



This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 233 carefully selected mods, get ready to embark on an unforgettable journey with your friends.
This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.

Lobby Limit:
Enjoy smooth multiplayer gameplay with support for up to 32 players in a single lobby!
High Quality Moons:
Discover over 100 stunning moons and uncover 32 hidden secret moons waiting to be explored.
Intense Encounters:
Face off against 61 spine-chilling monsters that will put your survival skills to the test.
Interiors:
Dive into 14 hauntingly detailed interiors full of mystery and danger.
Unique Scrap:
Scavenge and collect over 100 unique scrap items to boost your resources.
Dynamic Weather & Effects:
Weather that changes everything — each condition affects how you play:
Cinematic Spectating:
Switch between floating and fixed camera modes with the C key for a cinematic view of the action.

- Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance is a train track and an old train stretching across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods, as neither can reach it.
- Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
- Assurance is a desert moon. It has a lot of steep hills and monstrous rocks. Like on Experimentation and Offense, abandoned machinery can be found scattered around the map, indicating that there once was some kind of industry present on this moon.
- Offense shares many similarities with Assurance. They are both similar in appearance and the weather they support. Offense has a larger map with more machinery scattered around. This could indicate that the industry on this moon was once thriving. It is uncertain, though, what kind of industry such a crude environment could provide.
- Much like Vow, March has a lush forest landscape. It does not support rainy weather but instead is under constant rain, most likely due to its moisture-saturated atmosphere. Quicksand spots on March are always in the same locations instead of spawning randomly like on Vow. March's terrain is rather hilly, and a bunch of trees are scattered all around the map.
- Adamance has a large valley between the main entrance and the ship, as well as a lot of steep slopes. Traversing the valley is quite time-consuming and gets dangerous later in the day when monsters start to spawn, like Baboon Hawks and Forest Keepers, which can spot you from very far away or block a path. The moon has a lot of shortcuts to avoid these and make transferring scrap a lot safer.
- Rend's exterior sports numerous dead-trees, rocks, and hills, with large sections of map that employees will never need to traverse. The map is surrounded by numerous large drop-offs that will kill the player if they happen to fall into them, with similar cliffs spotted around the map; however, a shallower hole located near the largest hill will lead to the moon's only fire exit. From exiting the ship, a series of lamps connected by a swaying rope will lead employees to the main entrance, with a small cottage located at around the halfway point of this trail.
- Dine has many large protrusions on its surface that are decorated with rocks and trees. The ground has darker areas, most likely a pseudo-path, that could be mistaken for quicksand if the moon were to be rainy. There are a dangerous number of cliffs and holes that will either kill or trap employees; if trapped in a hole, an Extension Ladder or a Teleporter could be used to escape. Near the center of the map, there is a pipe that protrudes from the ground and follows a chain-link fence before both of them disappear into a nearby hill.
- Titan is a moon in Lethal Company and has a difficulty rating of Hard. It is a difficult but very lucrative moon. While the outside is very small, Outdoor entities start spawning earlier on this moon. However, due to it consistently spawning a massive 30 scrap parts and its huge loot table, this moon is very popular among employees who are willing to take a risk for a generous paycheck.
- Artifice is a strangely empty and eerie moon. Everything around looks decayed and abandoned. Employees will descend upon a fenced-in complex with four garages being dominating within the fenceline. Each garage is different than the last, having different interior aspects. They all have large bay doors that can be operated by a switch inside.
- Embrion is a desolate, abandoned moon with enormous rocks littering its surface, many of which reach high into the sky. Aside from these rocks, though, the landscape is barren and empty. The moon's surface is pure amethyst, giving your footsteps a crunchy sound as you walk. The lack of other life, vegetation, or sound present outside gives the moon an eerie atmosphere.
- Maritopia was once a bustling hub of civilization until rising sea levels claimed it, leaving only echoes of its former glory.
- A large and open swamp.
- A mountainous snowy moon.
- Heavily forested, severely overgrown. The landing spot is located near the site of an old nature reserve.
- Normally tranquil, extreme weather has recently become more common. Abandoned, yet a large villa still stands. The company has received reports of both large and small dogs.
- Originally a lush world, 184-Derelict was acquired by the Company for waste disposal. They built a massive recycling facility and implemented teleportation technology for efficient dumping. A catastrophic malfunction at the facility released toxic byproducts, creating poisonous pools and noxious fumes. This disaster forced a complete evacuation, leaving behind a hazardous junkyard moon.
