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MaybeMaskedMasked
Adds a configurable chance that a Masked will spawn without a mask.
| Last updated | 5 months ago |
| Total downloads | 2876 |
| Total rating | 1 |
| Categories | Mods BepInEx Monsters |
| Dependency string | jaramp-MaybeMaskedMasked-1.0.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
MaybeMaskedMasked
MaybeMaskedMasked is a small mod that adds a configurable chance for the Masked enemy to spawn without wearing a mask.
Configuration
The mod is configured using BepInEx's configuration system. You can modify the settings in the BepInEx/config/MaybeMaskedMasked.cfg file.
If LethalConfig is installed, you can also configure the mod in-game through the LethalConfig menu.
Configuration Options
General
| Option | Value | Default | Description |
|---|---|---|---|
| MaskChance | Integer |
50 |
Percent chance between 0-100 that a Masked will be wearing a mask. |
The base game equivalent would be setting MaskChance to 100 to always spawn Masked enemies with masks.
Dependencies
- BepInExPack
- (Optional) LethalConfig for in-game configuration.
Compatibility
The following mods also modify Masked enemies. They've been tested for compatibility with MaybeMaskedMasked using Lethal Company v73.
| Mod | Version | Notes | |
|---|---|---|---|
| 🟢 | DramaMask | 2.1.4 | |
| 🟢 | MaskedEnemyOverhaulFork | 3.4.0 | Overrides Remove Mask From Masked Enemy, works with Reveal Mask When Attacking |
| 🟢 | MaskedInvisFix | 0.0.2 | |
| 🟢 | MaskFixes | 1.5.2 | Works with Tragedy Chance |
| 🟢 | Mirage | 1.28.0 | Overrides Mirage's Enable mask textures setting |
| 🟢 | TooManyEmotes | 2.3.13 | |
| 🟠 | TakeThatMaskOff | 2.1.6 | Masks always drop on death, even when visually removed |
| 🔴 | Masked Mask | 1.1.2 | Multiple issues; do not use these mods together |
Installation
It's recommended to install from Thunderstore using a mod manager such as Gale.
Contributing
See CONTRIBUTING.md for information on how to contribute to the mod.