[1.1.1]
- Fix synchronization
- Logic optimization
[1.1.0]
- Increased the buffer size used for configuration synchronization
- Added custom tomb spawn synchronization
- Tombs no longer rely on the standard Netcode spawn system
- The host now sends tomb data to clients using a custom sync based on playerId and position
- Fixed creation and refresh of the reanimation trigger on graves
- The trigger is now correctly recreated/refreshed after the local creation of a synchronized grave
- Removed network-based revive distance checks
[1.0.12]
- Fix synchronization for tomb
[1.0.11]
[1.0.10]
[1.0.9]
- Fixed the resolution of the masked issue when it had the same clientId
[1.0.8]
- Synchronization of death states with clients
- Feliability improvements for checks
[1.0.7]
- Fix for RagdollGrabbableObject that could sometimes not be found
[1.0.6]
- Added compatibility for Cadaver Bloom deaths
- Added cleanup of leftover CadaverBloom remains to remove the infection count limit
[1.0.5]
[1.0.4]
- Network bug fix
- Fixed the path to the tomb
[1.0.3]
- Changing default settings
[1.0.2]
[1.0.1]
- Added tomb display on the monitor
- Added tomb teleportation
- Added tomb scan support
- Fixed Masked targeting
- Add new config
[1.0.0]
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