Testudination Labyrinths
This is a special version of our Testudination Modpack, with more deep exploration and longer moon trips. Please check the original modpack page for details about the modpack itself!
⚠️ This is a code version of the modpack, which I recommend downloading instead of directly from Thunderstore for organization and to prevent some issues: 019e97e4-fde6-ee46-b075-f2b0f78d110b ⚠️
⚠️We strongly recommend you use Gale mod manager over Thunderstore/R2modman. When importing, make sure it is to a new profile, and hit the advanced options dropdown and tick "Import All Files"⚠️
Here is also our synced code (Note we sometimes push experimental changes to it though!): XDTM6E
Differences to the Normal Pack
- Days are much much longer (2x as long as vanilla)
- Interiors are 4x as large, the enemy cap is doubled, with double the scrap spawns, and the scrap has double value
- You can only enter through main entrance (or inverse), and only leave through Fire Exits (or being teleported). If only 1 player is left alive, Main Entrance can be exited from again. Due to this, lockpickers/hacking tools (Or a ship guy)/dice are essential to avoid getting softlocked, and the primary focus upon entering is to locate the Fire Exits and connect to them via spray paint
- After visiting a moon, it becomes "stale", only yielding 25% of the scrap it would normally. This decays after 3 days
- Slenderman pages have double value
- Jesters can now only spawn during the last 1/3 of the day
- Reduced number of items in Wooden Crates from 1-3 --> 1-2, and in Metal Safes from 1-4 --> 1-2
- Increased Vain Shroud spawn chance on the current moon from 15% --> 45% (as you won't be visiting the same moon as much anymore)
- Removed Atlantica, as the flood gimmick doesn't pair well with the new interior changes
- Removed PlayZone, Slaughterhouse, Deepcore Mines and Cabin (And disabled Gray Apartments+ACF+Storehouse+Tower) as the generation is broken by the huge interior size
- Disabled Meteor Shower and Hurricane weathers for balancing
- Quotas start as just 1 day
- Altered the starting quota to be much higher (1k), with quotas having a higher base increase but a lower steepness curve (less exponential)
- Every 5k threshold hit, the quota increases by 1 day
- Reduced cost to buy an extra day from 2k --> 1k, but increased the cost increase from 100 --> 500
- Increased starting credits from 60 --> 200
- The Teleporter, Inverse Teleporter, 999-Gal and Switchboard come unlocked from the start
- Spray paint slot is free, and Spray Paint cost is reduced from 50 --> 15
- Doubled the max amount of spray paint decals from 4000 --> 8000 (Might cause lag, this setting is clientside inside the BetterSprayPaint config)
- Flashlight slot is free, and Pro flashlight cost is reduced from 25 --> 15, and Elite flashlight from 60 --> 30
- Doubled Hacking Tool and Handheld Radar Battery life, and Pinger uses
- Adjusted the default culling distance, and enabled "Distance Culling" in the CullFactory config. You can toggle this whilst playing.
Checkout the variations of the modpack below!
Main Packs
Normal - Challenge - Hardcore - Casual

Alternate Gamemode Packs
Ironman - Roguelike - Labyrinths - VersionNine

Special Packs
Deme's Pack - Silhy's Pack

Discontinued Packs
Party - Brutal Company - Vanilla+ - Journeys
