Decompiled source of Nevardite Butler v1.0.0

plugins/Nevardite_Butler/Nevardite_Butler.dll

Decompiled 3 weeks ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[90]
		{
			0, 0, 0, 1, 0, 0, 0, 82, 92, 65,
			115, 115, 101, 116, 115, 92, 78, 101, 118, 97,
			114, 100, 105, 116, 101, 95, 66, 117, 116, 108,
			101, 114, 83, 116, 97, 103, 105, 110, 103, 92,
			112, 108, 117, 103, 105, 110, 115, 92, 78, 101,
			118, 97, 114, 100, 105, 116, 101, 95, 66, 117,
			116, 108, 101, 114, 92, 78, 101, 118, 97, 114,
			100, 105, 116, 101, 95, 66, 117, 116, 108, 101,
			114, 80, 108, 117, 103, 105, 110, 46, 99, 115
		};
		result.TypesData = new byte[75]
		{
			0, 0, 0, 0, 70, 71, 97, 114, 114, 121,
			84, 104, 101, 83, 101, 110, 116, 105, 110, 101,
			108, 46, 76, 101, 116, 104, 97, 108, 67, 111,
			109, 112, 97, 110, 121, 46, 78, 101, 118, 97,
			114, 100, 105, 116, 101, 95, 66, 117, 116, 108,
			101, 114, 124, 78, 101, 118, 97, 114, 100, 105,
			116, 101, 95, 66, 117, 116, 108, 101, 114, 80,
			108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace GarryTheSentinel.LethalCompany.Nevardite_Butler;

[BepInPlugin("GarryTheSentinel.Nevardite_Butler", "Nevardite_Butler", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Nevardite_ButlerPlugin : BaseUnityPlugin
{
	public const string modGUID = "GarryTheSentinel.Nevardite_Butler";

	public const string modName = "Nevardite_Butler";

	public const string modVersion = "1.0.0";

	private void Awake()
	{
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/GarryTheSentinel_Nevardite_Butler_SkinAssets")).LoadAsset<ButlerSkin>("Assets/lupus mod/Nevarditebutler.asset"));
	}
}