Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CHANGELOG
v1.0.5
- Forgor to mention the icons were changed thanks to debit card creating better ones
Lantern,Kanabo,Uchiwaare back YAY
v1.0.4
-
Don't stay for too long!
-
Updated to V73
-
Removed Uchiwa (healing fan), Kanabo and lantern temporarily
-
Changed some texture quality
-
Removed Slauchi temporarily
-
Removed unused assets and configs
-
Added new configs related to this update
-
Fixed
Pop poofer's smoke -
Fixed Marriage box not spawning the rings for clients
-
Kiri is added to the orbit scene
-
Known bug: currently marriage contract still won't work properly for clients, sry about that, will be fixed soon
Older versions
v1.0.3
- HOTFIX Fixed
Marriage ContractandSpecial Keyspawns - Tiny tweaks in the churchs
v1.0.2
- HOTFIX (quite literally) Fixed Scorchi missing (something was messed up, totally Wesley's fault, not at all mine)
v1.0.1
- Fixed
Pop Puffers - Improved some textures
- Fixed
Ring Box - Added
Marriage ContractandSpecial Key - Slowed down the animations for the letters
- Added reverbtriggers for
Church - Jacob fixed
Marriage Altargetting incorreect player ids in certain conditions
v1.0.0
-
Updated unity project to v70
-
Just a small note: this whole 1.0.0 changelog is but a small fraction of what I had before, this is only the TL;DR part, removed the yapping section I had before cuz aint no way anyone would read thru that BUT I needed it while working on this update
-
Pop pufferwas added to someWesleyMoonsCosmocoswith a rarity of 14Utrilwith a rarity of 14Cubatreswith a rarity of 9- (Just a reminder
Junichad them already with a rarity of 12)
-
OniMaskchangesAudio Intervals60-120s -> 80-140sAudio Chance Percent30 -> 25- Lowered volume by 25%
-
OnichangesAudio Intervals40-120s -> 80-140sAudio Chance Percent30 -> 25- Lowered volume by 25%
-
pikaSleepcan be found on more moons (10 moons -> 34 moons hehe - with rarity of 1, not listing them lol would be too much)- Probably touched up a few parts of all terrains before meshifying but can't remember
-
Adjusted
Ringrarity 22 -> 32 -
Regular
Seichi- Completely new textures for regular Seichi (had to go with smoother textures because noisy textures bring out rings on the screen (sry if I broke your bubble not seeing em)
- Added pavement (handplaced and rotated each rock from 5 variant -> 2810 rocks in total, unified them in blender, this was a pain in the ass)
- Meshified with
TerraMesh - Has two seperate colliders for grass and gravel at the playable zone and a tiny bit further + on Fuji-sama (cuz why not) for performance
-
Snowichi- Changed ice texture
- Meshified with
TerraMesh - Has one collider, same logic as regular's
-
Scorchi- Added pavement just like regular Seichi but removed the ones that would be above cracks
- Changed some settings for lava
- Meshified with
TerraMesh - Has one collider, same logic as regular's
-
Slauchi- Removed foilages (Bamboos, Lotuses, Lakelotuses) if its
SnowichiorScorchi - Changed
Icematerial - Removed
Blood(bloody water) GameObject and I change the material instead of having multiple GameObjects in the Scene - Made sure that
Snowichi+Slauchidoesn't have bloody water and bloody ice at the same time
- Removed foilages (Bamboos, Lotuses, Lakelotuses) if its
-
New Skybox (yet agane hehe)
-
Added two flowers to a secondary randomly spawned pool
-
Changed my AINodes like 50 times since last update
-
Removed
XuMiscToolsas a dependency -
Shork- changed texture to
Blahuce - now ridable [DO THIS IDIOT]
- changed texture to
-
Optimized all audio sample rates
-
Optimized every single model, improved basically all of them both visually and performance-wise, got rid of a bunch of vertecies (~3Million+)
-
Gave almost everything box or capsule collider
-
Touched up previous capsule colliders for trees
-
Changed how trees spawn, they no longer spawn in weird ways where you can see underneath them
-
Fixed UV's for a lot of models
-
Changed textures for a few models
-
Fixed some LODs, gave other stuff LODs which didnt have before
-
Removed shadow casting on models that are not important
-
FigorecompiledLethalCompanySeichiItemsto the newest version of the game (this should fix uchiwa not healing players) -
Changed lights behaviours (fade distance, mode, etc)
-
Excluded a bunch of layers for colliders that were unnecessary
-
Something happened to
Rodrigooh no... oh well, we haveRodrigo2now -
Added
GiantKiwi(Giant Sapsucker) to theDaytime Enemiespool with aRarity of 12 -
Added custom
HandIcon_SakuraandHandIconPoint_Sakura -
Changed bridge models on the left side
-
Made Quicksnow on Snowichi even darker cuz Xu is gamma-blind :NODDERS:
-
Removed
mailboxas a hazard, BUT -
YOU'VE GOT A NEW MAIL!!!