- An easy tier moon with a frozen lake surrounded by mountains.
- Varied introduced species, some showing signs of rapid evolution.
- A gas giant, with a massive factory built on top of it.
- A deteriorating mining platform situated above a gas giant.
- Nimbus is an enigmatic flying island, detached from its home moon. Its origins and nature remain shrouded in mystery. The history of Nimbus is unknown, its existence a puzzling anomaly in the cosmos.
- An oceanic moon, where high tides wash away any remains of life
- The church structure may exhibit compromised integrity, necessitating cautious exploration. Dim lighting within the church may impede operations, requiring specialized visibility aids. Reports suggest the presence of individuals, taken over by a mysterious mask, posing an unforeseen threat during scrap retrieval.
- A large facility nestled within the mountains that once mass-produced general goods. Its true function was to act as a facade for the Company's ethically questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
- DATA CORRUPTED
- Aquatis, primarily a water moon with scattered islands, offers a relatively safe environment compared to other company-issued landing locations. The island features greenery in the form of bushes and palm trees. A beached ship and hatches around the island mark points of interest for exploration.
- Located on the far edge of the Thistle Nebula, 303-Acheron was primarily used for research and mining operations due to its rich underground resources, hidden beneath its Obsidian surface.
- A mysterious moon, enshrouded in perpetual darkness...
- An easy tier moon with hoarding bugs and outdoor scrap.
- A mid to late tier forest marsh like moon. Fits around the three intermediate moons.
- The Black Mesa is a scientific research complex built around an abandoned Cold War ICBM launch silo
- Azure resembles an ancient Aztec civilization, with weathered temples and intricate carvings.
- The moon exterior does not spawn giants or trees. Desert worms and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not mean guaranteed chances.
- A flooded moon that requires you to find levers to get to the main entrance.
- A red mesa moon.
- Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
- PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel treatments in the name of science.
- A moon covered in acid.
- A moon covered in acid.
- An ocean moon with a military bunker.
- DATA CORRUPTED
- 127 Eden, a small subsection of the whole of 127 Eve, consists of two mining outposts deemed Eve-M1 and Eve-M2, respectively. Long ago, around the year 1950, the colonizers of 127 Eve arrived in these areas, eventually going missing only a couple of years later. The outposts that housed mining operations and facilities pose as the basis of the Company’s business here. Collect the scrap from these abandoned outposts and report back to the Company building.
- Halden Electronics's former storehouse, all low-level appliances are kept here. Be it air conditioning, toilets, showers, or washing machines. Cruisers line the parking lots.
- A very ancient and large moon that can be confused with a gas giant at times due to its sulfur stripes. Once was impacted by a smaller satellite moon, which formed 59 Affliction. Secrets lie here, it is advised to take caution.
- Mountainous, arid. Fractured by large-scale mining operations over valuable minerals commonly found beneath the surface.
- Formerly a popular storage facility and shipment port, 59-Affliction was subjected to an infestation of an insect deemed the "hoarding bug", moving many people away. As a last ditch effort to eradicate the infestation, the Company armed a powerful type of explosive and lit the fuse. In the end, this explosive was too powerful and knocked 59-Affliction into a freefall into a larger moon.
- A moon of dark secrets, jagged terrain, and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted meters, and none have survived the fall.
- Spectralis stands as a relic of bygone eras, preserving the memories of the departed
- A lush, green moon, previously known for its cultivating properties of Cannabis sativa.
- Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
- A very ancient and large moon that can be confused with a gas giant at times due to its sulfur stripes. Once was impacted by a smaller satellite moon, which formed 59 Affliction. Secrets lie here, it is advised to take caution.
- After a solar flare activated a mysterious robotic creature deemed the A16-L3, otherwise known as the Old Birds, the English Military wanted to redevelop them for their own goals. 290 Summit, only known as a desolate mountain, was a perfect place to put a research post in the English Military's eyes. Today, the mountainous moon is known for its incredible cold weather and its large amounts of A16-L3. Grab old parts swiftly and make your way back to the Company Building.
- A jagged moon, with its massive stone forests as its most recognizable landscape.
