UniqueItemSounds
[WIP] Aims to eventually give each item their own unique grab & drop sounds. Currently has sounds for 12 items.
| Last updated | a week ago |
| Total downloads | 23570 |
| Total rating | 2 |
| Categories | Misc Audio Client-side Items Asset Replacements Tweaks & Quality Of Life |
| Dependency string | debit_card_debit-UniqueItemSounds-0.1.4 |
| Dependants | 10 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.8README
Info
These sounds were created and edited by me, using objects from around my house. I intend for all future sounds to be original as well, so updates will be rather slow.
Items with new sounds
- Candy
- Coffee mug
- Egg beater
- Fancy lamp
- Pill bottle
- Red soda
- Rubber ducky
- Tea kettle
- Toothpaste
- Toy cube
- Weed killer
- Zed dog
NOTE: I currently have no plans to create sounds for items from mods, however, I have applied some of these sounds to certain modded scraps that are either similar enough to vanilla scrap or variants of them:
- Tall lamp from Wesley's Moons / Trite
- Solved toy cube from altMoons
- All custom soda cans from LC_Office
Feedback is welcome! You can find me in the thread in the modding discord.
Showcase (version 0.1.0)
https://www.youtube.com/watch?v=_qhC35YEeFU
Limitations
With just SoundAPI, I'm currently unable to make this as good as I'd like, due to audio sources being shared across every item that's picked up from the ground. For example if I changed the pickup-from-ground source to my toothpaste sound, you'd hear that on 24 other items including cash registers...
So it'll be like this for now, only functioning on items currently in your inventory, and when dropping items (unless I can learn how to fix it).