Lethal Company
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
395
Likes
1
Size
138KB
Dependants

1.0.0

  • First version.
  • SoundAPI sounds of 10 seconds or more stream from their files instead of being unpacked into RAM. With LethalResonance that's about 400 MB less RAM, and the sound pack loads in half the time. A sound that plays on several AudioSources at once gets a stream for each.
  • Long sounds in mods' asset bundles stay compressed in RAM. Bundles with long sounds get a copy with those sounds changed, made in the background once the main menu is up: at full speed in the menu, slowly while you play, never during a round. Mod files are never changed.
  • Short sounds in LethalLevelLoader's bundles (.lethalbundle files) load the first time they play, in the background, instead of all at once when the game starts. They're changed in the same copies.
  • The game's own sounds that a SoundAPI pack always replaces, and its short ones, are freed each time a scene loads, and load back the first time they play.
  • Mods' shaders keep at most two chunks of their variants unpacked at once, through Unity's own shader chunk limit, set before any mod loads. The rest stay packed until the game needs them.
  • A card at the bottom of the main menu, in the game's own orange, shows a progress bar while copies are made, and otherwise for a few seconds how much RAM BaconMemory saves right now.
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