-
Shamisenchanged from vanillaNoisemakertoJInteractableItem- Its plucker is only in your hand when you hold it, otherwise its not there
-
Added custom contourmaps to all three terrain versions
-
Changed a bunch of things for
Spookichi(fog, colors, lightning, gameobject positions etc. etc..) -
Proper cross fade for LOD Groups!
-
Shishais coming back as a seperate mod pretty soon- New animations
- New model
- Changed its particles to use
mailbox's cherry blossom petals
v0.9.14
Hachimandefeated another foe`- Removed navmesh from some places (performance boost, probably not noticable at this point lmao)
- Tweaked
CherryBlossomsparticles - Lowered the radius of the
InteractTriggerformailbox - Unpacked
Glitchand placed him in easter egg place - Hot-reload compatible (this is the only reason I'm updating .-.)
- Updated dependancies
v0.9.13
- Added Idle animation to
Shork - Removed
Shishatemporarily (don't you worry it'll be back and better than ever!) - Added config option to remove the
Mailbox - Removed
Christmasstuff so they don't get bundled unnecessarily (~7 mb- lol) - Revamped Changelog
v0.9.12
- Goodbye
Christmaschi! - Added a ton of support to LethalElements (well the beta version of it rn)
Blizzardweather happens onSnowichiSnowfallweather however happens on regularSeichiHeatwaveweather happens onScorchi- Added
SnowRemovers to lanterns
- New package arrived
Shork buddyarrivedEastereggplace updatedShishabundle will unload as intended if players want to remove them in the config- Changed some
Lavavolumes- Continuous Damage 0.33s -> 1s (reason: enemy hitboxes collide with lava way too frequently)
- Removed some overlooked checkmarks
- Removed KnifeStab sfxs from
Katana(reason: they still played randomly throught playsessions, even tho we fixed this already with Jacob (?)) - Adjusted custom fog 3.7 -> 6 (its less dense)
v0.9.11
- Optimized even more
- MASSIVE filesize decreased
- Touched up the temples
- Touched up the two bridges leading to the middleisland
- Skybox changes
- Changed a bunch of things here, probably unnoticable mostly (clouds, tint, fog, skybox's cubemap etc.)
- New sun texture
- Fixed an unnoticed issue with the
Katana - Foilage is set to
Bushtag - Added a chirstmas tree :3
- Added Hachiman's friend
s1ckachu - Removed
WLOGs - Reworked the regular daily and evening musics (huge thanks to Spinmaster!)
Rodriguezfixed theOld Seamine- Christmas lights vibin'
- Merry Christmas
- Bandage on an error for
Kanabo - Updated dependencies
v0.9.10
- YOU'VE GOT MAIL!!! <- GO AND GET IT!
