CHANGELOG

Changelog

0.9.0

V81 updates

  • Removed x753-Mimics, These were not very fun
  • Removed Garf-MissileTurrets. Broken on latest game versions; the Thunderstore package is also marked deprecated.
  • Replaced Sakura-LandminesForAll with TheFluff-FairAI. LandminesForAll is deprecated; FairAI covers landmines (and turrets targeting enemies) with config options.

Additions

Other changes

  • Removed ohotdog-LootableMusicTapes from the modpack manifest (was still listed; removed in 0.7.0 due to weight bug). Uninstall manually if upgrading from an older install.

Test plan (0.9.0)

  • [ ] 4+ player lobby on V81: new interiors (Storage Complex, DULL, LC Office) spawn and complete without softlocks.
  • [ ] Masked enemies visible and Mirage voice lines work with MaskFixes enabled.
  • [ ] Universal Radar defaults feel fair (not wallhack-easy).
  • [ ] Ouija board works when players die mid-run.
  • [ ] LC Office loads cleanly alongside IAmBatby-LethalLevelLoader (LC Office lists alternate LLL-related deps on Thunderstore).

0.8.0

Updates for V70/V71

Some packages were removed, see BREAKING CHANGES below.

I've lightly tested this at this point, if you run into any issues please open an issue on the github repository.

BREAKING CHANGES

I can't force remove mods, so these mods need to be manually removed if players used an older version of this modpack.

  • Removed zealsprince-Locker mod. My group did not find it very fun.

0.7.0

Made various improvements to the modpack after playing with it for 4+ hours.

BREAKING CHANGES

  • Removed Dio93-DuckMod mod. The Ducks were super buggy often not rendering their models while still picking up scrap. We found them to be more annoying then. All players will need to remove the mod (I don't think I can force that via a modpack update).
  • Removed ohotdog-LootableMusicTapes mod. The weights are improperly configured for this mod resulting in players gaining 100 weight when they drop a tape. Unfortunately I can't find the source for this mod anywhere so I can't easily fix it. All players will need to remove the mod (I don't think I can force that via a modpack update).

Additions

  • mattymatty-AsyncLoggers Seemed like a good idea to add.

Other Changes

  • Better balance the sell value of outdoor easy to kill monsters.
  • Disable monsters being able to move inside/outside. The AI didn't seem to work for everything.

0.6.0

Added the github actions config to automate building & publishing releases.

Otherwise this should be a no-op change for modpack users.

0.5.2

Add config section to the readme. Enable all toomanyemotes emotes by default.

0.5.1

Make readme good.

0.5.0

Removed the following mods: - "Flof-MemeSoundboard-1.1.2" - "Enchanted_Games-MoreSoundboardSounds-1.3.0", Dropping the ingame soundboard resulted in +100 weight, the code is private so I can't easily fix it.

0.4.1

Add missing shared library.

0.4.0

Another monster

0.3.0

Add toomanyemotes

0.2.3

Add some more mods & configs Fix crashing issue.

0.2.2

Enable CozyImprovements & UsualScrap.

0.2.1

Added OpenBodyCams.

0.2.0

Added a whole bunch of new mods, haven't tested that this works yet.

0.1.1

Reorder modlist for my sake.

0.1.0

Swap out audio mod. Add a bunch more creature mods.

0.0.7

Add emergency Dice config. Reorder manifest.

0.0.6

Swap out suits mod and add more suits

0.0.5

Add General Improvements config & remove weather mod.

0.0.4

Update various versions & add some Mirage config

0.0.3

Add missing MirageCore dependency.

0.0.2

Swap skinwalkers for Mirage.

0.0.1

Initial release.