Lethal Company
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1.7.0
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1.7.0

  • 1.6.1 was never uploaded: its changes, below, come with this version.
  • BaconRPG 1.4.0, the skill tablet: hold Q past a tap and a see-through tablet comes up in your hand. It locks on to what your skills work on; left click uses a skill, right click pings, the mouse wheel picks one, and each tab shows the seconds until it's ready. Your crew's pings show only through it, and your crew sees you holding it.
  • Its signal breaks up when the facility's power goes out (the apparatus pulled, the breaker off), outside in storms, fog, rain or an eclipse, far from the ship, near monsters and at low health. While it's up, the game's health, stamina, tips, clock and hotbar step aside.
  • The Operator's Ops Console fills the screen, with a bar of every action and its wait: Remote Override, Taser Uplink and Turret Hijack are new upgrades for it. The Hacker's tablet shows the codes of doors and traps through walls, with new upgrades Trap Codes, Spoof and Map Download.
  • Every skill wait counts down in seconds, the Mayday's too, and skills are quicker to use: Field Medic and Pry Off on the nearest teammate who needs it, and shorter holds.
  • Ghost Signal jams a monster: for a few seconds it can't see or hurt you, with a crossed-out eye over it, up to 8 seconds with its new levels, and at level 3 it can't hurt anyone.
  • The tablet has its own item slot at the bottom left, opposite the reserved flashlight slot; the tablet in it lights up when there's something to show: orange for Danger Sense, red for a crewmate's Mayday, green after a ping. Mayday is red, works from the ship too, and shows on the Ops Console, which can also beam a teammate up with the teleporter (middle click). Each department's first shift gets a short guide, and the new Tablet Refit upgrade makes the tablet's picture clearer, with a bronze, silver and gold tablet.
  • New skills: Sonar Sweep (Scout) shows the monsters and crewmates around you through walls, Loot Sense (Hauler) marks the most valuable scrap nearby, Mark Target (Security) makes a monster take more damage from everyone, and Vital Signs (Medic) shows hurt teammates' health through walls. Saves pay 30 to 50 XP: a Lifeline save, a Revive, a critical heal, a Pry Off, a beam-up out of danger, or killing, stunning or taunting away a monster that was going for a teammate.
  • New interiors: Lead Interiors, with the Lead Factory, Lantern Manor, the Goldstay Hotel, the Belleville Appartements, the Crimson Keep and the Treatement Amenity. It needs DungeonGenerationPlus again, plus WaterAssetRestorer (with its MaterialAssetRestorerCore and LethalNetworkAPI), Beanie_Lib and SpectreLib.
  • Pings reach 30 m (50, 70 and 90 m with Signal Booster), and Pathfinder shows the way out within 50 m (100 and 150 m with its new levels).
  • Interiors get wilder with each moon tier: the game's own Facility, Mansion and Mineshaft and their expanded versions come up less on each tier up and not at all on tier 4, and rare interiors come up about as often as the rest. The free moons keep every interior at its mods' own chance.
  • Expanded Facility and Expanded Mineshaft replace the game's own Facility and Mineshaft on every moon: BaconCards' Expanded interiors rule is Replace by default now. A save that already has a choice keeps it, and the host can change it in the Game Rules window.
  • Lategame Upgrades' terminal store sells nothing for now: upgrades come from your career and the quota cards.
  • Quota cards: mystery cards go from Doomed to Miracle in 8 tiers (new: Hexed, Jinxed, Lucky and Miracle), one card from the bad end, one from the middle and one from the good end, and Doomed hits harder. New reward bonuses: Free XP, a Skill point, Cleanse, Overtime, Extra pick and Lucky charm. Hazard pay has no cap now: past 50% each debuff counts half.
  • BaconGameRules 1.3.0: a longer day no longer makes the monsters come later. On Easy's 20% longer day the monsters inside come at the game's own pace, and the ones outside only about 9% later, so the night ones still come with the dark.
  • BaconFixer 2.3.0: rain no longer fills the log with Sub-emitters may not use stop actions warnings, thousands a landing with Wesley's Weathers' Hurricane and Forsaken or in the Sub Systems interior.