- Halden's prodigy moon, hosting its grand manufacturing products. From cruisers to mechs, Halden specializes in everything electronic, and this is a testament to its strength.
- Small regions of habitable forest surrounded by mountains and barren deserts. The moon's surface is dotted by bizarre architecture.
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
- RECOVERED DATA:[⎓╎リ↸ ꖎ𝙹⊣ᓭ ℸ ̣ 𝙹 ∷𝙹⚍ℸ ̣ ᒷ]
- The museum
- Weathered and mountainous terrain. Its canyons were previously mined for resources.
- Arid and enveloped in a thick haze, the air is further tainted by the lingering effects of previous locomotive activity.
- An oasis.
- Abandoned under mysterious circumstances, its secrets remain hidden.
- Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now, it stands as a silent monument to technological ambition and subsequent abandonment.
- Celest, a moon with a distinct red forest surrounding a vast valley, presents a visually striking but hazardous environment. The designated landing spot is within the valley, providing a relatively sheltered area for operations. However, the red forest's dense foliage and the rugged terrain within the valley demand careful navigation.
- Synthesis is an intriguing moon with lush, Earth-like landscapes featuring verdant forests and varied topography. The dynamic terrain includes numerous holes and unstable ground, making exploration treacherous, especially when crossing the perilous, breakable bridge. Adventurers must also contend with diverse enemies, including the formidable Old Bird, while accessing a mysterious facility via an elevator.
- Argent's history is veiled in mystery, its abandonment a puzzle yet to be solved by those who dare to uncover its secrets.
- Initial scans revealed a seemingly abandoned moon, yet the structures are well-maintained despite that. Technology has a habit of going haywire near these structures (especially GPSs), and as such, explorers seldom visit. The ones that do visit and survive the expeditions have become world famous, including but not limited to Rachel, Melissa, and Samantha.
- Initially established as a planetary outpost, Celestria served as a military stronghold during an interstellar conflict. Unbeknownst to many, it became a hub for clandestine experiments on harnessing extraterrestrial energies. Survivors recount tales of structures morphing, evolving with an alien intelligence.
- As a mostly unknown moon, Chronos gained its nickname thanks to its time altercating properties, which occur on its surface.
- Former vibrant city, now reclaimed by nature after space war.
- A moon alternative to Devastation and Artifice. Easier but less profitable.
- DATA CORRUPTED
- Unearth the first pieces of lore, giving insight into the mysterious history of "7510 Zeranos" and the enigmatic facility, Kranotsk-5.
- Parallax appears to have been used as a storage facility to protect valueables and as a refuge for several colonies. It's parallel dimensions are suggested to have been created artificially due to prevent thefts. It seems to have been abandonded around the time rifts started showing up on it's surface.
- Nyx is a desolate realm; its landscape dominated by the haunting remains of a crumbling castle and the bleak expanse of a grim desert. The ruins stand as silent sentinels, bearing witness to the passage of ages.
- Welcome to 35 Vacuity, an exciting new S-ranked moon mod for Lethal Company. This mod introduces a dynamic seasonal system, where Vacuity randomly alternates between a canyon desert or winter moon environment each time you land. Whether you're enduring the scorching heat of the desert or the brutal cold of a frozen wasteland, survival is a constant challenge. Alongside these changing landscapes, 6 unique cutscenes provide an immersive narrative that evolves every time you land, giving each playthrough a fresh experience.
- Cryphteria features a surreal underground environment: lava at its core, water in some caverns, and glittering crystals everywhere.
- Oceanic, few landmasses poke out through the waves.
- Constant blizzards, rocky cliffs, and dead forests. Surviving foliage has hallucinogenic properties.
- Dying marshland. Abandoned shipping freighter crashed on surface.
- 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.
- Calt Prime is dominated by a colossal supercomplex with advanced technology and industrial infrastructure.
- Enemy spawns are high and ramp up fast throughout the day. The facility is very large, and the scrap is plentiful. It is recommended to use this mod with other late-game mods for the best experience and to get the most out of this moon.
- Ooblterra features a unique Fire Exit, made inaccessible by a body of purple, acidic water. Taking a dip means taking some damage; can you find a creative way to reach this alternate entrance?
- A hard moon made to fit right after Titan.

