bcs4313-Soul_Devourer_Enemy icon

Soul Devourer Enemy

Adds a disgusting skeletal giant to tear you limb from limb. Spawns outside at night. Configurable.

CHANGELOG

Currrently up to date for: V80

Changelog 1.0.0 * Mod Release

1.1.2

  • When the monster is stunned it will enter a temporary shadow form to flee from the source.
  • Spawn cap changed: 10->3
  • Power level changed: 2->3
  • fixed issues with animation transitions
  • fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.

1.1.5

  • Added option to customize the Enemy's spawn rates across moons (TY SolidStone for making this easy).
  • Added spawn cap setting.
  • Added an option to disable Camera FX caused by the monster.
  • Added Solidlib dependency.

1.1.7

  • Improved the quality of most Soul Devourer animations.

1.1.8

  • Devourers now appear as a large red dot on the ship radar.

1.2.0

  • added configurable health for soul devourer
  • made it so soul devourers immediately anger when hit by a player
  • made soul devourers ignore eyeless dog and baboon hawk damage
  • added option to turn off devourers being able to go indoors
  • fixed a compatibility issue with moai enemy

1.2.2

  • Made it much easier to escape the soul devourer's post thrashing with good movement (adjustable)
  • Soul devourers no longer bite through the ship and through many other barriers.

1.3.3

  • Fix for compatibility with v73 of lethal company.
  • Soul Devourers approach certain sources of music, sobbing while they hear it.
  • Once the music stops, the soul devourer will either flee in shadow form or
  • blame the player, becoming enraged.

1.3.4

  • Soul Devourers can spawn indoors in smaller sizes (rarer by default)
  • Soul Devourer indoor spawnrate is adjusted separately from the outdoor spawnrate.
  • Added a hardcap mechanism to fix a spawn cap setting bug.

1.3.5

  • Update to support V80 of lethal company.