dontbotherme-ExplosiveSprayPaint icon

ExplosiveSprayPaint

Adds a configurable chance for spray paint cans to rupture explosively when shaken.

Last updated 2 hours ago
Total downloads 7
Total rating 1 
Categories Items Hazards AI Generated
Dependency string dontbotherme-ExplosiveSprayPaint-1.1.5
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

ExplosiveSprayPaint

A BepInEx/Harmony mod for Lethal Company that gives every spray paint shake a host-authoritative chance to rupture the can.

Default behavior:

  • 5% chance for a normal rupture when shaking a spray paint can.
  • 0.5% chance for a catastrophic rupture, rolled before the normal chance.
  • The ruptured can is deleted immediately.
  • The blast is small and non-instant-kill by default, but it can finish off already low-health players.
  • Nearby enemies and players take modest damage.
  • Paint splats are spawned around nearby floors and walls using the current spray can color when it can be resolved.
  • Visual particles, vanilla explosion effect/sound, optional camera shake, and a HUD tip are played client-side.
  • Only the host/server rolls the explosion chance and applies damage/despawn logic.

Build

Install BepInEx for Lethal Company, then set LETHAL_COMPANY_DIR to your game folder before building:

$env:LETHAL_COMPANY_DIR="<path-to-your-Lethal-Company-folder>"
dotnet build -c Release

If you build from a mod manager profile, point BEPINEX_PROFILE_DIR at that profile so the project uses its installed BepInEx pack:

$env:LETHAL_COMPANY_DIR="<path-to-your-Lethal-Company-folder>"
$env:BEPINEX_PROFILE_DIR="<path-to-your-modded-profile>"
dotnet build -c Release

If no local BepInEx core folder is found, the project falls back to NuGet compile references for BepInEx/Harmony.

The compiled mod DLL will be in:

bin\Release\ExplosiveSprayPaint.dll

Copy it into:

BepInEx\plugins\ExplosiveSprayPaint\

Config

The config file is generated at:

BepInEx\config\<plugin-guid>.cfg

Important entries:

  • ExplosionChancePercent: default 5
  • CatastrophicExplosionChancePercent: default 0.5
  • EnableScreenShake: default true
  • EnableHudNotification: default true
  • GlowInTheDarkPaint: default true
  • EnableFunnyExplosionPhysics: default false
  • NormalPlayerDamage: default 20
  • CatastrophicPlayerDamage: default 45
  • NormalBlastRadius: default 4
  • CatastrophicBlastRadius: default 8
  • NormalPaintSplats: default 28
  • CatastrophicPaintSplats: default 90

Compatibility Notes

The shake detector patches SprayPaintItem.ItemInteractLeftRight(bool right) and treats right == false as the shake action, which matches current Lethal Company modding practice. If a future game update changes the control mapping, adjust the condition in src/Patches/SprayPaintItemPatches.cs.

Spray paint color and decal prefab fields are partially private and may differ between game builds or spray-paint overhaul mods. SprayPaintIntrospection probes common field names first and falls back to renderer color/generated decals when needed.

Thunderstore Package Layout

Recommended release package:

ExplosiveSprayPaint.zip
  manifest.json
  README.md
  CHANGELOG.md
  icon.png
  BepInEx/
    plugins/
      ExplosiveSprayPaint/
        ExplosiveSprayPaint.dll