


BetterBetterTeleporter is a mod for Lethal Company that adds configurable features for both the regular Teleporter as well as the Inverse Teleporter. The default configuration matches the unmodded version of the game, so this mod will not do anything unless you configure it.
The mod is configured using BepInEx's configuration system. You can modify the settings in the BepInEx/config/BetterBetterTeleporter.cfg file.
If LethalConfig is installed, you can also configure the mod in-game through the LethalConfig menu.
| Option | Value | Default | Description |
|---|---|---|---|
| ResetCooldownOnOrbit | Boolean |
false |
Resets the cooldown time on teleporters between days. |
| TeleporterCooldown | Integer |
10 |
Cooldown time (in seconds) for using the Teleporter. |
| TeleporterBehavior | Drop/Keep |
Drop |
Sets whether items are kept or dropped when using the Teleporter. |
| TeleporterAlwaysKeep | ItemList |
Treat these items as Keep regardless of Teleporter behavior. |
|
| TeleporterAlwaysDrop | ItemList |
Treant these items as Drop regardless of Teleporter behavior. |
|
| InverseTeleporterCooldown | Integer |
210 |
Cooldown time (in seconds) for using the Inverse Teleporter. |
| InverseTeleporterBehavior | Drop/Keep |
Drop |
Sets whether items are kept or dropped when using the Inverse Teleporter. |
| InverseTeleporterAlwaysKeep | ItemList |
Treat these items as Keep regardless of Inverse Teleporter behavior. |
|
| InverseTeleporterAlwaysDrop | ItemList |
Treat these items as Drop regardless of Inverse Teleporter behavior. |
|
| BatteryDrainPercent | Integer |
0 |
Percent drain on held battery items when using the Inverse Teleporter (0 to disable). |
As an example, if you wanted an Inverse Teleporter that drops all items except for keys and walkie-talkies, and drains batteries by 25%:
InverseTeleporterCooldown = 210
InverseTeleporterBehavior = Drop
InverseTeleporterAlwaysKeep = Key,WalkieTalkie
InverseTeleporterAlwaysDrop =
BatteryDrainPercent = 25
There are two ways to specify items: by name or by filter. You can specify multiple items/filters by separating them by commas
(such as shovel,key,[held],walkietalkie). Names/filters are not case-sensitive (Key, KEY and key all work).
Here is a list of Lethal Company's internal item names that can be used for whitelisting/blacklisting items:
BeltBag |
┊ | 7Ball |
Dentures |
MagnifyingGlass |
StickyNote |
Boombox |
┊ | Airhorn |
DiyFlashbang |
MetalSheet |
StopSign |
ExtensionLadder |
┊ | BabyKiwiEgg |
DustPan |
MoldPan |
StunGrenade |
Flashlight |
┊ | Bell |
EasterEgg |
Mug |
TeaKettle |
GunAmmo |
┊ | BigBolt |
EggBeater |
PerfumeBottle |
ToiletPaperRolls |
Jetpack |
┊ | Binoculars |
EnginePart1 |
Phone |
Toothpaste |
Key |
┊ | BottleBin |
FancyCup |
PickleJar |
ToyCube |
LockPicker |
┊ | Brush |
FancyLamp |
PillBottle |
ToyTrain |
ProFlashlight |
┊ | Candy |
FancyPainting |
PlasticCup |
TragedyMask |
RadarBooster |
┊ | CashRegister |
FishTestProp |
Ragdoll |
WhoopieCushion |
Shotgun |
┊ | CaveDwellerBaby |
FlashLaserPointer |
RedLocustHive |
YieldSign |
Shovel |
┊ | ChemicalJug |
Flask |
Remote |
Zeddog |
SprayPaint |
┊ | Clipboard |
GarbageLid |
Ring |
|
StunGrenade |
┊ | Clock |
GiftBox |
RobotToy |
|
TZPInhalant |
┊ | ClownHorn |
GoldBar |
RubberDuck |
|
WalkieTalkie |
┊ | Cog1 |
Hairdryer |
SoccerBall |
|
WeedKillerBottle |
┊ | ComedyMask |
Knife |
SodaCanRed |
|
ZapGun |
┊ | ControlPad |
LungApparatus |
SteeringWheel |
This is not an exhaustive list: any item should work, including from other mods.
BetterBetterTeleporter will do its best to resolve items with inconsistent names (example: "clipboard" vs "Clipboard" vs "ClipboardItem"). As long as you have a reasonable idea of what the item is called, it should work. Using the in-game display name will also work, but it could have issues between players that use different language settings.
If you have LethalConfig installed, there is a button at the bottom of the BetterBetterTeleporter config section to display the names of all items you're currently holding in your inventory. This should help verify if you're using the correct item name.
Disclaimer: this feature is being actively developed and may change in the future.
There are predefined item filters you can use to describe items or groups of items. Here is the current list of item filters:
| Filter | Matches | Negated | Negated Matches |
|---|---|---|---|
[all] |
All items. | [none] |
No items. |
[battery] |
Items that have batteries. | [nonbattery] |
Items that don't have batteries. |
[charged] |
Battery items with remaining charge. | [discharged] |
Battery items with no charge. |
[gordion] |
All items while on company moon. | [offgordion] |
All items while not on company moon. |
[held] |
Item that is currently being held. | [pocketed] |
Items not held in hand. |
[metal] |
Items that are conductive. | [nonmetal] |
Non-conductive items. |
[scrap] |
Items the game classifies as scrap. | [nonscrap] |
Items not classified as scrap. |
[twohanded] |
Items held with two hands. | [onehanded] |
Items held with one hand. |
[value] |
Items that sell for credits. | [worthless] |
Items that sell for zero credits (including keys). |
[weapon] |
Items the game classifies as weapons. | [nonweapon] |
Items not classified as weapons. |
[weighted] |
Items that have a weight. | [weightless] |
Items with zero weight. |
As an example, take this configuration:
InverseTeleporterBehavior = Drop
InverseTeleporterAlwaysKeep = key,clipboard,[held]
This setting makes the Inverse Teleporter drop all items except for the Key and Clipboard,
as well as the currently-selected inventory slot (so if the player is actively holding a GoldBar,
they keep it, but if the GoldBar is not the active inventory item, it drops).
For any item filter, you can additionally specify items to exclude from that filter
using the :not attribute. Reusing the previous example, if you wanted to disallow the Shovel
and StopSign to be brought into the Inverse Teleporter even if it's currently being held, you can do this:
InverseTeleporterBehavior = Drop
InverseTeleporterAlwaysKeep = key,clipboard,[held:not(shovel,stopsign)]
Now the Inverse Teleporter still keeps the Key and Clipboard, as well as the currently-held item,
UNLESS the currently-held item is a Shovel or StopSign, in which case it drops.
You can also use filters within the :not attribute, and they can have their own associated :not attribute.
Example: [held:not([twohanded:not(ragdoll)])] would be interpreted as "currently held item unless
it's a two-handed item that is not a player's dead body".
It's recommended to install from Thunderstore using a mod manager such as Gale.
See CONTRIBUTING.md for information on how to contribute to the mod.