Lethal Company
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Latest version
1.3.0
Last Updated
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1.2K
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Size
83KB
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Changelog

1.3.0

  • A longer day no longer makes the monsters come later. The game times them by its clock, which a longer day slows down, so on a day 20% longer they all came 20% later. Now the monsters inside come at the game's own pace, as on a normal day, and the ones outside only about half as much later (9% on a day 20% longer), so the night ones still come with the dark. The day is just longer. Shorter days stay as they are.
  • New logo.

1.2.1

  • The README lists all the Bacon mods and packs. No other changes.

1.2.0

  • New rule: Scaled for, how many players a save is balanced for, from 1 to 10. It works on top of the difficulty, Normal included, and picking a difficulty keeps it. Each player under 4 makes scrap worth 10% more and brings 10% fewer enemies and traps. Each player over 4 adds 10% more scrap and 5% more enemies and traps. 4 changes nothing, so saves from 1.1.0 play the same.
  • The bar on the host screen shows it with the difficulty, such as NORMAL, SCALED FOR 4.
  • Other mods can add their own rules for each save file to the window, as numbers or as a choice of named options that < and > go round, and scale the host's scrap, enemy, trap and quota growth rules during a run. BaconRPG and BaconCards use this. Each mod's rules go in whichever column is shorter. A mod can lock a rule once a save has started, which the window shows as LOCKED: BaconRPG does this for its career mode.
  • Bigger text in the Game Rules window. Point at a rule to see what it does in the right column, with what it comes to for this file, such as each rule after crew scaling.

1.1.0

  • Type your own value: click any rule's value, type a number and press Enter. It's kept within the rule's limits.
  • New rules: Enemy spawn rate (how many enemies come out each hour, so attacks start sooner), Mines, Turrets and Other traps (spike traps, and traps from mods that the game counts as hazards). They're in the window and in bacongamerules.cfg.
  • New difficulty: Brutal. Easy and Hard now set the new rules too. A save already on Easy or Hard gets that difficulty's values for the new rules.
  • Map seeds: every landing's seed is saved in BepInEx/config/bacongamerules.seeds.txt. In the terminal, SEED shows this landing's seed and the last ones, and the host can type SEED and a number to land on that seed next time, or SEED RANDOM to go back.
  • The window is wider, with the rules in two columns, and shrinks to fit smaller screens.

1.0.0

  • First release: Game Rules from BaconFixer 1.2.1, which is now fixes only. They work the same, and each save file's rules carry over.
  • Hosts and players on BaconFixer 1.x still share day length with it.
  • Turns itself off while BaconFixer 1.x is installed, which has Game Rules built in.
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