- Only 1
mailboxcan spawn instead of a max of 4 - Fixed an audio issue with
mailbox - Added
mailboxParticles - Added some NavMeshModifiers to add AND remove navmesh on the ice (it built navmesh under ground since I had ice there oops. >.<)
v0.9.9
OniMask"Wake Up" SFXs changes:Audio Min-Max Intervals5-130 -> 60-120Audio Chance Percent20 -> 30
OniPlayerEnemy"Wake Up" SFXs changes:Audio Min-Max Intervals6-16 -> 40-120 (wtf Zeekerss)Audio Chance Percent40 -> 30
Smol pooferchanges:- Changed name to
Pop poofer Smoke Prefab's colour and size tweaked a little
- Changed name to
- Terrainworks
- Adjusted
BooVolume(Spookichi) andRaphtaliaVolume(SDM-SeichiPatch) Fogs' blending mode at the mountains are nowAdditiveinstead ofOverwrite- More optimizations
- Added more
DeniedPoints - Fixed
SnowichiFogandSeichiFog - Adjusted some settings for
SnowichiFogandSeichiFog - Oops,
Snowichionly Christmas update - Configs, configs everywhere!
- You've got mail!
- New skybox
v0.9.8
- We are back to normal
Seichi Spookichiis still available- Hopefully
Cauldronsare good now(?) Slauchi(When Slaughterhouse meets Seichi .-.)Unkonetwork varaible bug fixed
v0.9.7
- Fixed
Cauldronstriggering for all players everytime - Fixed
Cauldrons' interacttrigger so players can get the items all the time (also changed the text) - Adjusted
SeichiFog(foggy weather) - no more fog indoors - Adjusted
SnowichiFog(dustclouds weather) - no more fog indoors - Updated dependencies in unity project and in manifest as well
Spookichionly- Added
BoooVolume - Removed
MineshaftandFacility
v0.9.6
- Added
MortarNPestleto the cauldrons' consumable items' list - Fixed
Lanternfor clients - Fixed
Cauldronsnot eatin the sacrificed items for clients - Added two more pumpkins to
Spookichi - Updated dependencies
v0.9.5
- Lantern
- Fixed
FloorYOffset - Light stays on when dropped
- Light stays "on" when pocketed
- Custom turn on and off SFXs
- Fixed
- Kanabo and Uchiwa sound
- Fixed
Seats(oopsie..) - Increased spawnchance of
Smol Poofers - Removed
Katana's mesh collider (Bodies won't fling out of existence now lol) - Fixed
VolcanicandSnowyAmbiencenot playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes) - Moved
Rodrigoand hisSeamineto the easter egg location - Updated dependenices in unity project and in manifest as well
- ***
Spookichi*** - Added
XuMiscToolsback - Added AI nodes to the islands and near the fireexit behind the mountains (without trees spawning there- hence why
XMTis back) - Added a couple of more
DeniedPointsusingXMTto control RNG spawning even more - Fixed temples' prefabs
- Adjusted ambience SFXs
- Adjusted custom musics
- Added
CherryBlossomstoSeichi - Reworked
LetItSnow(there are 4 different snow particles now and none of them are just spheres) - Changed some trees' colliders and their spawning rotations
- Added custom icons for Seichi scraps
- Changed
Video Reel(ty Wesley)
v0.9.2
Unkohas better emissionUnkois now BagConfig compatible- Seichi terrain texture touchup
- Added
NavmeshModifiersto everySpawnableOutsideObjects - Changed
SpawnableOutsideObjects' layer fromTerraintoRoom - Tweaked
RaphtaliaVolumea bit more - Changed
EclipsedWeather Variables1-4 -> 2-4 - Adjusted some
LODs - Fixed
Main Entrance'stelepointso enemies won't get stuck under the stairs - Fixed
FireExit#2'stelepointso enemies won't get stuck in the second floor - Added
Offmesh LinkstoFireExit#2(second floor) so enemies can reach players there :p - Updated dependencies
- Updated JLL in unity project (I messed up every script I've been using -> had to redo everything... fun)
- Adjusted
Seatsand theirInteractableTriggeratFireExit#4 - Good old friends are back?
