Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
UltimateRevive
Revive dead crewmates by holding a key near their body, with optional Masked player revive support.
By chaps
CHANGELOG
[1.1.1]
- Fix synchronization
- Logic optimization
[1.1.0]
- Increased the buffer size used for configuration synchronization
- Added custom tomb spawn synchronization
- Tombs no longer rely on the standard Netcode spawn system
- The host now sends tomb data to clients using a custom sync based on playerId and position
- Fixed creation and refresh of the reanimation trigger on graves
- The trigger is now correctly recreated/refreshed after the local creation of a synchronized grave
- Removed network-based revive distance checks
[1.0.12]
- Fix synchronization for tomb
[1.0.11]
- Fix revive for client
[1.0.10]
- Fix revive for body
[1.0.9]
- Fixed the resolution of the masked issue when it had the same clientId
[1.0.8]
- Synchronization of death states with clients
- Feliability improvements for checks
[1.0.7]
- Fix for RagdollGrabbableObject that could sometimes not be found
[1.0.6]
- Added compatibility for Cadaver Bloom deaths
- Added cleanup of leftover CadaverBloom remains to remove the infection count limit
[1.0.5]
- Fix CanPickUpBodies
[1.0.4]
- Network bug fix
- Fixed the path to the tomb
[1.0.3]
- Changing default settings
[1.0.2]
- Bundle relocation
[1.0.1]
- Added tomb display on the monitor
- Added tomb teleportation
- Added tomb scan support
- Fixed Masked targeting
- Add new config
[1.0.0]
- Initial Beta Release.