CruiserTerminal
Would you like to have... a terminal the Сruiser?
CHANGELOG
Change Log
[1.0.4]
- Optimization
- I couldn't reproduce the frame rate issues, but I was given a suggestion on what could be done (Thanks, Buttery Stancakes)
- Should help with frames, but feedback is needed because, I repeat, I could not reproduce (apparently, a bottleneck of my video card, I think)
- I couldn't reproduce the frame rate issues, but I was given a suggestion on what could be done (Thanks, Buttery Stancakes)
- Still wondering what to do about the terminal blocking bug :P
[1.0.3]
- Fixed a bug that softlocked the player when destroying a cruiser while using the cruiser terminal
- The cruiser terminal no longer disappears when the cruiser is destroyed
[1.0.2]
- Improved text visibility
- Optimization
- Now the map (monitors) are rendered only for those who use the cruiser terminal outside the ship
- Keyboard now slightly lower
- Changed the method of creating canvas (text and other) for the monitor
- Now the canvas is not copied from the ship's terminal, but is literally stolen
- OpenBodyCams now works in Cruiser Terminal (Thanks, Zaggy1024)
- Now the canvas is not copied from the ship's terminal, but is literally stolen
[1.0.1]
- Fixed sound
- Fixed clients getting stuck in the terminal
- Removed collision for terminal
[1.0.0]
- Initial release