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Soul Devourer Enemy
Adds a disgusting skeletal giant to tear you limb from limb. Spawns outside at night. Configurable.
CHANGELOG
Currrently up to date for: V80
Changelog
1.0.0 * Mod Release1.1.2
- When the monster is stunned it will enter a temporary shadow form to flee from the source.
- Spawn cap changed: 10->3
- Power level changed: 2->3
- fixed issues with animation transitions
- fixed an issue where if the soul devourer has exactly 120 stamina it will just walk towards the player without entering any phases.
1.1.5
- Added option to customize the Enemy's spawn rates across moons (TY SolidStone for making this easy).
- Added spawn cap setting.
- Added an option to disable Camera FX caused by the monster.
- Added Solidlib dependency.
1.1.7
- Improved the quality of most Soul Devourer animations.
1.1.8
- Devourers now appear as a large red dot on the ship radar.
1.2.0
- added configurable health for soul devourer
- made it so soul devourers immediately anger when hit by a player
- made soul devourers ignore eyeless dog and baboon hawk damage
- added option to turn off devourers being able to go indoors
- fixed a compatibility issue with moai enemy
1.2.2
- Made it much easier to escape the soul devourer's post thrashing with good movement (adjustable)
- Soul devourers no longer bite through the ship and through many other barriers.
1.3.3
- Fix for compatibility with v73 of lethal company.
- Soul Devourers approach certain sources of music, sobbing while they hear it.
- Once the music stops, the soul devourer will either flee in shadow form or
- blame the player, becoming enraged.
1.3.4
- Soul Devourers can spawn indoors in smaller sizes (rarer by default)
- Soul Devourer indoor spawnrate is adjusted separately from the outdoor spawnrate.
- Added a hardcap mechanism to fix a spawn cap setting bug.
1.3.5
- Update to support V80 of lethal company.