A BepInEx/Harmony mod for Lethal Company that gives every spray paint shake a host-authoritative chance to rupture the can.
Default behavior:
Install BepInEx for Lethal Company, then set LETHAL_COMPANY_DIR to your game folder before building:
$env:LETHAL_COMPANY_DIR="<path-to-your-Lethal-Company-folder>"
dotnet build -c Release
If you build from a mod manager profile, point BEPINEX_PROFILE_DIR at that profile so the project uses its installed BepInEx pack:
$env:LETHAL_COMPANY_DIR="<path-to-your-Lethal-Company-folder>"
$env:BEPINEX_PROFILE_DIR="<path-to-your-modded-profile>"
dotnet build -c Release
If no local BepInEx core folder is found, the project falls back to NuGet compile references for BepInEx/Harmony.
The compiled mod DLL will be in:
bin\Release\ExplosiveSprayPaint.dll
Copy it into:
BepInEx\plugins\ExplosiveSprayPaint\
The config file is generated at:
BepInEx\config\<plugin-guid>.cfg
Important entries:
ExplosionChancePercent: default 5CatastrophicExplosionChancePercent: default 0.5EnableScreenShake: default trueEnableHudNotification: default trueGlowInTheDarkPaint: default trueEnableFunnyExplosionPhysics: default falseEnableRuntimeWatcherFallback: default trueRuntimeWatcherSceneScanIntervalSeconds: default 0.75NormalPlayerDamage: default 20CatastrophicPlayerDamage: default 45NormalBlastRadius: default 4CatastrophicBlastRadius: default 8NormalPaintSplats: default 28CatastrophicPaintSplats: default 90The shake detector patches SprayPaintItem.ItemInteractLeftRight(bool right) and treats right == false as the shake action, which matches current Lethal Company modding practice. If a future game update changes the control mapping, adjust the condition in src/Patches/SprayPaintItemPatches.cs.
Spray paint color and decal prefab fields are partially private and may differ between game builds or spray-paint overhaul mods. SprayPaintIntrospection probes common field names first and falls back to renderer color/generated decals when needed.
Recommended release package:
ExplosiveSprayPaint.zip
manifest.json
README.md
CHANGELOG.md
icon.png
BepInEx/
plugins/
ExplosiveSprayPaint/
ExplosiveSprayPaint.dll