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UltimateRevive
Revive dead crewmates by holding a key near their body, with optional Masked player revive support.
By chaps
| Last updated | 16 hours ago |
| Total downloads | 153 |
| Total rating | 0 |
| Categories | Mods Server-side AI Generated |
| Dependency string | chaps-UltimateRevive-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13README
UltimateRevive
A mod for Lethal Company that allows living players to revive dead crewmates by holding a configurable key near their body, their tomb, or a killed Masked copy.
This mod is a complete remake of the revive concept, with cleaner networking, host-side validation, configurable revive rules, tomb-based fallback revives, and support for special cases such as destroyed or missing bodies and players transformed into Masked enemies.
Features
- Revive dead players by holding a configurable key near their body.
- Optional tomb-based revives when a player's body is missing or destroyed.
- Optional support for players transformed into Masked enemies.
- Optional Masked behavior: a living Masked copy must be killed before the player can be revived.
- Configurable revive key.
- Configurable revive duration.
- Configurable health after revive.
- Optional limit on the number of revives per level.
- Optional time limit before a body, tomb, or Masked copy can no longer be revived.
- Host-side validation to prevent revive requests from being accepted from too far away.
- Attempts to place tombs on the ground when a player dies in the air.
- Supports custom tomb models through an external AssetBundle, allowing another mod to provide a different tomb prefab.
Configuration
The configuration file is generated after launching the game once with the mod installed.
You can find it here:
BepInEx/config/chaps.UltimateRevive.cfg
The host's configuration is automatically synchronized with all clients, so everyone uses the same revive settings during the game.
All players should have the mod installed.
The revive request is sent to the host, and the host checks whether the revive is valid before syncing it to everyone.
Compatible with:
https://thunderstore.io/c/lethal-company/p/qwbarch/MirageRevive/
This mod should work with most mods that modify player death and Masked behavior.
Credits
Created by chaps4245.
Inspired by revive mechanics from older Lethal Company revive mods, rebuilt as a separate remake with updated logic, host-side validation, optional Masked player revive support, and tomb-based fallback revives.
If you encounter any bugs, please report them on the modding server: https://discord.gg/Ap2F7ASSuZ