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Living Traps
Adds living traps as enemies that chase you down. Spawns outside and/or inside at daytime. Configurable.
| Date uploaded | a week ago |
| Version | 1.4.1 |
| Download link | bcs4313-Living_Traps-1.4.1.zip |
| Downloads | 501 |
| Dependency string | bcs4313-Living_Traps-1.4.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6README
Living Traps
A mod that spawns in traps as enemies. They navigate across the map, can open doors and climb ladders, chase players, etc. You can also add modded traps as a possible spawn. I recommend the Big Bertha from Surfaced lol.
You can customize the monster's:
- spawn rate
- speed
- group spawning
- trap targets
- If they spawn inside the factory and/or outside.
Some modded examples (enter these in the trap targets of the mod's settings)
Surfaced: berth, sea
Missile Turret mod: missile
Currently Planned Features:
- Option to spawn at nighttime only.
- Surfaced automatic mod support <-- priority.
(Changelog was moved, go up to the mod title and click on "Changelog" to view it)
CHANGELOG
Currrently up to date for: V80
Changelog
1.0.0 * Mod Release1.0.2
- Critical bug fix where the mod would break enemy despawning.
- Reduced spawn group size to 1 (spawnrate was just too high)
1.1.0
- Added quicksand as a potential spawn.
- Traps can now spawn indoors (configurable)
1.1.1
- Description change.
1.1.2
- Yet another despawning fix.
1.1.3
- mod compatbility hotfix.
1.1.4
- Allows for ANY object to become alive if desired.
- just enter the object's name in the settings.
1.1.5
- Enabled enemies to be infused with living trap ai without issues
1.1.6
- V73 compatibility update.
1.2.6
- Living traps now spawn indoors significantly more often (they were barely spawning at all before this)
- Added a setting to customize the weight of indoor living traps separately
1.2.7
- mod breaking hotfix 0_0
1.4.0
- Update to support v80 of lethal company
- Automatic integration of traps from Code Rebirth
- Automatic integration of traps from Devious Traps
- Gun turrets no longer can spawn as living by default, re-enable via checkbox
- Quicksand no longer can spawn as living by default, re-enable via checkbox
1.4.1
- Nerfed the default spawnrate for living traps.
1.4.2
- Automatic integration of traps from Wesley's weathers
- Added the evil baby from Hallowed Weather as a default spawn option with the mod.