Masked Apocalypse
[v73] Ready your shovels, warriors! Remember to stick together, for the horde approaches! Only the host should need this modpack for it to function.Required mods (41)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
Customize enemies, items, prices, dungeon flows and traps for all moons. Works with custom content and non-intrusive. Great for modpack balancing! Now with a web UI!!
Version:1.2.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2304
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Version:1.15.6
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Version:1.2.3
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.1.0
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:2.0.3
This mod fixes a base game bug where an already spawned boombox does not play the same song between the client and host.
Version:1.1.3
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.9
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.7
Removes the 1 Cruiser per map limitation allowing for more cruiser chaos. It also adds Cruiser-on-Cruiser Collision.
Version:1.0.0
Enables the use of AI pathfinding and navigation in the Company Building allowing other mods to spawn Enemies.
Version:1.0.3
