chaps-UltimateRevive icon

UltimateRevive

Revive dead crewmates by holding a key near their body, with optional Masked player revive support.

By chaps

CHANGELOG

[1.1.1]

  • Fix synchronization
  • Logic optimization

[1.1.0]

  • Increased the buffer size used for configuration synchronization
  • Added custom tomb spawn synchronization
  • Tombs no longer rely on the standard Netcode spawn system
  • The host now sends tomb data to clients using a custom sync based on playerId and position
  • Fixed creation and refresh of the reanimation trigger on graves
  • The trigger is now correctly recreated/refreshed after the local creation of a synchronized grave
  • Removed network-based revive distance checks

[1.0.12]

  • Fix synchronization for tomb

[1.0.11]

  • Fix revive for client

[1.0.10]

  • Fix revive for body

[1.0.9]

  • Fixed the resolution of the masked issue when it had the same clientId

[1.0.8]

  • Synchronization of death states with clients
  • Feliability improvements for checks

[1.0.7]

  • Fix for RagdollGrabbableObject that could sometimes not be found

[1.0.6]

  • Added compatibility for Cadaver Bloom deaths
  • Added cleanup of leftover CadaverBloom remains to remove the infection count limit

[1.0.5]

  • Fix CanPickUpBodies

[1.0.4]

  • Network bug fix
  • Fixed the path to the tomb

[1.0.3]

  • Changing default settings

[1.0.2]

  • Bundle relocation

[1.0.1]

  • Added tomb display on the monitor
  • Added tomb teleportation
  • Added tomb scan support
  • Fixed Masked targeting
  • Add new config

[1.0.0]

  • Initial Beta Release.