Decompiled source of EnemyRarityConfig v1.0.1

LCEnemyConfig.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LCEnemyConfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCEnemyConfig")]
[assembly: AssemblyTitle("LCEnemyConfig")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCEnemyConfig
{
	[BepInPlugin("local.enemyconfigmod", "Enemy Config Mod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("local.enemyconfigmod");

		public static readonly Dictionary<string, string> EnemyDisplayNames = new Dictionary<string, string>
		{
			{ "Puffer", "Spore Lizard" },
			{ "Stingray", "Backwater Gunkfish" },
			{ "Flowerman", "Bracken" },
			{ "Spring", "Coil-Head" },
			{ "Blob", "Hygrodere" },
			{ "Girl", "Ghost Girl" },
			{ "Crawler", "Thumper" },
			{ "MouthDog", "Eyeless Dog" },
			{ "ForestGiant", "Forest Keeper" },
			{ "RadMech", "Old Bird" },
			{ "Lasso", "Lasso Man" },
			{ "Bush Wolf", "Kidnapper Fox" },
			{ "GiantKiwi", "Giant Sapsucker" },
			{ "Clay Surgeon", "Barber" }
		};

		public static Dictionary<string, Dictionary<string, ConfigEntry<int>>> EnemyRarities = new Dictionary<string, Dictionary<string, ConfigEntry<int>>>();

		public static Dictionary<string, ConfigEntry<int>> WeedEnemyRarities = new Dictionary<string, ConfigEntry<int>>();

		public static ConfigEntry<bool> DisableVainShrouds = null;

		public static ConfigEntry<bool> DisableButlerBees = null;

		public static Plugin Instance { get; private set; } = null;


		public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;

		private void Awake()
		{
			Instance = this;
			DisableVainShrouds = ((BaseUnityPlugin)this).Config.Bind<bool>("VainShrouds", "DisableVainShrouds", false, "True = prevent Vain Shrouds and Kidnapper Fox from spawning.");
			DisableButlerBees = ((BaseUnityPlugin)this).Config.Bind<bool>("ButlerBees", "DisableButlerBees", false, "True = prevent Mask Hornets from spawning after Butler dies.");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"EnemyConfigMod loaded!");
		}
	}
	[HarmonyPatch(typeof(RoundManager), "SpawnEnemyGameObject")]
	public class SpawnEnemyGameObjectPatch
	{
		private static bool Prefix(Vector3 spawnPosition, float yRot, int enemyNumber, EnemyType enemyType)
		{
			if (Plugin.DisableButlerBees.Value && (Object)(object)enemyType != (Object)null && enemyType.enemyName == "Butler Bees")
			{
				Plugin.Log.LogInfo((object)"Mask Hornets (Butler Bees) spawn removed by config.");
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(MoldSpreadManager), "GenerateMold")]
	public class MoldSpreadManagerPatch
	{
		private static bool Prefix()
		{
			if (Plugin.DisableVainShrouds.Value)
			{
				Plugin.Log.LogInfo((object)"Vain Shroud generation removed by config.");
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "Start")]
	public class StartOfRoundPatch
	{
		private static void Postfix(StartOfRound __instance)
		{
			int num = 0;
			SelectableLevel[] levels = __instance.levels;
			foreach (SelectableLevel val in levels)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				string planetName = val.PlanetName;
				if (!Plugin.EnemyRarities.ContainsKey(planetName))
				{
					Plugin.EnemyRarities[planetName] = new Dictionary<string, ConfigEntry<int>>();
				}
				List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
				list.AddRange(val.Enemies);
				list.AddRange(val.OutsideEnemies);
				list.AddRange(val.DaytimeEnemies);
				foreach (SpawnableEnemyWithRarity item in list)
				{
					if (item?.enemyType?.enemyName != null)
					{
						string enemyName = item.enemyType.enemyName;
						if (!Plugin.EnemyRarities[planetName].ContainsKey(enemyName))
						{
							string value;
							string text = (Plugin.EnemyDisplayNames.TryGetValue(enemyName, out value) ? value : enemyName);
							ConfigEntry<int> value2 = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<int>(planetName, enemyName, item.rarity, $"Rarity for {text} ({enemyName}) on {planetName}. 0 = never spawn. Vanilla default: {item.rarity}");
							Plugin.EnemyRarities[planetName][enemyName] = value2;
							num++;
						}
					}
				}
			}
			Plugin.Log.LogInfo((object)$"EnemyConfigMod: found {num} entries across all moons.");
		}
	}
	[HarmonyPatch(typeof(RoundManager), "Start")]
	public class RoundManagerStartPatch
	{
		private static void Postfix(RoundManager __instance)
		{
			foreach (SpawnableEnemyWithRarity weedEnemy in __instance.WeedEnemies)
			{
				if (weedEnemy?.enemyType?.enemyName != null)
				{
					string enemyName = weedEnemy.enemyType.enemyName;
					if (!Plugin.WeedEnemyRarities.ContainsKey(enemyName))
					{
						string value;
						string arg = (Plugin.EnemyDisplayNames.TryGetValue(enemyName, out value) ? value : enemyName);
						ConfigEntry<int> value2 = ((BaseUnityPlugin)Plugin.Instance).Config.Bind<int>("WeedEnemies", enemyName, weedEnemy.rarity, $"Rarity for {arg} ({enemyName}). 0 = never spawn. Vanilla default: {weedEnemy.rarity}");
						Plugin.WeedEnemyRarities[enemyName] = value2;
						Plugin.Log.LogInfo((object)("Found weed enemy: " + enemyName));
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
	public class RoundManagerPatch
	{
		private static void Prefix(int randomSeed, SelectableLevel newLevel)
		{
			string planetName = newLevel.PlanetName;
			if (!Plugin.EnemyRarities.TryGetValue(planetName, out Dictionary<string, ConfigEntry<int>> value))
			{
				Plugin.Log.LogWarning((object)("Moon " + planetName + " not found in config!"));
				return;
			}
			List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
			list.AddRange(newLevel.Enemies);
			list.AddRange(newLevel.OutsideEnemies);
			list.AddRange(newLevel.DaytimeEnemies);
			foreach (SpawnableEnemyWithRarity item in list)
			{
				if (item?.enemyType?.enemyName != null)
				{
					string enemyName = item.enemyType.enemyName;
					if (value.TryGetValue(enemyName, out var value2))
					{
						item.rarity = value2.Value;
					}
				}
			}
			foreach (SpawnableEnemyWithRarity weedEnemy in RoundManager.Instance.WeedEnemies)
			{
				if (weedEnemy?.enemyType?.enemyName != null)
				{
					string enemyName2 = weedEnemy.enemyType.enemyName;
					if (Plugin.WeedEnemyRarities.TryGetValue(enemyName2, out ConfigEntry<int> value3))
					{
						weedEnemy.rarity = value3.Value;
					}
				}
			}
		}
	}
}