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Devious Traps
Adds 4 traps, a saw turret, flame turret, soundcannon, and mouse traps. Configurable.
CHANGELOG
Updated for: V81 of Lethal Company
Changelog
1.0.0
- Mod Release
1.1.1
- Saw turrets shoot 6 times before reloading (configurable)
- Saw turrets will play a reload sound and have no visible saw while reloading.
- Flame Turrets routinely release smoke out the top of the turret. This warns players in advance of their presence.
- Spawnrates of Saw and Flame turrets adjusted to avoid crowding out vanilla LC traps.
- Replaced the mod icon with an improved one.
1.1.2
- Forgot the icon change! ahh
1.1.5
- The flame turret's smoke release sound is much quieter and has a smaller range.
- Saw blades fired from the saw turret are in the correct orientation now
- Flamethrower particles linger after firing instead of disappearing
- Flame turret model shortened moderately.
- Saws are much less likely to get stuck inside of walls while a saw turret fires.
- Saw Turrets can aim at any elevation
- Players no longer flinch from contacting stationary sawblades
- Saw blades are thinner, fixed some visual issues with the blade
- other minor bugfixes
1.1.6
- Fixed an issue where a flame turret sometimes will tag a player once for damage before it fires.
1.3.0
- Added new turret, the LRAD Cannon.
- The turret spawns outside and is built to disorient and deafen players with a sonic blast.
- Nerfed the default spawn rates of the Saw and Flame Turret (lowered by 20%)
- Made it possible to disable the flame turret and saw turret temporarily in the terminal.
- Added visible bodies of the turrets on the terminal radar.
- Added a projectile speed option for the saw turret.
1.3.1
- Sound Cannon Spawnrate Nerfed (halved)
- Sound Cannon Disorientation period large nerf (90->20 sec)
- Sound Cannon fire cooldown doubled (30sec -> 60sec)
1.3.2
- Bug fix where the sound cannon would ignore the disorientation period in settings for clients, instead setting a very long period.
1.4.0
- Added mouse traps in 3 sizes, small, medium, and large.
- small traps latch onto players, dealing 12 damage. Pry them off with a held weapon.
- Large traps simply deal 36 damage.
- Giant traps instakill, and have bait that you can attempt to pry off.
- Getting the bait off can be done, but you have to be very careful.
- Saw blades from saw turrets cut you in half at sufficient velocity.
- Fixed a strange shading bug on the sound cannon that made it glow a bit.
1.4.1
- Added a configurable whitelist to potential mouse trap bait.
- Fixed a bug where mouse traps looked disabled after being hit but they actually aren't
- Fixed a bug where mouse traps disabled via shovel would not be synchronized visually across clients.
1.4.2
- Fixed a bug that made offered mouse trap bait worthless.
1.4.3
- Fixed a collision bug that made people phase through doors in some cases.
- Made giant trap hitboxes more forgiving when jumping over them.
1.4.4
- Added LRAD animations + sound to indicate when its reloading and about to finish reloading
- Made the LRAD cannon texture a bit dirtier/rougher
- Saw turret volume gradually ramps up and down when targeting a player
1.4.6
- Bug fix on mouse trap hitboxes for V81.
- Saw traps have 4 saw blades per reload instead of 6 (nerf).
- Reduced the lethality of flame turrets by 20% (nerf).
- Increased the default cooldown for releasing flame turret smoke to 20 seconds (buff).
- Added the ability to tweak how hard it is to get the bait from a giant mouse trap.
- Made the default hitbox for Giant Mouse Trap items less forgiving.
1.4.7
- Saw turrets and sound turrets no longer snap to a target player's position.
- Instead, they rotate at a fixed speed to find an opponent.
- Rotation speeds for these turrets are adjustable in lethalconfig.
1.4.8
- Saw turrets aim directly at the player if the player is within a 30 degree cone instead of missing (bugfix from 1.4.7)
- Saw blades are less likely to get stuck in walls than before.
- Saw blades are easier to push around.