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bcs4313-Living_Traps-1.4.1 icon

Living Traps

Adds living traps as enemies that chase you down. Spawns outside and/or inside at daytime. Configurable.

Date uploaded a week ago
Version 1.4.1
Download link bcs4313-Living_Traps-1.4.1.zip
Downloads 501
Dependency string bcs4313-Living_Traps-1.4.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0
AinaVT-LethalConfig-1.4.6 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.6

README

Living Traps

A mod that spawns in traps as enemies. They navigate across the map, can open doors and climb ladders, chase players, etc. You can also add modded traps as a possible spawn. I recommend the Big Bertha from Surfaced lol.

You can customize the monster's:

  • spawn rate
  • speed
  • group spawning
  • trap targets
  • If they spawn inside the factory and/or outside.

Some modded examples (enter these in the trap targets of the mod's settings)

Surfaced: berth, sea

Missile Turret mod: missile

Currently Planned Features:

  • Option to spawn at nighttime only.
  • Surfaced automatic mod support <-- priority.

(Changelog was moved, go up to the mod title and click on "Changelog" to view it)

CHANGELOG

Currrently up to date for: V80

Changelog 1.0.0 * Mod Release

1.0.2

  • Critical bug fix where the mod would break enemy despawning.
  • Reduced spawn group size to 1 (spawnrate was just too high)

1.1.0

  • Added quicksand as a potential spawn.
  • Traps can now spawn indoors (configurable)

1.1.1

  • Description change.

1.1.2

  • Yet another despawning fix.

1.1.3

  • mod compatbility hotfix.

1.1.4

  • Allows for ANY object to become alive if desired.
  • just enter the object's name in the settings.

1.1.5

  • Enabled enemies to be infused with living trap ai without issues

1.1.6

  • V73 compatibility update.

1.2.6

  • Living traps now spawn indoors significantly more often (they were barely spawning at all before this)
  • Added a setting to customize the weight of indoor living traps separately

1.2.7

  • mod breaking hotfix 0_0

1.4.0

  • Update to support v80 of lethal company
  • Automatic integration of traps from Code Rebirth
  • Automatic integration of traps from Devious Traps
  • Gun turrets no longer can spawn as living by default, re-enable via checkbox
  • Quicksand no longer can spawn as living by default, re-enable via checkbox

1.4.1

  • Nerfed the default spawnrate for living traps.

1.4.2

  • Automatic integration of traps from Wesley's weathers
  • Added the evil baby from Hallowed Weather as a default spawn option with the mod.