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den-Meltdown_Chance-2.2.4 icon

Meltdown Chance

Set percent chance of FacilityMeltdown triggering a meltdown sequence.

By den
Date uploaded 3 months ago
Version 2.2.4
Download link den-Meltdown_Chance-2.2.4.zip
Downloads 4885
Dependency string den-Meltdown_Chance-2.2.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
loaforc-FacilityMeltdown-2.5.0 icon
loaforc-FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea... (v50)

Preferred version: 2.5.0

README

⚠ Warning ⚠

This mod changes the intended behaviour of the mod FacilityMeltdown. As such, it is neither endorsed, nor supported by the original mod's creator. If you wish to have FacilityMeltdown's vanilla experience, without the chance aspect added, only install FacilityMeltdown and disregard this mod.

Meltdown Chance

Mod that allows users of FacilityMeltdown to set a percentage change of a meltdown happening

  • set value between 0 and 100 in the mod's config (chance is based on the host's configugred chance)

Please bear with me, as this is my first game mod ever.

Changelog

2.2.4

  • only display pickup message on host side

CHANGELOG

2.6.0

  • compatibility with v50 of the game and 2.5.0 of FacilityMeltdown

2.5.2, 2.5.3

  • updated dependency to FacilityMeltdown 2.4.8
    This version is not compatible with the experimental version of FacilityMeltdown for v50 on the game's beta branch
    Once v50 is out on the stable branch, we will update this mod

2.5.1

  • fixed description in the mod's config

2.5.0

  • introduced networking to determine if meltdown has occured on client players
  • re-added message on picking up apparatice
  • added new config option to configure whether or not to display a message when picking up the apparatice
  • if Meltdown does not occur, only skipping relevant methods if player is host
  • added check to ensure no action is taken if current level is the Company Building

2.4.0

  • Major rewrite of the mod. No longer unpatches and re-patches FacilityMeltdown using Harmony
  • disable message on picking up the apparatice for now

2.3.0

  • display message on pickup for all players

2.2.4

  • only display pickup message on host side

2.2.0 - 2.2.3

  • added message on taking the Apparatice

2.1.0

  • changed behavior to not unload entire FacilityMeltdown mod, but just a specific method instead
  • added: on ship landing, check to make sure FacilityMeltdown is running. If not running, re-patch
  • moved meltdown sequence event probability calculation from base to OnShipLanded routine to run at beginning of each round

2.0.0

  • Now with 100% more functionality! (aka, it actually does something now)!
  • using bepinex's built-in config functionality

1.0.0

  • initial release