Decompiled source of Vsratich v1.0.3

plugins/papanya/papanya.dll

Decompiled 4 days ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[63]
		{
			0, 0, 0, 1, 0, 0, 0, 55, 92, 65,
			115, 115, 101, 116, 115, 92, 112, 97, 112, 97,
			110, 121, 97, 83, 116, 97, 103, 105, 110, 103,
			92, 112, 108, 117, 103, 105, 110, 115, 92, 112,
			97, 112, 97, 110, 121, 97, 92, 112, 97, 112,
			97, 110, 121, 97, 80, 108, 117, 103, 105, 110,
			46, 99, 115
		};
		result.TypesData = new byte[52]
		{
			0, 0, 0, 0, 47, 99, 111, 108, 108, 101,
			103, 101, 95, 71, 111, 121, 46, 76, 101, 116,
			104, 97, 108, 67, 111, 109, 112, 97, 110, 121,
			46, 112, 97, 112, 97, 110, 121, 97, 124, 112,
			97, 112, 97, 110, 121, 97, 80, 108, 117, 103,
			105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace college_Goy.LethalCompany.papanya;

[BepInPlugin("f4guly.papanya.college_goy", "papanya", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class papanyaPlugin : BaseUnityPlugin
{
	public const string modGUID = "f4guly.papanya.college_goy";

	public const string modName = "papanya";

	public const string modVersion = "1.0.0";

	private void Awake()
	{
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/college_goy_papanya_SkinAssets")).LoadAsset<BrackenSkin>("Assets/papanya/PapanyaSkin.asset"));
	}
}