



Welcome to the Lethal Enhanced Party Edition! This groundbreaking modpack isn't just your average enhancement - it's a game-changer. Packed with exciting new mechanics and features, this modpack revolutionizes your gaming experience. With over 155 carefully selected mods, get ready to embark on an unforgettable journey with your friends.
This is made possible through a fairly well-optimized and organized modpack, ensuring smooth and enjoyable gameplay.
Join our Discord to report bugs and suggest new features for the modpack.


Amplify — ▮0 (charbgay123)
- Amplify as it's named by the Company, is a moon situated not too far from Gordion and houses a warehouse filled with scraps and junk dumped here by The Company. Although it is mostly just useless and worthless in terms of value, The Company have been known to oversort their wares and accidentally dump valuable scrap that can be secretly sold back.
- A moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends redacted meters and none have survived the fall.
- Deep in the deadly jungles of Junic there are ancient temples where ancient rituals were performed. This place is very attractive to archeologists due to the many artifacts that remain here.
- Maritopia was once a bustling hub of civilization until rising sea levels claimed it, leaving only echoes of its former glory.
- This asteroid was previously used for the testing of biological weapons. Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported. All we know is that none returned from Asteroid-13
- The moon named Atlantica was hit by rogue rays from a supernova. This caused a disturbance in the local flow of time. Because of this, The city of Atlantica is forever doomed to sink over and over. Every inhabitant has drowned.
- This moon was previously used for the mining of crystals and other various materials. But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge. Every employee within the building at this time was either devoured or cooked by the extreme heat.
- Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now it stands as a silent monument to technological ambition and subsequent abandonment.
- The giant forests of Gloom remained untouched for many years. That was until a logging company decided it to be the perfect place to exploit. But little did they know that these forests were..
- A deteriorating mining platform situated above a gas giant.
- Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
- Gratar was known for housing the biggest factory in the solar system. The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern. As of recent, legend has it that the AI on Gratar has gone rogue.
- This moon houses the legendary Polar Vaults. These vaults contained very valuable riches before the corporation went bankrupt. The corporation was known for their extremely high hiring rates. It also appears that many of these employees magically disappeared after being fired.
- Not much is known about this asteroid, nobody has dared to visit it since its sudden appearance. Hence it has not been properly named, all we know is that it's a very dangerous place. A place completely desolate of life. For its name is: Desolation.
- Sector C of Fission houses an old toy factory later repurposed as a nuclear power plant. However this power plant was abandoned many rotations ago due to health inspection failure. Now this structure is crumbling and all those who visit will leave changed.
- PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel and inhumane treatments in the name of science.
- This moon was home to a scientific lab where the creation of unique life took place. Many new life forms were created among which are the famous Baboon Hawks. In more recent times they have been conducting experiments on creating living toys. Rumors are that they used human subjects for emotional manipulation using certain toy masks.
- This moon used to be home to the rich collectors of mysterious artifacts. But the soil on which this residence sits is cursed, water turned to acid and their mansion changed. The halls of the mansion expanded to a seemingly infinite size, every resident within got lost and presumably died.
- Initially established as a planetary outpost, Celestria served as a military stronghold during an interstellar conflict. Unbeknownst to many, it became a hub for clandestine experiments on harnessing extraterrestrial energies. Survivors recount tales of structures morphing, evolving with an alien intelligence.
- This moon is one of the most valuable moons in the system. Not for its many riches but for its remarkable amount of oil. For this reason, during hard times of death and destruction, oil extraction sites were made. But nobody knew how big of a mistake this was until it was too late.
- 93 Harloth, once a thriving industrial hub, fell victim to unchecked pollution and reckless exploitation of its resources. The relentless pursuit of profit led to the collapse of its ecosystem, leaving behind a barren wasteland where life struggles to endure amidst the toxic remnants of its past.
- A large facility nestled within the mountains that once mass produced general goods. Its true function was to act as a facade for the Company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
- Can you survive Cosmocos?