The Immortal Snail looks like a regular snail, but it's special because it can't be killed. It has a shiny shell and leaves a slimy trail just like any other snail. No matter what you do to it—smash it, burn it, or squish it—it doesn't die. People have tried to get rid of it, but it just keeps on going, making it a real head-scratcher for everyone.
Each rat will either defend the nest or scout the dungeon. If a player gets too close to the nest, they will damage the player.
Delicate and graceful, these butterflies have wings akin to glass. Be careful not to step on them or to injure them. Help us preserve nature's beauty.
Small docile creature, feline in nature. This curious friend will follow crewmates around and even allow themselves to be picked up. And no, you can't keep them.
In the event of mass entity activity, a loyal guardsman may be sent down to clear the moons. Armed with giant shoulder cannons, strong claws and a robust frame, these units can tank and crush even the mightiest foes. Truly the pinnacle of war engineering.
Aloe emerges from the shadows, drawn to weakened players, her hunger growing as their health dwindles.
BellCrab is an unassuming creature that hides among the remnants of bell scrap, its shiny shell reflecting the light as it waits for unsuspecting players. At first glance, its playful demeanor and harmless appearance lure adventurers closer, but once they draw near, BellCrab strikes with surprising speed, dragging them into its metallic lair, where the true danger of this seemingly innocuous crab reveals itself.
The Peeper are adorable, harmless aliens resembling spherical creatures with endearing features. They waddle around joyfully, their cute appearance captivating those who encounter them. However, their innocence is deceptive; upon contact, they latch onto unsuspecting individuals. Once attached, they gradually make their host feel increasingly heavy, burdening them with an unexplained weight. Despite their playful demeanor, the Peepers' ability to transfer a heavy load upon their victims serves as a dangerous ability, reminding others of the hidden dangers that lurk within their seemingly harmless exterior.
The horseshoe Crab is a unique land-dwelling creature with an ancient-looking exoskeleton. While it appears harmless as it slowly roams the terrain, stepping on this quirky creature triggers a surprising reaction—it launches the player far into the air! This unexpected boost can provide an exhilarating experience, but caution is advised, as the sudden flight may lead to unpredictable landings. The HorseShoe Crab’s peculiar behavior adds a fun twist to encounters in its habitat.
The Manor Lord Puppeteer is a shadowy enemy in the facility that strikes quickly, stabbing you before disappearing. It leaves behind a puppet linked to you—any damage to the puppet directly hurts you. Protect the puppet to survive while staying vigilant for its next attack.
Don't let their small size fool you; these little guys pack a punch! Docile, these inside creatures roam around the facility until a player walks too close. Once a player gets too close, they stop moving and warn the player, and if the player persists in their approach... the player becomes history. They spawn in small groups.
Cleaning drones are small, aerial machines that were built to handle infestation within the facilities. They slowly roam around the building, dispensing a fog of highly concentrated TZP chemicals. The purpose of this fog was to kill invasive insects, however, they seem to have long since grown resistant to it, even using it to their advantage at times as a place to hide. There seems to be no evidence of who made these devices.
It patrols the halls of the facilities, beaming a red spotlight from the tip of its barrel. It aimlessly roams around until it spots a person. Once it gets within a short range of its target, it stops moving, aims, then starts firing. Thankfully, it’s much weaker in damage and slower to lock on than a normal turret. However, the turret also seems to have a tighter, longer range than its stationary counterpart, able to gun down an entire hallway. It seems to stop attempting to aim once it begins firing, just shooting indiscriminately in that direction. However, still keep your guard up around this thing, for if you underestimate it, your life may come to an end quickly.
In the depths of the dark forest dwell the mighty Redwood Forest Giants. Towering over the trees, they usually pose no threat. However, be wary of their colossal steps, which could inadvertently kill you.
Be careful; sometimes, an item can hide a monster...
It can be found commonly in Mansions, hiding amongst the furniture...
One of the great scientifics at Playtime Co. Now reduced to brains stored and kept alive within Vital System Centers scattered across various facilities throughout the universe.
Robust and deadly, do not fret, these big robots are here to keep the peace. Once used during war, now they serve as loyal guardians. They are totally harmless so long as crewmates show no suspicious or aggressive behavior towards others.
An old child's doll roaming the halls of the manor. Once it picks a crewmate, do not let anybody else see it.
Stay away from this creature. Its violence and rage knows no bounds. Its strong arms crush any foes, its scream is deafening.