- Added more
WLOGs - More filesize compression
- Added more
lanterns - Changed
Snowichiterraina bit - Changed moon prefab's material a bit
v0.9.1
- Updated README
- Tweaked
RaphtaliaVolume(thanks for the recommendation Nikki) - Fixed a material on the Dropship
- Added
LevelMusicLibas a dependency - Added custom
Daytime and Evening musics(5-5) - Disabled vanilla
TimeOfDaysfxs - Fixed Dropship sfx being too quite
Oni Maskposition on head is changed- Fixed
Unkodesync Unko'sScanNodeis better- Updated dependencies
v0.9.0
- Slightly moved
OcclusionArea (1) - Baked new Occlusion Culling for better performance
- Removed a couple more lanterns at the main entrance (they looked ugly)
- Organized my stuff (im ded)
- Changed materials on
Hachiman(also fixed a part of it) - Changed bamboo materials to increase performance and also make them prettier :p (increased and decreased filesize at the same time)
- A BUNCH OF OPTIMIZATION BOTH PERFORMANCE AND FILESIZE - send help
- EVEN MORE
- Moved, changed some
BoundWalls - Added
LODs to basically everything [help me] (helps in performance) - DeadMech looks good again
- New moonprefab ^^
- MORE FRICKIN OPTIMIZATIONS (you guys will never even realize these ;-;)
OniandOniMaskchanges- Optimized mask
- Fixed
EyesFilledmaterial - Fixed
OniMask's animation when its about to stick to the face of a player - Fixed
HeadOni's animation when its stuck to the face - Changed
Audio Intervals5-130 -> 5-110 - Changed
Audio Chance Percent20 -> 25 - Changed Scannode from
OnitoOni Mask
- Changed some internal names
- Adjusted
Doppler levelon everything - Even more optimizations
- Fixed every items'
Floor Y Offset - Fixed every items'
Vertical OFfset - Fixed interact collider at the main entrance
- Slightly moved the interact triggers for all entrances
Shishahas new features- When hit, it will actually run away faster
- Special stuff #1 - when killed (GOOD for players)
- Fixed windows at both entrances
- Switched to
JLL- Removed
XuMiscToolsas a dependency - Removed
LethalToolboxas a dependency - Added
JLLas a dependency
- Removed
- Updated all my dependencies in my unity project
- Moved a couple of AI Nodes
- With JLL, my custom fog on
Foggyweather finally works as intended (may be tweaked later tho) - Fixed
Kanabosound Itemship- Readded custom sfx
- Fixed sound playing whilst landing
- Reduced filesize a tad bit more
- Updated unity project to v64
- Seichi changes
pavementtexture tiling changedpavementtexture is recolored- Fixed terrain textures being metallic
SurfacedWTF- Adjusted ambience a bit
- Changed ambience SFX
- Snowichi changes
- Touched up the textures on the terrain
- Fixed terrain texture being metallic
- Touched up terrain
- Lowered Ice so enemies wouldnt look weird walking on it
- Added
SpawnableOutsideObjectsonSnowichi(so they will spawn in an RNG way near AI Nodes on the map)JapaneseMapleTreescan't spawn on this weather
- Added different ambience SFX
- Scorchi changes
- Changed the terrain a bit
- Touched up the textures on the terrain
- Tweaked
Lavaa bit more cuz of some peepos - Fixed terrain textures being metallic
- Added
SpawnableOutsideObjectsonScorchiDryTreesnewRocksnew- Regular trees won't spawn on this weather
- Changed `Sinking Speed Multiplier 0.3 -> 0.1
- Moved the
InteractTriggerfor theLava - Added different ambience SFX
- Players can now sit down at the
Cryptfireexit - Updated all dependencies (+)
ScarletMansionSeichiPatch- hol' up what is this?!- Loottable changes
Zeddograrity 8 -> 1- Removed
BabyCavedweller(had a rarity of 0 lol, just wanted to check something) - Removed
GarbageLid - Removed
7Ball - Removed
Brush - Removed
