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ShipMaid
On scan within the ship, items in the ship will be organized.
Date uploaded | 7 months ago |
Version | 1.0.0 |
Download link | bozzobrain-ShipMaid-1.0.0.zip |
Downloads | 1069 |
Dependency string | bozzobrain-ShipMaid-1.0.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![Rune580-LethalCompany_InputUtils-0.6.3 icon](https://gcdn.thunderstore.io/live/repository/icons/Rune580-LethalCompany_InputUtils-0.6.3.png.64x64_q95.png)
Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.6.3README
LethalCompanyShipMaid
A mod where the ship and the storage closet is cleaned up when you scan within the ship.
Features
- Scan will organize each item type in groups by the name of the item
- Items that are on the ground will all share a center location around the 'first' item
- Items in the closet will be staggered slightly to the right of the 'first' item
Installation
- Install BepInEx
- Run game once with BepInEx installed to generate folders/files
- Drop the DLL inside of the BepInEx/plugins folder
- No further steps needed
Feedback
- This mod was thrown together very quickly. Feel free to leave feedback
CHANGELOG
Changes
-
V4.0.9
- Fixed a bug where organizing by value when no items with any scrap value are present, the calculation will divide by 0 (Thanks to Seviper)
-
V4.0.8
- Rebuilt with new V50 release libraries
-
V4.0.7
- Added debugging to identify missing object reference issue #20
-
V4.0.6
- Added GUI message when object location override is set by keypress
-
V4.0.5
- WARNING: You may want to backup your config prior to launching this version of the app as config settings have changed.
- Changed configuration settings to use bool instead of string for binary configuration settings [On/Off]
-
V4.0.4
- Added terminal command option. (Thanks to UmaLPZ for the suggestion)
- See [UseOnlyTerminal] configuration setting to disable keybinds and use only the terminal for cleanup
-
V4.0.3
- Added shotgun organization by ammo capacity. (Thanks to jcsnider for the suggestion)
- See new configuration options [OrganizeShotgunByAmmo] and [ShotgunPlacementOverrideLocation]
-
V4.0.2
- Updates to closet location calculation. No longer using door locations for bounds, which should result more consistent organization. (Thanks to UmaLPZ)
- Improving handling of a rotated storage closet to position items more intelligently in this case.
-
V4.0.1
-
V4.0.0
- Introduced configuration settings for randomizing both position and rotation on object cleanups (Thanks to Jonteiro)
- See configuration settings [ItemPlacementOverrideOffsetRotation] and [ItemPlacementOverrideOffsetPosition]
- WARNING: This will break compatibility between previous versions of the plugin. Make sure all players are upto date on the plugin to not have issues.
-
V3.2.7
- Made a guard for moving items that are inside of the LateGamesUpgrade wheelbarrow due to a reported game crash (Thanks to GrantisMantis)
- Guarded the keybinds when the user is typing in chat (Thanks to jcsnider)
-
V3.2.6
- Adjusted valid positions to include the whole ship (The rear of the ship was excluded due to assumptions from previous organization methods)
- Improved the position bounds for edges of ship (front is narrower than the rear of ship)
- Addressed regex not including items with nubmers in name (Specifically the Magic 7 Ball).
- Thanks to jcsnider for helping to identify these issues