Lethal Company
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Date Uploaded
3 months ago
Downloads
12
Size
434KB

Required mods (63)

This package requires the following packages to work.
JPOGTrex for Lethal Company
Version:1.1.6
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
A Library for my niche (But maybe useful) scripts
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.1
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.12
A monster that is more than it seems
Version:1.12.1
A pack of my Vanilla oriented Interiors.
Version:1.8.6
An industrial megaplex, A long road, and Crimson night.
Version:1.2.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.2.0
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Version:5.1.1
Adds a 5-seater pickup truck to the terminal
Version:2.1.6
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.1.1
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.9
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Version:1.7.7
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
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