Remote
- Added
WLOGs(they make me crazy) - Updated README with new pictures and more spoilers
v0.8.7
- Fixed
Kanabo - Fixed
Lantern'sScanNode(i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position) - Unboxed
Lunx-> it's in the easteregg place now - GrandArmory cages can still be found at the second easter place :p
- Fixed
Katana'sSlice - Slight unnoticable changes to FireExit with the parkour
- Unnoticable terrain touch-up
Onican now use the elevators (they could call them but they couldnt come up with them)- Fixed
quickSnows not quickSnowing at the first time someone touches them
- Added one or two more
Off Mesh Link(s) so enemies can path easier
v0.8.6
- Fixed errors with enemies
- Tweaked snowing particles on
DustCloudsweather (Snowichi) - Shisha changes
- New bestiary (thank you Wesley)
- It's collider now has
isTriggeron - When hit, it will run away
- Killable with some special stuff ^^
- Added
ScanNodetoLunx - Added
XuMiscToolsas dependency LavaonScorchihasQuickSandeffect and also hasBetterCooldownTrigger- hurts the player AND enemies too!KatanahasBetterCooldownTrigger- hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAY- Tweaked
Lavatextures - Updated dependencies
- Added plus SFXs for being sliced
v0.8.5
- Little terrain touchup
- Navmesh changes regarding the weather
LunxWTFSnowichichanges- terrain touchup here as well
quicksnoware a new threatfootprintsare now visible
Scorchiis available on Eclipsed ^^- Fixed waters'
KillTriggers - v61 support
- Added new enemy with a rarity of 14
- Added [7] new vanilla scraps - to not spoiler anything from v60, i won't write down which ones i added and with what rarity
- Removed one vanilla scrap, forgor what :p
- Added new vanilla interior with a rarity of *** 42 *** (reason, idk what it looks like so we are going to have a default low value for it -> probably will change it later)
Xuis now officially renamed toUnko(joke is over, also Unko fits more since it means poop in japanese)- New fix attempt on
Uchiwaslap sounds - Removed
smol Poofers- had issues with them with v60 update (maybe i'll readd them later) - Added
LethalLibas a dependency since LLL doesn't add it anymore and I do use it forShisha - Fixed stuff in
TimeOfDaySunTypeBown(again)Indirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseown(again)Indirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDayTypeBStormyown(again)Indirectlight intesitySunWithShadowslight intesity
- Changes to
pikaSleep- New animation
- Rescaled
- Changed grab and drop sfxs
- Changed weight 12 -> 72
- Changed rarity 7 -> 5
- Updated readme with changes, more description on recently added features, added links to credited peepos
v0.8.1
- Fixed
Vasevalue (i might have had a random digit in the max value and its was 8-900 credits in v0.8.0 lmao)
v0.8.0
- Fixed an issue with
pikaSleep(oopsie :p) - Changed
Risk LevelA+ -> S - Changed
Route Price333 -> 500 - Changed spawnweights
pikaSleep22 -> 7Lantern15 -> 18Knife5 -> 9Kanabo7 -> 11OniMask22 -> 24Taiko20 -> 22Shamisen21 -> 23
- Changed values
pikaSleep68-133 -> 140-200Tea cup12-24 -> 36-60Taiko48-72 -> 69-90Knife28-84 -> 20-40Lantern8-10 -> 32-56OniMask28-52 -> 48-72Mortar and Pestle24-36 -> 32-46Shamisen42-64 -> 66-84Tea pot24-40 -> 42-76Uchiwa12-56 -> 30-52Vase36-56 -> 62-118
- Changed
Min-Max Scrap18-24 -> 23-29 - Added
Butlerwith a rarity of 34 - Changed
OniMask's tooltip :p - Changed
Max Power CountsEnemy12 -> 15 (inside)Daytime7 -> 8 (bees, critters, tulipsnakes)Outside8 -> 9 (nighttime)
- Changed
Eclipsed Weather Variables4-6 -> 1-4 pikaSleepis now Squeezable >w<Katanasays no touchy touchy- NO TOUCHY TOUCHY!