Don't let its cute appearance fool you. This giant, while small compared to its peers, is even more dangerous than the others. Its cactus appendages can reach far and wide to strike its prey.
Nobody knows where they come from, a shattering and then a rumble. King of the skies, wings shimmering bright. strikes with a vengeance of blinding light.
A monstrous, bloated parody of a cartoon cat, stitched from real fur and filled with hot lasagna. It appears during times of silence—when laughter fades, or nostalgia dies. It hunts those who mock, forget, or abandon what it once was. Gorefield speaks in garbled meows and screeches, force-feeding victims with lasagna torn from its own body. Feeding it may buy time… but it never stops being hungry.
Don't look if he's awake...
Bruce is a docile outside enemy that likes to spawn during the midday. He only attacks players who are injured near him. The more a player is injured, the further away Bruce will be able to smell them. Only one can spawn at once.
It's a spiky creature that likes to hide in its shell. From time to time, it will search for any nearby dangers using its big eye. If endangered, it will show its spikes and roll towards threats!
The Ogopogo are hostile entities reminiscent of Earth's legendary leviathans. They lurk at the bottom of Vow, March, and Adamance's bodies of water, never straying from these depths. When a player ventures too close, they are swiftly targeted and dragged underwater, where the Ogopogo's young, known as Vermin, will begin to feast on them. To effectively counter the Ogopogo, players must either flee immediately upon hearing its warning signal or hold onto an active stun device while being snatched, as these tactics are crucial for survival against this formidable foe.
Appearing as an ordinary locker, this creature hides in plain sight. When approached, it springs into action, its metal doors snapping open to reveal rows of sharp, metallic teeth. With surprising speed, it lunges at its prey, aiming to consume it whole. Despite its camouflaged appearance, this predatory locker is a serious threat, ready to strike when least expected.
The Country Road Creature prowls the landscape, searching for players with unsettling grace. Upon spotting a target, it pauses before charging; a collision means instant death. Its anger gauge rises with each encounter, boosting its speed, and while players can stun it temporarily, this maxes out its anger. A well-timed strike during an attack can free a captured player, offering a fleeting chance of escape.
Don't Touch Me introduces a mysterious entity that appears as a button, spawning randomly in the facility to tempt players. It can be used to clear monsters, but teamwork is essential, as it may also disguise itself as scrap to trick you!
The Rolling Giant is a unique and fascinating entity that has been brought to life.
Herobrine is a mysterious figure from a place we can't understand, always on the hunt with fierce determination. You might catch glimpses of him, but he's hard to pin down. With each move you make, he gets closer, his eyes full of evil intent. He's not from around here, and his only job seems to be stalking and killing anyone who crosses his path. No hiding spot is safe from Herobrine; he's a constant reminder of the fear waiting just beyond what we know.
The Mistress
The Fiend, a towering black figure with a chilling red glow on its face, is a terrifying entity you do not want to confront. This deadly creature is known for its bone-chilling jump scares that can make you freeze in fear. Beware, for if it grabs you, your head will explode in a gruesome display of its demonic power.
The Soul Devourer is a creepy skeleton giant that crawls on all fours. Its big skull has empty eye holes and a huge mouth full of sharp teeth. It drags itself with long arms and claws, making loud scraping sounds. It only shows up at night and hunts for people to grab and eat their souls.
SCP-2187, known as the Carnivorous Plant, is an anomalous flora that exhibits predatory behavior, actively seeking out living organisms as sustenance. This plant has the ability to lure prey using brightly colored flowers and sweet-smelling nectar, which attracts various animals and insects. Once a creature comes too close, SCP-2187 uses its specialized tendrils to ensnare and digest the prey.
SCP-1507 is the collective designation given to thirty plastic lawn flamingos of unknown make or manufacturer. Instances of SCP-1507 bear no notable behavioral differences from the average American Flamingo, save for an increase in territorial behavior and lack of vocalization. Said behavior often results in attacks targeted towards Foundation staff. The only individual known to circumvent their behaviors is PoI-1507, otherwise known as Leroy Day.
A rare monster with a power level of 3 that can only spawn once per day. It takes the appearance of a tall, slender, rough-looking human. When it finds a player, it will begin to stalk him from a distance while trying to hide from scavengers as much as possible. However, it can be killed, and you can lose it during the stalking phase by running far enough from it.
