Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
TestudinationLabyrinths
[v73] A special version of our Testudination Modpack, with more deep exploration and longer moon trips. Please check the original modpack page for details about the modpack itself!
CHANGELOG
1.0.3
- Imported changes from Testudination v1.8.3
- Blacklisted Majora Moon and Meteor Shower from being able to spawn
- Brackens, Maneaters, Ghost Girl and Ducks now only spawn much later in the day
- Moved the 999-Gal default position
1.0.2
- Imported changes from Testudination v1.8.2
1.0.1
- Fixed ReadMe
1.0.0
- Initial creation from Testudination v1.8.0
- Added LetsGoDeeper, DiminishingReturns
Moon Changes
- Days are much much longer (2x as long as vanilla)
- Interiors are 4x as large, the enemy cap is doubled, double the scrap spawns, and the scrap has double value
- You can only enter through main entrance (or inverse), and only leave through Fire Exits (or being teleported). If only 1 player is left alive, Main Entrance can be exited from again. Due to this, lockpickers/hacking tools (Or a ship guy)/dice are essential to avoid getting softlocked, and the primary focus upon entering is to locate the Fire Exits and connect to them via spray paint
- After visiting a moon, it becomes "stale", only yielding 25% of the scrap it would normally. This decays after 3 days
- Slenderman pages have double value
- Jesters can now only spawn during the last 1/3 of the day
- Reduced number of items in Wooden Crates from 1-3 --> 1-2, and in Metal Safes from 1-4 --> 1-2
- Increased Vain Shroud spawn chance on the current moon from 15% --> 45% (as you won't be visiting the same moon as much anymore)
- Removed Atlantica, as the flood gimmick doesn't pair well with the new interior changes -Removed PlayZone, Slaughterhouse, Deepcore Mines and Cabin (And disabled Gray Apartments+ACF+Storehouse+Tower) as the generation is broken by the huge interior size
- Disabled Meteor Shower and Hurricane weathers for balancing
Quota Changes
- Quotas start as just 1 day
- Altered the starting quota to be much higher (1k), with quotas having a higher base increase but a lower steepness curve (less exponential)
- Every 5k threshold hit, the quota increases by 1 day
- Reduced cost to buy an extra day from 2k --> 1k, but increased the cost increase from 100 --> 500
Equipment Changes
- Increased starting credits from 60 --> 200
- The Teleporter, Inverse Teleporter, 999-Gal and Switchboard come unlocked from the start
- Spray paint slot is free, and Spray Paint cost is reduced from 50 --> 15
- Doubled the max amount of spray paint decals from 4000 --> 8000 (Might cause lag, this setting is clientside inside the BetterSprayPaint config)
- Flashlight slot is free, and Pro flashlight cost is reduced from 25 --> 15, and Elite flashlight from 60 --> 30
- Doubled Hacking Tool and Handheld Radar Battery life, and Pinger uses
Technical
- Adjusted the default culling distance, and enabled "Distance Culling" in the CullFactory config. You can toggle this whilst playing.