This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
692 - Seichi
[ BETA ]
v66 support
Info
The Sacred Land of the Japanese Legends and Gods is finally available again, after long consideration by the Company they came to a conclusion to revisit the long lost planet. The reasons for the unavailablitity is currently unknown.
I highly recommend using Cullfactory's viewdistance instead of sf Desat's ViewExtension - that is glitchy if its not scaled up to max!
Cost of route:
500 credits
Difficulty:
S
Custom scraps
Scrap Name | Function | Weight [Lbs] | Two-handed | Material Variety | Conductivity |
---|---|---|---|---|---|
Teapot |
None | 12 | No | 4 | No |
Tea cup |
None | 2 | No | 5 | No |
Vase |
None | 23 | Yes | 4 | No |
Oni Mask |
Can turn player into an Oni | 11 | No | 1 | No |
Shamisen |
Playable Instrument | 29 | Yes | 1 | No |
Taiko |
Playable Instrument | 31 | Yes | 1 | No |
Knife |
Weapon | 4 | No | 1 | Yes |
Kanabo |
Weapon - does 2x dmg but takes longer to reel it up | 37 | No | 1 | No |
Uchiwa |
Can heal players, kill tulipsnakes, can't hurt enemies | 3 | No | 1 | No |
Mortar and Pestle |
None | 9 | No | 1 | No |
Lantern |
temporarily scrap | 7 | No | 1 | No |
pikaSleep |
s1ckboy plushie | 72 | No | 1 | Yes |
More info
- Trees are randomly generated
- 10 custom scraps with some having multiple variants of them
- 1 ambient creature called
Shisha
Shisha
can spawn on every other moons, highly configable custom entity- Theres a rare chance for it to drop a scrap item called
Unko
Unko
can be red(cheapest) - green - blue(most expensive), scrap item also highly configurable- When
Shisha
is hit, it will run away from the player, when killed it'll despawn and leave 3Unko
s behind - Custom enemy
Oni
- which is a masked variant - Custom enemy
Smol Poofer
- which is a Spore Lizard variant Hachiman
is now scannable, and it takes a random pose per round (that moves a little)- 1 buyable item called
Lantern
(temporarily a scrap item, due to issues) - Custom seasons
Snowichi
is on DustCloud weatherScorchi
is on Eclipsed weather
Katana
causes 69 damage if you touch itKatana
has a zone in the middle (that is not as big as the platform) which has 7% chance to trigger an event where it spins around and flies in the air before returning to its original place, its an instant kill which does 690 damage- If you have
ScarletDevilMansion
interior and it spawns on Seichi, the moon will be desaturized to work well with SDM ^^ - There are custom musics (DMCA free) that play in the background in the morning and in the evening. They are also modified a bit.
Spookichi
is unlockable by hitting the pumpking near the main entrance (onlySpookichi
for now, but once halloween is over, the pumpkin will still be available)- Daily and evening musics change to fit the theme
- It has a custom ambience audio, normal Seichi ambience is disabled (Snowichi and Scorchi are still there tho)
- Red Cauldron has three outcomes: Nothing(just consumes scrap), Flashes player + Spawns rare item, Kills player
- Green Cauldron also has three outcomes: Nothing, Hurts player for 5 hp + Spawns rare item, Flashes player + Spawns enemy
- Items that can be dropped in the cauldrons:
Teapot
,Cup
,OniMask
,Vase
,Uchiwa
,Naifu
,Lantern
,Mortar and Pestle
,Unko
- You can stack different versions of the moon - for example
Scorchi
+SDM-SeichiPatch
+Spookichi
if you go to Seichi on eclipsed weather with SDM interior picked and you click on the pumpkin
Screenshots
-
Seichi / Snowichi / Scorchi
-
Middle island with all the custom scraps
-
Shishas
-
Main entrance
More spoilers
-
Fire Exit #1 and #2
-
Fire Exit #3
-
Fire Exit #4
-
Oni
Credits to
- Ryudious for the tree model - it's in the middle of the smol pond
- QWERTYrodrigo and SolidStone for the Radmech model and its custom texture
- Wesley and Danielus for help in certain issues
- Batby for
LethalLevelLoader
and for help with file compression! - AudioKnight for
StarlancerAIFix
and basic tutorial - Hamunii for help in error fixing
- BBAPepsiMan for the icon
- Siphonife for help with
Shisha
- Darth Figo for help with
Shisha
and Scraps/Items - TestAccount666 for help with
Hachiman
- Zehs for
TakeyPlush
model - Oponok and Solid_Assault for
MithzanFunko
model - Xu for helping me polish snow particles and
XuMiscTools
(+ future stuff) - Mox for future stuff
- LadyRaphtalia for working with me on a Seichi + Scarlet Devil Mansion idea
- Jacob for
JLL
and a lot of help with setting things up - DarthLilo for
LevelMusicLib
Future tweaks
- Deer walking and skipping animations need to be improved
- Sun anim for
Stormy
is way too basic, also would love to get back toEclipsed
andClear
- More foilage