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nothingbutfemboys-RedPillEnemySpawn-0.2.3 icon

RedPillEnemySpawn

Allows the "Red Pill" test enemy (Obunga) to naturally spawn on moons

Date uploaded 3 months ago
Version 0.2.3
Download link nothingbutfemboys-RedPillEnemySpawn-0.2.3.zip
Downloads 28654
Dependency string nothingbutfemboys-RedPillEnemySpawn-0.2.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

RedPillEnemySpawn

A Lethal Company mod to allow the Red Pill (Obunga) test enemy to spawn naturally

What is this? Why did you make this??

First of all, I (Joshii) claim zero responsibility in the creation of the Obunga.png instakill enemy. Zeekerss put this in their game. Blame Zeekerss.

I did not know about this existing in the game (or the Obunga meme in general) until I found "RedPillTestEnemy" in the list of spawnable enemies, and naively thought it'd be fun to try spawn it in. Then I saw this hellish bullsh*t.

"Obunga" is an entity that players have reported spawning very rarely during normal gameplay... even being sighted hiding underneath the company building! Is it true, or were these players being trolled? It was probably the latter, but we're taking that myth and turning it into reality. It's terrifying.

So, why not let it spawn as a regular enemy to hunt you in your quest to meet quota?

I installed the mod but I haven't seen Obunga anywhere! What gives?

Obunga is a rare species; just be patient, don't make sudden movements, and then maybe an Obunga will come out to play. Or just edit the config file.

Known Issues && Bugs

  • Obunga does not move at configured base speed when no player is within detection range
  • Obunga NEVER forgets its last assigned target and, despite no players being nearby, will continually attempt to move towards
  • Obunga gives me nightmares (unfixable)

Future Updates

  • Louder enemy sound (configurable)
  • Obunga ability to open doors (not by default, configurable)
  • Spawn Obunga outside (not by default, configurable)
  • Different rarity for each hazard level (configurable)
  • Obunga will not always know where you are (default, but configurable for my fellow deogen fans)

CHANGELOG

Red Pill Changelog

0.2.3

Added

  • Tidbits of information in config file

Changed

  • Removed misinformation from README (sort of)
  • Slightly increased default player tracking range
  • Intensified default proximity speed effect

Fixed

  • Patched DoAIInterval() instead of Update() when calculating movement speed (it did not need to be called every frame)

0.2.2

Added

  • Config entry for player detection radius
  • More fun text in the README file

0.2.1

Added

  • Config entries
    • max spawn count
    • base movement speed
    • proximity effect (slow down) intensity

Changed

  • Smoother proximity-based speed effect

0.2.0

Added

  • Configuration! Now you can tweak the Red Pill's spawn rarity and disable the custom AI changes

0.1.0

Added

  • Added Red Pill to indoor enemy list at the start of a round (any moon)

Changed

  • Spawn rarity is now 2 (was 0)
  • Max number of Red Pill enemies in facility is now 1 (was 0)
  • Changed spawn probability curve to match the Bracken
  • Changed the movement speed of Red Pill to speed up when far from its target and slow down when closing in