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remove any log related lag by processing them separately from the game stuff. the more logs your modpack generates the bigger the impact this mod has!
Reduce logs from mods by specifying a LogLevel for each LogSource
Detect calls to Unity.Debug inside the game assemblies and allow users to tweak them
Note: Has to be enabled in the config LogWrapping.Enabled
the main class AsyncLoggers.AsyncLoggers contains 4 methods to register your own LogListener into AsyncLoggers system:
public static bool RegisterSyncListener(ILogListener listener)
public static bool UnRegisterSyncListener(ILogListener listener)
public static bool RegisterUnfilteredListener(ILogListener listener)
public static bool UnRegisterUnfilteredListener(ILogListener listener)
public static bool RegisterTimestampedListener(ILogListener listener)
public static bool UnRegisterTimestampedListener(ILogListener listener)