1.6.1

  • itolib is back: the moons Acheron and Kanie need it, and 1.6.0's notice told you to uninstall it. If you did, this update puts it back.
  • BaconRPG 1.3.0: Bigger Lungs costs at least 2 points a level after the first. The Employee of the Day plaque is a printed poster, lit by the ship's lights instead of glowing like a screen, and it hangs higher, clear of the item charger. The Scout's Lure works when you look past its reach: the footsteps start at the reach, on the floor along your look, instead of TOO FAR. Every class is open from the start: the Medic and the Engineer no longer need an achievement first.
  • The Masked talk more, as with Mirage: every Masked can talk (each moon used to let only a random half to all of them), each tries a line every 10 to 30 seconds and speaks 80% of the time (it was 25 to 80 seconds and 65%), and with BaconAudio 1.1.0 a Masked tries one as soon as it comes within 15 m of a player. The host's settings decide.
  • BaconCards 1.6.0: once the moons run out, a reward card without one brings a Blessed buff instead, so every card still holds something new. Players who aren't the host no longer see such a card as a blank new moon.
  • BaconAudio 1.1.0: Loudest voice goes up to 600% and starts at 300%, and the log shows what the boost does for each crewmate. It helps most with quiet and far-away crewmates.

1.6.0

  • The Masked speak with your crew's voices again, through LethalMimics in place of Mirage. As with Mirage, what you say in voice chat becomes their lines (BaconAudio's Auto clips): whole sentences and a word or two, mostly from the moon you're on. Recording by key is off. Only the Masked do it, as with Mirage, and no voice is ever shared with a host's AI add-on.
  • Biodiversity: the Aloe, the Ogopogo with its Vermin, and Boom birds wait for a new Cursed card, Wildlife (BaconCards 1.5.0). Its harmless critters, Coil Crabs, Leaf boys, Prototax and Rocks, roam the moons from the start, and it adds rubber duck scrap.
  • New: BaconAudio. Crewmates' volume sliders go up to twice the game's loudest, and each crewmate's volume is remembered by Steam account. Your mic gets the voice chat's AI noise removal (Medium) and a Mic boost setting. With MoreCompany every slider started at the top; now crewmates start just below it, as loud as before, with room to turn them up.
  • Surfaced is gone, with SolidLib, which only it used. Wildlife takes its place: Surfaced's settings reset at every launch unless forced, it needed several fixes to get along with other mods, and its Nemo threw errors once it walked off the ground monsters can walk on. If you update, the main menu lists it among the mods to delete.

1.5.0

  • Moons closer to the game's own. New: Baykal, Makron, Calypso, Mazon, Praetor and Ultimatum by DemonMae, Thallasic, Reign and Veld by Beaniebe, Acheron and Kanie by TheWildSkelaah, Triskelion by AudioKnight and Harloth by Tolian. Gone: Nightmare Moons, Wesley's Gratar, Oldred and Empra, Gorgonzola, EGypt, Maritopia, Nyx, Zenit, 42 Kiri and Tauralis. 29 moons instead of 34, in new tiers (BaconCards 1.4.0).
  • New interiors: DemonMae's Dungeons Ultimately Lacking Liveliness, seven interiors made to fit the game's own look (Gray Apartments, the Recording Studio, Sub Systems, Raven Manor, Spelunker's Caverns, the ACF and the Abandoned Foundry), each at its author's chance for every moon. Scarlet Devil Mansion, Play Zone and the Tomb are gone.
  • About 260 MB less to download and load.
  • Gone with them: an outdated second copy of LethalLevelLoader that the game skipped with a warning at every start, and the libraries only the dropped mods used: DungeonGenerationPlus, CustomStoryLogs and LethalNetworkAPI.
  • If you update, the main menu lists the mods you can delete, in text that shrinks to fit a long list (BaconRPG 1.2.1).

1.4.0

  • Smoother landings: LethalSponge no longer simplifies the 3D model of every scrap item and tool as it spawns. That froze the game for about a second when a moon's scrap spawned, and stuttered when new items spawned during the day.
  • Smoother first landings on moons with terrain, such as Adamance and most of Wesley's moons: UniversalRadar no longer turns their ground into a mesh to draw contour lines on the radar, which froze the game for 2 to 3 seconds. Those moons show no contour lines on the radar; the others keep theirs.
  • CullFactory 2.1.0: lights just outside an interior's rooms no longer vanish, and working out which items and lights to draw costs less.
  • Expanded Facility and Expanded Mineshaft get half of each moon's Facility and Mineshaft days early in a run and fewer later. Expanded interiors in Game Rules can make them replace the plain versions completely (BaconCards 1.3.0).
  • Surfaced's sea mines and Big Bertha wait for the Sea Creatures card, and then come less often: about 1 sea mine a moon instead of 3 or 4, and at most one Big Bertha, on about 2 days in 5, instead of up to two on 3 days in 5.
  • Peepers wait for their card again; they could show up every hour before.
  • The terminal lists the moons by tier, open moons first (BaconTerminal 1.3.0). Shutter, Nightmare Moons' second Company building, is left out.
  • BaconFixer 2.2.1: a blown-apart crewmate's head goes into a hotbar slot instead of the utility slot, where it seemed to vanish, and the ship teleporter beams it up like a body. Outside music plays again: SolidLib, which Surfaced needs, stopped it on every moon. Hitting a monster with no eye, such as Surfaced's Urchin, no longer throws errors from ImmersiveVisor.
  • The bailout (BaconCards 1.3.0): the first time a run misses the deadline, the crew picks BAILOUT, a full quota period more for the same quota with one Doomed debuff, or GET FIRED. Once a run.
  • BaconRPG 1.2.0: transfer any time in orbit, RESET POINTS to buy again from scratch, and a veteran bonus: after a firing, up to 4 more start points for the best level you reached.
  • Joining: the server list shows a lobby on another pack version as incompatible and names both versions, where the join used to fail without a reason. The main menu lists the mods the pack dropped that you still have at every start, not once (BaconRPG 1.2.0).

