using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LCSoundTool;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AleatoriedadesCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AleatoriedadesCompany")]
[assembly: AssemblyTitle("AleatoriedadesCompany")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class BansheegoItem : PhysicsProp
{
private Animator animator;
private AudioClip[] grabSounds_Player;
private AudioClip[] grabSounds_Enemy;
private AudioClip[] dropSounds;
private AudioClip[] aloneSounds;
private float elapsedTime;
private bool onTheGround = true;
private float delayBetweenRandomSounds = 20f;
private AudioSource AS;
private float yPos;
private bool grabbedByEnemy;
private const string modFolder = "fepoe-AleatoriedadesCompany";
private void Awake()
{
AS = ((Component)this).GetComponent<AudioSource>();
animator = ((Component)this).GetComponent<Animator>();
dropSounds = (AudioClip[])(object)new AudioClip[4]
{
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_Ahnn.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_NaoMeDeixa_1.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_NaoMeDeixa_2.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_NaoMeDeixa_3.mp3")
};
aloneSounds = (AudioClip[])(object)new AudioClip[3]
{
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_Ahnn.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_AlguemAe_1.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_AlguemAe_2.mp3")
};
grabSounds_Player = (AudioClip[])(object)new AudioClip[1] { SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_Oii.mp3") };
grabSounds_Enemy = (AudioClip[])(object)new AudioClip[3]
{
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_MeSalva_1.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_MeSalva_2.mp3"),
SoundTool.GetAudioClip("fepoe-AleatoriedadesCompany", "Audios", "Bansheego_MeSalva_3.mp3")
};
}
private void FixedUpdate()
{
if (onTheGround)
{
elapsedTime += Time.deltaTime;
float num = elapsedTime / delayBetweenRandomSounds;
if (num >= 1f)
{
SendRandomAloneSound();
elapsedTime = 0f;
}
}
}
private void SendRandomAloneSound()
{
int num = Random.Range(0, aloneSounds.Length);
AS.PlayOneShot(aloneSounds[num], 1f);
}
public override void DiscardItem()
{
int num = Random.Range(0, dropSounds.Length);
((GrabbableObject)this).itemProperties.dropSFX = dropSounds[num];
((GrabbableObject)this).DiscardItem();
animator.Play("OnGround");
elapsedTime = 0f;
onTheGround = true;
grabbedByEnemy = false;
}
public override void GrabItem()
{
int num = Random.Range(0, grabSounds_Player.Length);
((GrabbableObject)this).itemProperties.grabSFX = grabSounds_Player[num];
((GrabbableObject)this).GrabItem();
animator.Play("BeingHeld");
onTheGround = false;
}
}
namespace AleatoriedadesCompany
{
[BepInPlugin("Fepoe.AleatoriedadesCompany", "AleatoriedadesCompany", "0.1.5")]
public class AleatoriedadesCompanyBase : BaseUnityPlugin
{
private const string modGUID = "Fepoe.AleatoriedadesCompany";
private const string modName = "AleatoriedadesCompany";
private const string modVersion = "0.1.5";
public static AleatoriedadesCompanyBase Instance;
private void Awake()
{
if ((Object)(object)Instance != (Object)null)
{
Instance = this;
}
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Aleatoriedadescompany");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/AleatoriedadesCompany/Bansheego/BansheegoItem.asset");
BansheegoItem bansheegoItem = val2.spawnPrefab.AddComponent<BansheegoItem>();
((GrabbableObject)bansheegoItem).grabbable = true;
((GrabbableObject)bansheegoItem).grabbableToEnemies = true;
((GrabbableObject)bansheegoItem).itemProperties = val2;
((GrabbableObject)bansheegoItem).scrapValue = 70;
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 40, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched AleatoriedadesCompany");
}
}
}