TestudinationLabyrinths
[v81] An ambitous version of our Testudination Modpack, with more deep exploration and longer moon trips. Please check the original modpack page for details about the modpack itself!Testudination Labyrinths
This is a special version of our Testudination Modpack, with more deep exploration and longer moon trips. Please check the original modpack page for details about the modpack itself!
⚠️ This is a code version of the modpack, which I recommend downloading instead of directly from Thunderstore for organization and to prevent some issues: 01a0bf0c-d99e-4cae-faf9-668312177e90 ⚠️
⚠️We strongly recommend you use Gale mod manager over Thunderstore/R2modman. When importing, make sure it is to a new profile, and hit the advanced options dropdown and tick "Import All Files"⚠️
Differences to the Normal Pack
- Removed Atlantica, as the flood gimmick doesn't pair well with the new interior changes
- Removed PlayZone, Slaughterhouse, Deepcore Mines and Cabin (And disabled Gray Apartments+ACF+Storehouse+Tower) as the generation is broken by the huge interior size
- Disabled Meteor Shower and Hurricane weathers for balancing
- Daily Quota is removed
- Days are much much longer (2x as long as vanilla)
- Interiors are 4x as large, with double the scrap spawns, and the scrap has double value
- You can only enter through main entrance (or inverse), and only leave through Fire Exits (or being teleported). If only 1 player is left alive, Main Entrance can be exited from again. Due to this, lockpickers/hacking tools (Or a ship guy)/dice are essential to avoid getting softlocked, and the primary focus upon entering is to locate the Fire Exits and connect to them via spray paint
- Quotas start as just 1 day
- Altered the starting quota to be much higher (1k), with quotas having a higher base increase but a lower steepness curve (less exponential)
- Every 5k threshold hit, the quota increases by 1 day
- Reduced cost to buy an extra day from 4k --> 3k
- Increased starting credits from 60 --> 200
- The routing costs to Oxyde are doubled, and Oxyde is only available on even-numbered quotas
- Reduced number of items in Wooden Crates from 1-3 --> 1-2, and in Metal Safes from 1-4 --> 1-2
- The Teleporter, Inverse Teleporter, Switchboard come unlocked from the start
- Defibrilators can now be bought for 500 each, and you start with 4
- Spray Paint slot is free, and Spray Paint cost is reduced from 50 --> 15, and you start with 4 Spray Paint
- Doubled the max amount of spray paint decals from 4000 --> 8000 (Might cause lag, this setting is clientside inside the BetterSprayPaint config)
- Flashlight slot is free, and Pro flashlight cost is reduced from 25 --> 15, and Elite flashlight from 60 --> 30
- Doubled Hacking Tool and Handheld Radar Battery life, and doubled Pinger uses
- Fuel Cylinders have double value
- Jesters, Maneaters, Ducks, Ghost Girls and Brackens can now only spawn during the last 1/3 of the day
- Doubled the amount of items needed to anger the Observer
- Baboon Hawks and Lootbugs can no longer enter/leave the Facility
- Adjusted the default culling distance, and enabled "Distance Culling" in the CullFactory config. You can toggle this whilst playing.
In summary, these changes make days much longer, make interiors much bigger, and rebalance various economy related stats to account for this.
Checkout the variations of the modpack below!
Main Packs
Normal - Challenge - Hardcore - Casual - VanillaReshelled
Alternate Gamemode Packs
Ironman - Roguelike - Speedrun - Labyrinths
Curated Packs
Touhou - Silhy's Pack
Discontinued Packs
Party - Brutal Company - Vanilla+ - Journeys - Deme's Pack - VersionNine