1.3.1

  • Fixed: on a fresh install the ship could stay black after hosting, with no way to move. Mirage crashed while the ship loaded once its voice library was installed, so Mirage is out of the pack, with MirageCore, NAudio, OpusDotNet, Concentus and LethalSettings. NoMaskMaskeds stays, so the Masked still look like a crewmate. If you updated, the main menu lists the mods you can delete.

1.3.0

1.2.0

  • Mirage: the Masked copy the voices of your crew, recorded on each player's own game and played back by the monster. Players can turn their own recording off in Mirage's settings.
  • NoMaskMaskeds: the Masked don't wear their mask, so they look just like a crewmate.
  • BaconRPG 1.1.3: a ping on a Masked looks like a ping on the crewmate it copies, so pinging no longer gives one away. Heave aimed too far throws as far as it can.

1.1.2

  • BaconRPG 1.1.2: Crunch Time is gone. Heave throws where you look, up to 30 m with its 4 levels, and falls into holes and down cliffs. Express Delivery, Cover, Overwatch, Field Medic, Reprogram, Lockdown and Fill In have 3 levels. Settings have arrows and typed numbers, keys can be rebound from the menu with a second key, and the wheel scrolls a step at a time. A new Always ready setting, the Employee of the Day plaque above the item charger, and spectator bets that explain themselves.
  • Lights no longer lose their patterns when many are on screen: LethalPerformance's cookie atlas is 2048.
  • Coroner and a few other mods no longer fill the log with debug lines, hundreds of thousands in a long session.
  • The pack page shows screenshots.

1.1.1

  • BaconRPG 1.1.1: tap Q to ping (every 3 seconds at most) and hold Q for your skill. Hold X for a Mayday, which now recharges after 30 seconds. Lure, Taunt and Heave work while crouched. Pings reach 100 m (garbled past 40 m, less with the new Signal Booster upgrade) and box monsters through walls, and Danger Sense pings for the crew. A new class, the Hacker. M opens a settings tab, R readies you up, crewmates' profiles open from the CREW tab, and photos can be shared with the crew. Scrap XP has no daily cap, finders and kill helpers get assists, and tougher monsters give more kill XP.
  • BaconCards 1.1.1: custom interiors start rare and reach their full chance by the sixth quota, so early days feel like the base game. A host rule keeps them at full chance from the start.
  • The Mausoleum interior is turned off.
  • On the main menu, the game tells you if WeatherTweaks (dropped from the pack) is still installed: remove it in your mod manager, or lobbies may say incompatible. Everyone in a lobby needs the same pack version.

1.1.0

  • BaconRPG 1.1.0 "Field Manual": an X key skill set for every department, Callout and Mayday for everyone, 16 new perks, a quarterly review with grades, Employee of the Day, spectator bets, commendations, a ship log, career records, and a reworked career screen and HUD with a subtle terminal flicker. Crewmates see and hear the skills you use, and the ready check shows everyone's Steam picture. The XP balance was reworked, and old saves move over with refunds.
  • BaconCards 1.1.0: hazard pay XP for each debuff, sounds for every card, a Wild Weather card for Wesley's Weathers, and a HUD list that announces changes and shows only on the ship.
  • Immersive Visor Fork: your helmet visor cracks, fogs up and catches rain, blood and snow. Every effect can be turned off in its config.

1.0.0

  • First release: BaconRPG careers (pick your own department or a random draft), BaconCards quota cards (picked by the host or by vote) and moon tiers, crew size scaling from BaconGameRules 1.2.0, 8 new moons, 4 new interiors, and monsters and weathers that the cards bring in.
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