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ShipHornReplacer
Replaces the ship horn sound with a custom one. Comes pre-loaded; swap your own WAV in if you want.
| Last updated | an hour ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Tweaks & Quality Of Life AI Generated |
| Dependency string | riceinyoursink-ShipHornReplacer-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ShipHornReplacer
Replaces the in-game ship horn (the rope you pull on the ship) with a custom sound. Comes with a sound bundled — install and pull the cord.
Installation
Install through your mod manager (r2modman / Thunderstore Mod Manager). The custom horn sound is included — no extra setup required.
Want to use your own sound instead?
- Find your installed mod folder:
BepInEx/plugins/ShipHornReplacer/ - Replace
horn.wavwith your own file (must be named exactlyhorn.wav). - Restart the game.
Audio file requirements
- File must be named
horn.wavexactly - Format: PCM WAV (8, 16, 24, or 32-bit)
- Mono or stereo both work
- Keep it short (~3 seconds) for best results — the game's horn cooldown is brief
- MP3 / OGG / FLAC are not supported
Multiplayer
Each player hears whatever horn.wav is in their own install. Sounds do not sync across players. If you want everyone to hear the same horn in your lobby, share the file with them.
Troubleshooting
If the horn plays the vanilla sound:
- Make sure
horn.wavexists inBepInEx/plugins/ShipHornReplacer/ - Make sure it's a real PCM WAV (renaming an MP3 to
.wavwon't work) - Check
BepInEx/LogOutput.logand search forShipHornReplacerfor load errors
Changelog
See CHANGELOG.md.