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ReviveCompanyRemake
Revive dead crewmates by holding a key near their body, with optional Masked player revive support and MaskFixes compatibility.
By chaps
| Last updated | 2 hours ago |
| Total downloads | 16 |
| Total rating | 1 |
| Categories | Mods AI Generated |
| Dependency string | chaps-ReviveCompanyRemake-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Revive Company Remake
A Lethal Company mod that lets living players revive dead crewmates by holding a configurable key while looking at their body.
This mod is a full remake inspired by the old revive-style mods, with a cleaner network flow, host-side validation, optional revive limits, and optional support for players who were transformed into Masked enemies.
Features
- Revive dead players by holding a key near their body.
- Configurable revive key.
- Configurable revive duration.
- Configurable revive health.
- Optional limited revives per level.
- Optional time limit before a body can no longer be revived.
- Optional body pickup behavior.
- Optional support for players transformed into Masked enemies.
- Host-side validation to prevent revive requests from being accepted from too far away.
- Safer body cleanup using server-side despawn.
How to revive a normal player
- A player dies.
- A living player looks at the dead body.
- Hold the revive key,
Rby default. - Keep holding until the revive timer finishes.
- The dead player is revived with the configured amount of health.
The host validates the request before the revive is accepted.
Masked player revive
This feature is optional.
When enabled, the mod can revive players who were transformed into a Masked enemy by:
- using a mask item;
- being converted by a Masked enemy.
The Masked must be killed first. After that, look at the dead Masked body and hold the revive key.
Configuration
The config file is generated after launching the game once with the mod installed.
You can find it in:
BepInEx/config/chaps.ReviveCompanyRemake.cfg
The host's configuration is automatically synchronized with all clients, so everyone uses the same revive settings during the game.
Important options:
[Revive]
ReviveButton = R
ReviveTime = 5
ReviveHealth = 35
ExtraHealthLostPerRevive = 5
MaxReviveDistance = 5
[Limits]
LimitedRevives = true
RevivesPerPlayer = 1
InfiniteReviveTime = false
TimeUntilCannotBeRevived = 120
[Masked]
EnableMaskedPlayerRevive = true
UseMaskFixesScanNodeDetection = true
AutoDisableInternalMaskedTags = true
Multiplayer notes
All players should have the mod installed.
The revive request is sent to the host, and the host checks whether the revive is valid before syncing it to everyone.
Compatibility
-https://thunderstore.io/c/lethal-company/p/qwbarch/MirageRevive/
Other mods
This mod should work with most gameplay mods, but mods that heavily change player death, Masked behavior, ragdolls, or networking may require compatibility patches.
Credits
Created by chaps4245.
Inspired by revive mechanics from older Lethal Company revive mods, rebuilt as a separate remake with updated logic and optional Masked revive support.