Lethal Company
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Required mods (70)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.5.1
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
A Library for my niche (But maybe useful) scripts
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Audio and MIDI library for .NET
Version:2.2.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.16
Fixes several problems with mask items and masked enemies.
Version:1.6.2
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Version:1.2.3
Fixes several major issues with weed killer.
Version:1.2.1
Open-source development library for LethalCompany Mods, maintained by darmuh
Version:0.4.3
Allows custom moons to load their own music
Version:1.0.2
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.4.0
Add Cause of Death to the performance report, now with a Mod API!
Version:2.4.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.2.0
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Version:1.29.1
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:2.0.11
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Version:1.0.2
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