Lethal Company
Install with App

Details

Latest version
0.1.8
Last Updated
First Uploaded
Downloads
20.7K
Likes
4
Size
23MB
Dependants

0.1.8

  • Added Lightning Palette config option, this option changes rust lightning and thunderlord roar lightning's colours to become more vibrant
    • I might experiment with more colours or this option affecting more effects later

0.1.7

  • Changed some audio clips to Compressed In Memory to prevent mid-game hitches
  • Fixed duplicated audio loading
  • Spatial Tear spawning now ignores breakable trees
  • Minor README edits

0.1.6

  • Improved the performance of the screen distortion effect

0.1.5

  • Optimised audio pitching effects significantly
  • In-use walkie talkies are now affected by audio pitching effects
  • Fixed Rust Objects spawning in the ship
  • Reduced screenshake whilst seated in vehicles by 50%
  • Added LCMaxSoundsFix as a soft dependency

0.1.4

  • Fixed an error that would occur when landing on moons that have no sun
  • Thunderlords Roar no longer pushes players inside of vehicles and now supports modded vehicles that depend on ScandalLib, thanks Scandal again for saving me a bunch of time by just telling me where to look lol
  • Thunderlords Roar effects are now executed across multiple frames to try and rectify the initial large stutter
  • Thunderlords Roar effects no longer calculates stuff it didn't need to calculate on non-host clients
  • Thunderlords Roar now force Earth Leviathans to emerge

0.1.3

  • Rebuilt on Release rather than Debug, thanks Scandal for the heads up

0.1.2

  • Changed the way Rustic and Temporal items save, now use DawnLib's extraData instead
    • Item saving in DawnLib's config must be set to false for this mod to work correctly. False means DawnLib's Item Saving IS enabled.
  • Rustic and Temporal items now support items with no scan node
  • Fixed Rustic and Temporal items not restoring in pocket rooms
  • Fixed Rustic and Temporal items all rolling with the same seed, causing all items to become Temporal at the same time
  • Fixed Rustic not applying colours to the player helmetlight when applied to flashlight items

0.1.1

  • Actually uploaded a complete README
  • Lowered Maximum Background Audio Volume default by 5%

0.1.0

  • Reworked and improved the calculations of audio pitching effects
  • Reworked and improved the calculations of Temporal Rifts placement logic and the handling of enemy spawning
    • No longer spawns enemies based on player distance
  • Improved and added various visual and audio effects/assets
  • Rustic and Temporal item shaders now support a much wider variety of materials, so afflicted items can retain their original looks better
  • Rustic and Temporal items now have custom scan node colours
  • Madness Gear and Temporal Gear items have a new texture
  • Bell enemy has a slightly higher resolution texture for it's head
  • Fixed Apparatus scan node subtext revealing price when afflicted with Rustic or Temporal
  • Fixed incorrect tooltip text when swapping between Rustic and Temporal items
  • Fixed incompatibility with visuals from other modded weathers, like Heatwave from LethalElementsForky
  • Lowered Maximum Background Audio Volume and Maximum Approaching Warning Audio Volume config defaults by 5%, Maximum Tuning Cylinder Audio Volume by 15%
  • Renamed Tuning Cylinders because seeing the word "Advertisement" in the store permanently was weird
  • Added a bunch of config and modified some other default config values
  • Added Temporal Instability starting amount scaling based on how many days passed, configurable
  • Added a stinger when Temporal Storm starts
  • Added a new outside map object, Spatial Tears
  • Added a new scrap item, Edison Lightbulb
  • Added 2 new unlockables, Scales of Justice and Temporal Instability Meter
  • Added info nodes all items, enemies and unlockables
  • Added FacilityMeltdown compatibility
  • Added ModelReplacementAPI compatibility
    • For visual glitching at high Temporal Instability, only works for HDRP/Lit materials

0.0.9

  • Fixed a large gear in the distance slightly clipping outside of the camera range

0.0.8

  • Fixed an error with custom BCMER events

0.0.7

  • No longer directly writes into the subtext of scan nodes for rustic and temporal items
  • Resonator saves and restores previous Tuning Cylinder in use correctly now
  • Added a config for Tuning Cylinder/Resonator max audio volume
  • Cleaned up and updated some code

0.0.6

  • Removed the UniTask dependency
  • Fixed a bug in which temporal instability did not reset if the next day also had temporal storm
  • Fixed chat corruption not working when temporal instability is above 90

0.0.5

  • Added audio volume configs
  • Reduced time to break threshold for Madness Gear and Temporal Gear from 1 second to 0.4 seconds

0.0.4

  • Fixed a bug in relation to determining what Locust type would spawn from Temporal Rifts
  • Fixed typos in some config descriptions
  • Fixed typos in namespaced keys for Locust enemy types
  • Improved visuals/audio of Temporal Rifts
  • Improved visual feedback of Temporal Rifts when standing in them
  • Changed how Temporal Rifts spawn enemies

0.0.3

  • Added GC Cordillera and Oxyde to weather appearance blacklist
  • Updated to accommodate HatLib internal changes and additions

0.0.2

  • Fixed weather appearing on Gordion/Company
  • Added Shutter and Galetry to weather appearance blacklist

0.0.1

  • Release
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.