
Living Traps
Adds living traps as enemies that chase you down. Spawns outside and/or inside at daytime. Configurable.
By bcs4313
Last updated | a month ago |
Total downloads | 2497 |
Total rating | 1 |
Categories | Mods Monsters Hazards |
Dependency string | bcs4313-Living_Traps-1.1.3 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2
README
Living Traps
A very dumb mod that spawns in traps as enemies. They navigate across the map, can open doors and climb ladders, chase players, etc. You can also add modded traps as a possible spawn. I recommend the Big Bertha from Surfaced lol.
You can customize the monster's:
- spawn rate
- speed
- group spawning
- trap targets
- If they spawn inside the factory and/or outside.
Some modded examples (enter these in the trap targets of the mod's settings) Surfaced: berth, sea Missile Turret mod: missile
Currently Planned Features:
- A more sophisticated spawn distribution (planet based spawnrates)
- Options to spawn indoors and at nighttime.
1.0.0
- Mod Release
1.0.2
- Critical bug fix where the mod would break enemy despawning.
- Reduced spawn group size to 1 (spawnrate was just too high)
1.1.0
- Added quicksand as a potential spawn.
- Traps can now spawn indoors (configurable)
1.1.1
- Description change.
1.1.2
- Yet another despawning fix.
1.1.3
- mod compatbility hotfix.