Immortal Snail
The Immortal Snail looks like a regular snail, but it's special because it can't be killed. It has a shiny shell and leaves a slimy trail just like any other snail. No matter what you do to it—smash it, burn it, or squish it—it doesn't die. People have tried to get rid of it, but it just keeps on going, making it a real head-scratcher for everyone.
Peeper
The Peeper are adorable, harmless aliens resembling spherical creatures with endearing features. They bounce around joyfully, their cute appearance captivating those who encounter them. However, their innocence is deceptive; upon contact, they latch onto unsuspecting individuals. Once attached, they gradually make their host feel increasingly heavy, burdening them with an unexplained weight. Despite their playful demeanor, the Peeper's ability to impose a heavy load upon their victims serves as a cautionary tale, reminding others of the hidden dangers that lurk within their seemingly harmless exterior.
Gnomes
Gnomes, seemingly harmless garden dwellers, stand still when observed. Their diminutive forms and whimsical hats belie their true nature. But when your gaze falters, they unleash their mischievous power: teleporting unsuspecting individuals to unknown destinations. Beware the playful facade of these creatures, for turning your back may lead to an dangerous journey.
Fiend
The Fiend, a towering black figure with a chilling red glow on its face, is a terrifying entity you do not want to confront. This deadly creature is known for its bone-chilling jump scares that can make you freeze in fear. Beware, for if it grabs you, your head will explode in a gruesome display of its demonic power.
Siren Head
In the dense forests, Siren Head lurks, masquerading as one of the trees. Its towering form blends seamlessly with the surrounding foliage, deceiving unsuspecting travelers. With its rusted sirens emitting eerie whispers, it draws victims closer, ensnaring them within its grasp. Beware the forest's deceptive tranquility, for within it lies the cunning predator, Siren Head, ready to claim its next victim.
Demogorgan
The Demogorgan, a monstrous abomination from the darkest depths, lurks with malicious intent. Its grotesque form strikes terror into all who cross its path. Once it lays its hands on you, there's no escape as it lifts you effortlessly, carrying you away to meet your doom. As it holds you in its grasp, your life ebbs away slowly, the chilling realization dawning that your fate is sealed in the embrace of this nightmarish creature.
Locker
Appearing as an ordinary locker, this creature hides in plain sight. When approached, it springs into action, its metal doors snapping open to reveal rows of sharp, metallic teeth. With surprising speed, it lunges at its prey, aiming to consume them whole. Despite its innocuous appearance, this predatory locker is a formidable threat, ready to strike when least expected.
Nightmare Foxy
Nightmare Foxy, a metal animatronic fox, was once a beloved entertainer. Now, transformed into a malevolent force, his appearance is marked by sharp edges and glowing red eyes. Beware encountering him, as his once-friendly nature has turned into something dark and sinister.
Herobrine
Herobrine, an enigmatic entity from a realm beyond our own, stalks his prey with relentless determination. His presence is shrouded in mystery, a specter haunting the edges of your vision. With each step you take, he draws nearer, his eyes burning with otherworldly malice. Born from another dimension, he is a harbinger of doom, his sole purpose to hunt and torment those who dare to cross into his domain. No matter where you hide, Herobrine's presence looms ominously, a constant reminder of the terror that lurks just beyond the veil of reality.
Shy Guy
Shy Guy may seem harmless, sitting and crying, but don't be fooled. If you look at him, he unleashes a piercing scream and charges at you with alarming speed. His sudden transformation from sorrowful to aggressive makes encounters with him terrifying and unpredictable. Approach with caution, as his gaze could mean the difference between life and death.
Faceless Stalker
The Faceless Stalker is a mysterious figure, infamous for its lack of facial features. It lurks in the shadows, silently observing its prey from a distance. When alone, it emerges with chilling intent, its faceless visage striking fear into the hearts of those it encounters.
Football
Football is a charming, fox-like girl who loves playing Simon Says. With her cute appearance and playful nature, she forces others to join her game. However, failure to follow her commands precisely results in a deadly consequence—Football swiftly turns from playful to lethal, ensuring that mistakes come with a heavy price.
Haunted Harpist
The Haunted Harpist is an ethereal entity, a floating ghost haunting the halls with its harp's ethereal melodies. Disturb its music, and it manifests with vengeful intent, its ghostly form poised to strike. Beware its chilling presence as it drifts through the shadows, its haunting tunes a warning of the spectral encounter to come.
Freddy Krueger
Freddy Krueger, a disfigured man with metal claws for hands, approaches his victims relentlessly, instilling terror with every step. Once he sets his sights on you, there's no escape; he moves inexorably closer, leaving his victims helpless in the face of impending doom.

Mental Hospital
Inside the abandoned mental hospital, darkness reigns supreme. Dilapidated corridors echo with eerie silence, broken only by the occasional creak of rusted hinges. Shadows dance ominously, concealing the lurking horrors that await within patient rooms, their secrets shrouded in darkness. Among the decay lie forgotten relics, but claiming them means braving the malevolent spirits that guard this haunted sanctuary.
Bunker
Hidden underground, the abandoned bunker lies dormant, haunted by the echoes of its past. Within its rusted confines, shadows dance ominously, concealing the presence of lurking monsters. Amidst the debris and dust, the air thickens with a sense of foreboding, as if unseen eyes watch from the darkness. For those who dare to explore its depths, the bunker holds secrets guarded by creatures of the night, ready to ensnare the unwary traveler in their grasp.
Office
The abandoned office sits in silent disarray. Dust coats empty desks and forgotten paperwork, while the air hangs heavy with neglect. Amidst the quiet, whispers of movement suggest an unseen presence still lingers, waiting to be discovered by those daring enough to explore its halls.
Castle Dungeon
The castle dungeon, a dark and foreboding abyss beneath ancient stone, echoes with the whispers of forgotten souls. Chains rustle against damp walls as torches flicker dimly, casting eerie shadows. Within its depths, unseen horrors lurk, awaiting those who dare to venture into its depths.
Sewer
The sewer, a dark labyrinth of tunnels and foul waters, exudes a sense of dread. Foul odors mix with echoes of dripping water and skittering creatures. In the murky depths, unseen dangers lurk, waiting to ensnare the unwary.
Pool Rooms
In the pool room, the air is laced with chlorine, echoing laughter and the splash of water. Soft lighting illuminates the shimmering pool and broken lockers. It's a place of relaxation and camaraderie, where worries dissolve in the tranquil ambiance.
Sector-0
Sector-0, a top-secret government facility, now lies deserted and forgotten. Within its walls, hidden secrets remain locked away, shrouded in darkness and neglect. Dusty corridors and obsolete equipment hint at the facility's former significance, while an eerie silence hangs heavy in the air. Yet, beneath the surface lies a trove of untold secrets, waiting to be discovered by those brave enough to venture into its depths.


Download the Lethal Enhanced Party Edition Modpack. Click Here for modpack link.
Download the Advance Company 1.1.18 zip. Click Here for Advance Company download link.
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