using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[102]
{
0, 0, 0, 1, 0, 0, 0, 94, 92, 65,
115, 115, 101, 116, 115, 92, 66, 97, 110, 100,
97, 103, 101, 95, 83, 112, 111, 114, 101, 95,
76, 105, 122, 97, 114, 100, 83, 116, 97, 103,
105, 110, 103, 92, 112, 108, 117, 103, 105, 110,
115, 92, 66, 97, 110, 100, 97, 103, 101, 95,
83, 112, 111, 114, 101, 95, 76, 105, 122, 97,
114, 100, 92, 66, 97, 110, 100, 97, 103, 101,
95, 83, 112, 111, 114, 101, 95, 76, 105, 122,
97, 114, 100, 80, 108, 117, 103, 105, 110, 46,
99, 115
};
result.TypesData = new byte[83]
{
0, 0, 0, 0, 78, 71, 97, 114, 114, 121,
84, 104, 101, 83, 101, 110, 116, 105, 110, 101,
108, 46, 76, 101, 116, 104, 97, 108, 67, 111,
109, 112, 97, 110, 121, 46, 66, 97, 110, 100,
97, 103, 101, 95, 83, 112, 111, 114, 101, 95,
76, 105, 122, 97, 114, 100, 124, 66, 97, 110,
100, 97, 103, 101, 95, 83, 112, 111, 114, 101,
95, 76, 105, 122, 97, 114, 100, 80, 108, 117,
103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace GarryTheSentinel.LethalCompany.Bandage_Spore_Lizard;
[BepInPlugin("GarryTheSentinel.Bandage_Spore_Lizard", "Bandage_Spore_Lizard", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Bandage_Spore_LizardPlugin : BaseUnityPlugin
{
public const string modGUID = "GarryTheSentinel.Bandage_Spore_Lizard";
public const string modName = "Bandage_Spore_Lizard";
public const string modVersion = "1.0.0";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/GarryTheSentinel_Bandage_Spore_Lizard_SkinAssets")).LoadAsset<SporeLizardSkin>("Assets/lupus mod/bandageSporeLizardSkin.asset"));
}
}