Devious Traps
Adds 3 traps, a saw turret, flame turret, and soundcannon to slaughter your friends. Configurable.
By bcs4313
| Last updated | 2 days ago |
| Total downloads | 13623 |
| Total rating | 4 |
| Categories | Mods Hazards |
| Dependency string | bcs4313-Devious_Traps-1.4.2 |
| Dependants | 18 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6README
Devious Traps
A mod that adds 4 new traps that will brutalize you and your friends!
LRAD Cannon
LRAD Cannon
Also known as the sound turret, this massive device was placed by the company as a deterrent to unknown intruders.
If only they tuned down the horrible hearing loss, neurological damage, and visual distortions this turret inflicts on employees...
Flame Turret
Flame Turret
A slightly suspicious plate of metal turns into a spinning inferno of death.
I personally enjoy the 3rd degree burns this death machine provides.
Saw Launcher
Saw Launcher
This turret charges giant metal saw blades that bounce around.
Be careful! Or you might lose a few organs...
Mouse Traps
Mouse Traps
How else do you keep the pests away?
Note that we also consider employees to be "pests"
There are 3 mouse trap sizes:
small traps - 12 dmg, latches onto the employee. A weapon is needed to pry them off
large traps - 36 dmg, a problem to employees but tolerable enough
GIANT traps - 100 dmg, while also including a little bait for people who aren't so bright
You can customize every trap property, including:
dmg
volume
spawnrate
range
cooldowns
and more!
Currently Planned Features:
- Oil Spill trap
- Any trap idea that comes to mind (brainstorming)
- Option for traps to spawn outdoors
Changelog
1.0.0
- Mod Release
1.1.1
- Saw turrets shoot 6 times before reloading (configurable)
- Saw turrets will play a reload sound and have no visible saw while reloading.
- Flame Turrets routinely release smoke out the top of the turret. This warns players in advance of their presence.
- Spawnrates of Saw and Flame turrets adjusted to avoid crowding out vanilla LC traps.
- Replaced the mod icon with an improved one.
1.1.2
- Forgot the icon change! ahh
1.1.5
- The flame turret's smoke release sound is much quieter and has a smaller range.
- Saw blades fired from the saw turret are in the correct orientation now
- Flamethrower particles linger after firing instead of disappearing
- Flame turret model shortened moderately.
- Saws are much less likely to get stuck inside of walls while a saw turret fires.
- Saw Turrets can aim at any elevation
- Players no longer flinch from contacting stationary sawblades
- Saw blades are thinner, fixed some visual issues with the blade
- other minor bugfixes
1.1.6
- Fixed an issue where a flame turret sometimes will tag a player once for damage before it fires.
1.3.0
- Added new turret, the LRAD Cannon.
- The turret spawns outside and is built to disorient and deafen players with a sonic blast.
- Nerfed the default spawn rates of the Saw and Flame Turret (lowered by 20%)
- Made it possible to disable the flame turret and saw turret temporarily in the terminal.
- Added visible bodies of the turrets on the terminal radar.
- Added a projectile speed option for the saw turret.
1.3.1
- Sound Cannon Spawnrate Nerfed (halved)
- Sound Cannon Disorientation period large nerf (90->20 sec)
- Sound Cannon fire cooldown doubled (30sec -> 60sec)
1.3.2
- Bug fix where the sound cannon would ignore the disorientation period in settings for clients, instead setting a very long period.
1.4.0
- Added mouse traps in 3 sizes, small, medium, and large.
- small traps latch onto players, dealing 12 damage. Pry them off with a held weapon.
- Large traps simply deal 36 damage.
- Giant traps instakill, and have bait that you can attempt to pry off.
- Getting the bait off can be done, but you have to be very careful.
- Saw blades from saw turrets cut you in half at sufficient velocity.
- Fixed a strange shading bug on the sound cannon that made it glow a bit.
1.4.1
- Added a configurable whitelist to potential mouse trap bait.
- Fixed a bug where mouse traps looked disabled after being hit but they actually aren't
- Fixed a bug where mouse traps disabled via shovel would not be synchronized visually across clients.
1.4.2
- Fixed a bug that made offered mouse trap bait worthless.