


This is an edit of LethalPosters that, instead of relying on external tools, creates texture replacements at runtime! Note that LethalPosters's mods will still work with this mod!
Place the contents of the zip into:
BepInEx/plugins/nyoo-LCPosterEditor/
You should also move the .cfg file from (relative to the contents of the zip file):
BepInEx/config/nyoo-LCPosterEditor.cfg into (relative to the game folder or mod profile folder):
BepInEx/config/nyoo-LCPosterEditor.cfg
To use this mod you simply need to place any image files (.jpg, .png, etc) into:
BepInEx/plugins/nyoo-LCPosterEditor/Input/posters/ or
BepInEx/plugins/nyoo-LCPosterEditor/Input/tips/
depending on the assets you wish to replace. The easiest way to do this is to open your mod manager, go to settings, click on the "Locations" tab, then select "Browse profile folder" and continue from there. Once you have done this simply run the game and the files will be generated in:
BepInEx/plugins/nyoo-LCPosterEditor/LCPosterEditor/posters/
BepInEx/plugins/nyoo-LCPosterEditor/LCPosterEditor/tips/
from the respective Input folder (you will not need to do anything further to these files). In order to generate new files you must delete all contents of the respective folder you wish to generate new files for.
By default images placed inside the Input folder will respect the original image's aspect ratio when being converted. You can change this behavior in the .cfg file.
To create your own dependent mods simply place
BepInEx/plugins/nyoo-LCPosterEditor/LCPosterEditor/ into
BepInEx/plugins/
in the same place as your other files (manifest.json, icon,png, and README.md). Also, don't forget to add this mod's dependency string into your manifest file!
Fixed folder naming convention.
Fixed folder hierarchy.
Initial Release!