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etherealemil-UsualScrap-1.3.9 icon

UsualScrap

Adds unique scrap and useful equipment

Date uploaded a month ago
Version 1.3.9
Download link etherealemil-UsualScrap-1.3.9.zip
Downloads 3272
Dependency string etherealemil-UsualScrap-1.3.9

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Versions 1.3.7 and above work for v50 but most likely don't work for previous game versions anymore.

Available Equipment

HandLamp

Costs 25 credits, Weighs 5

PROS -

  • The lamp lights up the area around the holder in a radius that is larger than a baby flashlight's light reaches but not as large as a pro-flashlight reaches in one direction.
  • The lamp has a noticably larger battery capacity than the pro-flashlight.
  • One-handed.

CONS -

  • The light produced by the lamp isn't as clear at long ranges as the pro-flashlight.
  • The lamp's light is very bright if used in fog, gas, smoke, dust storms, etc..
Bandages

Costs 25 credits, Weighs 1

Bandages are a consumable item with 5 charges that heal 8 health each.

Unlike the medkit, Bandages heal you instantly and are a cheaper short-term option.

Medkit

Costs 150 credits, Weighs 5

The medkit gradually heals the holder using a hidden health pool that is depleted to heal.

Unlike the bandages, the medkit's base health pool can heal 6 times the health one bandage item can heal if given enough time. Additionally, its health pool can be refilled by bringing it into the ship. In the near future, I plan to add a feature that will allow players to use the medkit on their teammates without having to drop it for them.

Unique Scrap Items

Explosive Tank (dangerous scrap item)

Once the explosive tank is picked up, an internal timer begins counting down until it reaches 0 and the tank will then explode. The only way to stop the timer is by bringing the tank inside the ship.

  • Hitting the tank with a melee weapon will cause it to explode immediately.
  • Each time the tank is dropped, its remaining time will be reduced by a set amount. If the tank is dropped three times, it will explode immediately.
  • The internal timer can start at any time between 2 and 4 minutes.
  • Spawns on any moon rarely.
Walking Cane (Useful scrap item)

Increases your move speed when held.

  • Spawns on Rend, Dine, and Titan rarely.

Basic Scrap Items

Dependencies

  1. LethalLib
  2. BepInExPack

Massive thanks to Malcolm on YouTube for their LC modding guides and examples.

Massive thanks to Evaisa and anyone else who has contributed to LethalLib

Massive thanks to everyone working on BepInEx


Please tell me any issues or balance changes you'd like to see on my new github page.

General issues have been moved to github but I will continue to list mod capatibility interactions and issues below for easy viewing on r2modman. Also, there are pictures of the items on github if you'd like to see what they look like.

Mod Interactions
  • Mods that affect flashlights may affect the handlamp.
Mod Compatability Issues
  • "FlashlightExtendedRange" Makes the handlamp insanely bright when turned on.

  • "Diversity" will make the handlamp brighter; it wasn't too bad the last time I tested it, but it wasn't the brightness I intended.

CHANGELOG

Version 1.0.0 Mod released with 3 scrap items and one equipment item.
Version 1.0.1 and 1.1.0 How does this website work?
Version 1.2.0 Figured out how this website works and made some name changes to avoid conflicts with other mods.
Version 1.3.0 Small code tweaks, starting work on a couple new items, and found some wonky mod interactions that I may or may not fix in the future but I will note them for now :D
Version 1.3.1 Small code tweaks, added bandages and the medkit, started work on a defibrillator and giving the crowbar a unique function.
Version 1.3.2 fixed some homepage text.
Version 1.3.3 fixed/updated some more homepage text.
Version 1.3.4 Added placeholder audio clips to stop the log spam and lag about it, sorry about that.
Version 1.3.5
  • Changed how the explosive tank works and changed the testing spawn rate I had forgot to change (my bad)
  • Disabled the crowbar and nail because I'm not happy with them
  • Worked on the defibrillator some more
  • Added the walking cane
  • A whole bunch of random fixes
Version 1.3.6 Added a github? New textures, fixes, nothing major.
Version 1.3.7 Fixed for v50
Version 1.3.8 Fixed the scrap values not being the correct value in-game, nerfed the walking cane speed, added effects to using the medkit and bandages, fixed bandages not giving enough uses, fixed medkit logic, probably fixed some other stuff.
Version 1.3.9 Buffed the handlamp, buffed the walking cane slightly, and the walking cane now properly spawns on titan, dine, and rend. The 4.0.0 update may take a bit longer as I have quite a few items I'm creating that will require more attention and testing to work properly.
Version 1.4.0 Cleaned up a ton of beginner code, first try syncing the explosive tank's explosion (If you're reading this please report issues on github, multiplayer issues are difficult to test solo), fixed the models and cleaned up their textures, fixed some of the items floating when spawning the first time, more stuff probably. The items I planned to add are on hold to see if this implementation of the explosive tank works, If everything seems to be working I will add them next update.
Version 1.4.1 New batch of items including: the toolbox, radioactive mineral cell, and gift wrap all with a new unique use or effect, new icons again. As always, this was tested in singleplayer and while I did account for multiplayer if any inconsistencies or bugs occur let me know on my github.
Version 1.4.2 Shrunk the handlamp so it isn't covering as much screen space when held, fixed random inconsistencies, changed some item weights, hopefully fixed the toolbox's syncing(forgot one word).