


A mod for Lethal Company that allows living players to revive dead crewmates by holding a configurable key near their body, their tomb, or a killed Masked copy.
This mod is a complete remake of the revive concept, with cleaner networking, host-side validation, configurable revive rules, tomb-based fallback revives, and support for special cases such as destroyed or missing bodies and players transformed into Masked enemies.
The configuration file is generated after launching the game once with the mod installed.
You can find it here:
BepInEx/config/chaps.UltimateRevive.cfg
The host's configuration is automatically synchronized with all clients, so everyone uses the same revive settings during the game.
All players should have the mod installed.
The revive request is sent to the host, and the host checks whether the revive is valid before syncing it to everyone.
Compatible with:
https://thunderstore.io/c/lethal-company/p/qwbarch/MirageRevive/
This mod should work with most mods that modify player death and Masked behavior.
Credits
Created by chaps4245.
Inspired by revive mechanics from older Lethal Company revive mods, rebuilt as a separate remake with updated logic, host-side validation, optional Masked player revive support, and tomb-based fallback revives.