modpack is focused for my personal group of friends!
## Modpack Features
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Custom mods, configs and suitable for every possible playstyle.
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Lots and lots of cosmetics from hats to outfits! Customize hats by pressing the green icon on the bottom-right at the main menu.
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Basic emotes (1-8, or hold V on keyboard) featured from Sligili!
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LethalProgression enabled, collect scrap for XP and upgrade your stats to lean into specific roles for your team!
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Monitor players benefit from bodycams, ship upgrades, easier player-switching with arrow keys and the ability to play DOOM.
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TZP now heals you! Useful for Medic players.
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Can't jump over a gap consistently? Use a ladder. They extend permanently!
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Base store items can now be found inside the facility. Collect TZPs or, rarely, zap guns!
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YouTube boombox! Use the command /bplay (youtube link) in in-game chat.
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Better text chat with scrollable chat history.
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Spray paint is now unlimited and much more reliable for landmarking!
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Tons of new scrap to find and monitor store items, all prices adjusted for flavor!
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Travelling to moons with bad weather is now worth it! Scrap value is multiplied by plenty enough in bad weather.
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Very slightly adjusted base stamina factors. Sprint speed and HP untouched.
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Lategame Upgrades and other accompanied benefit mods are fully customized with 5+ players in mind and incentivizes different roles.
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Dead players can be revived with the Interns upgrade on the monitor for the price of 125 credits!
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Keep the decorations you bought in the ship even after a complete run loss.
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Spectate enemies with E and spectate your friends in first-person with V!
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Ouija Board added. Press O when dead to communicate with your spirit to crewmates.
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Equippable night vision goggles with smooth light for early-game use. Lost on death, but upgrades are permanent.
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Some enemies are adjusted! Forest Giants only chase you seconds after you move and the slime are now tamed by music. Coil-heads are spookier.
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YIPPEE lootbugs that honk clown horns and trigger stun grenades.
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Your friends are skinwalkers...
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There may be more custom interiors added soon...
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So, so much more.
Lategame Upgrades
Individual upgrades:
- Light Footed (25), quieter footsteps
- Locksmith (30), walk up to a locked door for a lockpicking minigame. all attempts will make noise
- Night Vision (50), night vision goggles that recharge when turned off
- Beekeeper (125), take significantly less damage from bees
- Back Muscles (60), less carry weight effects
- Protein Powder (125), shovels/signs deal way more damage
Group upgrades:
- Bigger Lungs (600), more stamina
- Better Scanner (650), further scan distance for items and ship/entrance, scan items through walls
- Strong Legs (150), jump higher
- Running Shoes (1000), run faster
Ship upgrades:
- Discombobulator (450), stun enemies around the ship. 25s cooldown
- Malware Broadcaster (550), destroys landmines/turrets instead of disabling them
- Fast Encryption (300), upgrades signal transmitter and broadcasts into chat
- Interns (125), revives a dead player viewed on the monitor somewhere inside the facility
- Lightning Rod (1000), lightning strikes the ship instead of players around itQ