Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Bandage Spore Lizard v1.0.0
plugins/Bandage_Spore_Lizard/Bandage_Spore_Lizard.dll
Decompiled 2 months agousing System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using AntlerShed.EnemySkinKit.Vanilla; using AntlerShed.SkinRegistry; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[102] { 0, 0, 0, 1, 0, 0, 0, 94, 92, 65, 115, 115, 101, 116, 115, 92, 66, 97, 110, 100, 97, 103, 101, 95, 83, 112, 111, 114, 101, 95, 76, 105, 122, 97, 114, 100, 83, 116, 97, 103, 105, 110, 103, 92, 112, 108, 117, 103, 105, 110, 115, 92, 66, 97, 110, 100, 97, 103, 101, 95, 83, 112, 111, 114, 101, 95, 76, 105, 122, 97, 114, 100, 92, 66, 97, 110, 100, 97, 103, 101, 95, 83, 112, 111, 114, 101, 95, 76, 105, 122, 97, 114, 100, 80, 108, 117, 103, 105, 110, 46, 99, 115 }; result.TypesData = new byte[83] { 0, 0, 0, 0, 78, 71, 97, 114, 114, 121, 84, 104, 101, 83, 101, 110, 116, 105, 110, 101, 108, 46, 76, 101, 116, 104, 97, 108, 67, 111, 109, 112, 97, 110, 121, 46, 66, 97, 110, 100, 97, 103, 101, 95, 83, 112, 111, 114, 101, 95, 76, 105, 122, 97, 114, 100, 124, 66, 97, 110, 100, 97, 103, 101, 95, 83, 112, 111, 114, 101, 95, 76, 105, 122, 97, 114, 100, 80, 108, 117, 103, 105, 110 }; result.TotalFiles = 1; result.TotalTypes = 1; result.IsEditorOnly = false; return result; } } namespace GarryTheSentinel.LethalCompany.Bandage_Spore_Lizard; [BepInPlugin("GarryTheSentinel.Bandage_Spore_Lizard", "Bandage_Spore_Lizard", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Bandage_Spore_LizardPlugin : BaseUnityPlugin { public const string modGUID = "GarryTheSentinel.Bandage_Spore_Lizard"; public const string modName = "Bandage_Spore_Lizard"; public const string modVersion = "1.0.0"; private void Awake() { EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/GarryTheSentinel_Bandage_Spore_Lizard_SkinAssets")).LoadAsset<SporeLizardSkin>("Assets/lupus mod/bandageSporeLizardSkin.asset")); } }