Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Solves the problem of interacting with objects. add a button to change the "ThrowingObjects" parameter, which tracks a random point in time and blocks interaction. The "ThrowingObjects" parameter is reversed when the button is pressed
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.