Shy Guy may seem harmless, sitting and crying, but don't be fooled. Even if you glimpse at him for less than a second, he unleashes a piercing scream and charges at you with alarming speed. His sudden transformation from sorrowful to aggressive makes encounters with him terrifying and unpredictable. Approach with caution, as glancing at him could mean the difference between life and death.
The Faceless Stalker is a mysterious figure famous for having no face. It lurks in the shadows, silently observing its prey from a distance. When alone, it emerges with chilling intent, it charges at its prey, its arms sprouting tentacles as it transforms into a terrifying monster.
Football is a charming, fox-like girl who loves playing Simon Says. With her cute appearance and playful nature, she forces others to join her game. However, failure to follow her commands precisely results in a deadly consequence—Football swiftly turns from playful to lethal, ensuring that mistakes come with a heavy price.
The Haunted Harpist is an enemy that initially roams the map while playing its haunting melody on the harp. If provoked during its performance—whether by excessive noise, stunning, or direct attack—the Haunted Harpist will cease its serene music, dropping its harp to engage aggressively with anyone it perceives.
The Phantom Piper plays the bagpipes. Unlike the Haunted Harpist, the Phantom Piper is scared of players and will run away, bagpipes in hand, when provoked. Although, luckily for him, he is always escorted by his Ethereal Enforcers.
The Thing is a creature that lurks in the darkness, observing players quietly and strategically. It doesn’t rush its prey; instead, it follows them subtly, keeping itself hidden and waiting for the right moment. Each time it appears, it’s only a fleeting glimpse—a shadow slipping out of sight, just enough to be noticed and trigger a sense of dread. The creature has a unique pattern: it watches multiple players, as if it’s studying them, but it only acts after observing a specific number. Once it has its eyes set, The Thing abducts the last player it saw. It doesn’t simply chase them; instead, it pulls them suddenly into a dark, ominous room. In this room, the abducted player is trapped and must play a game to escape. The rules of this game are unknown at first, and the player has no choice but to play to survive. The Thing watches them the entire time from the shadows, observing each struggle and mistake. If they manage to escape, The Thing releases them, but it leaves a lasting feeling of being watched, as if it may one day return for another game. The room game is simple, when a player comes into the room, a shovel spawns next to him. The player need to find and hit with the shovel a certain amount of monster in the room in a certain amount of time. If the time is running out, the monster comes to the player and kills him with a jumpscare.

An old dormant factory.
Something in the corn.
The abandoned office sits in silent disarray. Dust coats empty desks and forgotten paperwork while the air hangs heavy with neglect. Amidst the quiet, whispers of movement suggest an unseen presence still lingering, waiting to be discovered by those daring enough to explore its halls.
His ropes slither through the walls.
Rats made me crazy.
PlayZone is an expansive indoor amusement center featuring activities like playgrounds, cosmic bowling, laser tag, a trampoline park, and more!
The Company's influence has spread across the stars.
The vehicle hangar is a large interior that takes place in a vehicle storage facility. It has fans that can be used to float the player through the air.
Beware the cursed gold.
In the pool room, the air is laced with chlorine, echoing laughter and the splash of water. Soft lighting illuminates the shimmering pool and broken lockers. It's a place of relaxation and peace, where worries dissolve in the tranquil ambiance.
Fluorescent lights buzz overhead, casting pale shadows across endless yellow corridors. Musty carpet and peeling wallpaper evoke a warped nostalgia, while faint, echoing footsteps seem to circle without ever drawing near. Here, every turn promises the same unsettling scenery—and no escape in sight.
The Toy Store is an eclectic fusion of abandoned factory grit and playful charm. Scattered amidst rusted machinery and forgotten scrap, colorful monsters emerge, turning the space into a whimsical wonderland.
Grand Armory features chains suspended from the ceiling, holding up walkways that create a dramatic, industrial atmosphere. Scattered throughout the facility, old robots stand as relics of the past, their rusting metal bodies frozen in time and echoing the facility's former vibrancy.
The Oobl Laboratory is a vibrant yet dangerous facility teeming with high-value alien scrap and hostile creatures. As you navigate its colorful tiles, beware of lurking monsters and the relentless Eye Security robots, which will stop at nothing to protect their precious resources.



Unluckyjori
Borker
Easyidle123
Tori_tigerstalestudios
Mi6k
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