Lethal Company
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BaconAudio

BaconAudio

Hear your crew, and be heard.
Crewmates louder than the game allows · Each crewmate's volume remembered · AI noise removal for your mic · Mic boost · Mirage-style clips for LethalMimics · Only you need it

Your crew

  • Louder. The volume sliders in the pause menu's player list go further. From the middle up, a crewmate gets louder step by step, up to twice the game's loudest at the top (Loudest voice, 100 to 300%). Below the middle the slider works as it always did. Loud parts are rounded off instead of crackling.
  • Room to turn up. With MoreCompany every crewmate's slider starts at the very top, so nobody could go louder. Now a crewmate starts a little below it, at the same loudness as before, with the rest of the slider above.
  • Remembered. The volume you set for a crewmate is kept by their Steam account, so the next time they show up, in any lobby or save, they're at your volume. Sliders you never touched aren't kept. The list is in the game's own save folder, BaconAudio\volumes.txt, outside your mod profile.
  • Works with MoreCompany's bigger lobbies.

Your mic

The game's voice chat already carries these filters. BaconAudio switches them on and lets you set them. They change how your own mic sounds to everyone; nobody else needs the mod.

  • Noise removal (Medium by default): AI noise removal (RNNoise, the same kind of filter as Discord's Krisp) takes fans, keyboards, traffic and other background sounds out of your voice. Low, Medium, High or Off.
  • Noise suppression: the voice chat's older, simpler filter, from Off to Very high. Game leaves it as the game has it.
  • Voice detection: how readily voice activation opens your mic. Higher catches quieter speech, and more noise too. Game leaves it as the game has it. Push-to-talk doesn't use it.
  • Mic boost (100%): 50% to 400%, before noise removal, for a quiet mic. Very high values can sound rough.

These are set in memory each time the game starts, so the game's own saved settings never change: remove BaconAudio and everything is as before.

Mimic voices

With LethalMimics, monsters play back your crew's recorded voices, but only clips someone recorded by holding a key. Auto clips (On) takes them the way Mirage did: what you say in voice chat becomes the monsters' lines.

  • Words and sentences. When you stop talking, what you said is split at its pauses: the whole sentence (or its first phrase, when long) and one short bit of a word or two, such as "hey!" or "over here". On average at most one new line every 8 seconds of talk.
  • This moon's lines. A moon keeps up to 30 of your lines. Landing on the next one drops the older ones but the newest 6, so the monsters mostly say what you said on this moon, and are never silent at the start.
  • Only what your crew already hears is used, after noise removal, and you're never muted.
  • The lines stay in memory, never on disk.
  • Clips recorded with LethalMimics' own key are left alone: never pushed out, never deleted. The lobby's clip limit (LethalMimics' MaxClipsPerPlayer, 15 by default) counts both, so raise it to about 50 for a whole moon of lines.

Settings

In BepInEx/config/baconaudio.cfg, or in game with LethalConfig. Changes apply right away.

Setting Default What it does
Loudest voice 200 A crewmate's volume with their slider at the top, in percent of the game's loudest
Remember volumes On Keeps each crewmate's volume by Steam account
Noise removal Medium AI background noise removal on your mic
Noise suppression Game The older noise filter
Voice detection Game Voice activation sensitivity
Mic boost 100 Your mic's loudness for everyone
Auto clips On Mirage-style mimic clips from your voice chat, with LethalMimics

Limits

  • No echo cancellation. The voice chat has one, but it needs its echo filter in the game's own audio, which Lethal Company doesn't run, and adding it would mean changing the game's files. If a crewmate hears themselves echo through your mic, wear headphones.
  • Volumes are kept by Steam account, so they aren't kept in LAN games.
  • The mic settings change your own voice for everyone. To hear a crewmate louder or quieter, use their slider.

The Bacon mods

Get the ones you want. The Company Adventures comes with BaconFixer, BaconMemory, BaconTerminal and BaconGameRules, and BaconPackRPG with all seven.

Mod What it does
BaconFixer BaconFixer Fixes only, for any modpack: $0 store prices, load errors, dark interiors, scrap you can't scan, and Chameleon, FacilityMeltdown and door portals on modded moons and interiors.
BaconMemory BaconMemory Less RAM, same game: about 1.7 GB less in a round of a 100+ mod pack.
BaconTerminal BaconTerminal Modern tables for the moons and the store, moon pages with loot, interiors, day length and dangers, and terminal themes and styles.
BaconGameRules BaconGameRules Easy, Normal, Hard, Brutal or your own rules for each save, scaled for 1 to 10 players, and every landing's map seed to replay.
BaconAudio BaconAudio
You're here
Crewmates louder than the game allows, each one's volume remembered, AI noise removal and a boost for your mic, and Mirage-style lines for LethalMimics.
BaconRPG BaconRPG Climb the Company ladder: XP for doing the job, a promotion every level, a points tree of Lategame Upgrades or a random draft of cards, departments with their own skills, and a ready check.
BaconCards BaconCards A hand of cards at every quota: a reward card with new moons and a bonus, and a mystery card picked blind, a debuff for the rest of the run or now and then a buff. Moons open tier by tier.
The Company Adventures The Company Adventures A modpack with BaconFixer, BaconMemory, BaconTerminal, BaconGameRules and 100+ more mods: 53 new moons, 13 new interiors and 5 new weathers.
BaconPackRPG BaconPackRPG Lethal Company with RPG classes: a modpack with all seven Bacon mods, plus new moons, interiors and monsters.

Feedback

Found a bug, or have an idea? Message me on Discord: bac_kun.

AI disclosure

The code and this README were generated with Claude Code, Anthropic's AI coding agent. The author directed the work and tested the mod in game.

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