- Fixed stuff in
TimeOfDaySunTypeBownIndirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDaySunTypeBEclipseownIndirectlight intesitySunWithShadowslight intesity
- Fixed stuff in
TimeOfDayTypeBStormyownIndirectlight intesitySunWithShadowslight intesity
- Updated README
- Updated dependecy on StarlancerAIFix
v0.7.7
- Fixed
Tea cup(something messed it up...) - Added new scrap item :3
- Fixed something (forgor)
- Removed
Dust panfrom the loot table
v0.7.6
- Fixed changelog number lol (oopsie)
- Fixed Poofers spawning on
Stormy[i somehow changed it in the latest update(?)] - Fixed v0.7.5 missing a change
- Fixed trophies being too dark (ty Webley)
- Fixed
LetItSnow(snow particles) - Fixed
Doppler levels on instruments (Shamisen,Taiko) - Changed
Doppler levelforOniMasktoo - More optimization (81.8 MBs -> 64.0 MBs in total)
- Updated README
v0.7.5
Stormyweather tweaked slightly (variables were 3-3 now its 3-5)Foggyweather variables were also tweaked- Removed some lamps at the second building cuz they were ugly
- Reworked crypt fireexit (it had many issues before)
- Optimizations, filesize compression
- Fixed
TakeyPlush's andMithzanFunkoModel's positions - Fixed layers for foilages
Snowichi! (DustCloudsweather) - this also increased the filesizes ;_;
- Fixed
Factory Size Multiplierreverted to 1.15 for some unknown reason lol (its on 1.69 now)
v0.7.1
- Added custom
Foggyweather - Added
LethalToolBoxas a dependency - Added
Smol PooferstoFoggyandEclipsedweather - Added
StarlancerAIFixas a dependency - Moved
MithzanFunkoModelto the easteregg place - Organized my project
- Compressed filesize more
- Tweaked
SunAnims - Fixed Cube Sun during
Foggy/Stormyweather - Updated dependencies
v0.7.0
- Fixed
Knife'sBloodStabParticle - Changed SFX for
TakeyPlush - Moved
TakeyPlush, so its not breaking immersion MithzanWTF- Fixed
Uchiwathrowing a fit in the logs - Added power level configuration to
Shisha - Fixed
Dropshipmaterials - Tweaked Waters for
Ogopogo(Biodiversity entity, not out yet..) - Potential fix on
Uchiwato make theslapSFXs be heard for others when they get hit by it (previously only the holder heard the sound and the others heardswingSFXs) - Added more
Toris - Added glasses and lights to the trophies
- Tweaked trophies collider a little
- Changed texture for trophies
- Changed size of throphies
- Changed lamps at buildings (THANKS WESLEY...)
- Changed middle island's platform's texture
- Tweaked sky
- Added nighttime sky
- Terrain touch-up (you can get out of water at some specific places - main reason for this change
Driftwood) - Added
Lotuses - Added
Lakelotuses - Fixed pond's terrain texture
- Texture touch-up
- Added
Bamboos - Content tag changes:
- Removed
SacredLandcontent tag - Added
ValleyandPaidto the moon - Added
Organic,Killable,Hostile,Biped,MediumtoOni - Added
Household,Harmful,Luminescent,Metal,Weaponaccordingly to the custom scraps/items
- Removed
Level Matching Propertieschanges:- Changed LMPs for scraps and
Onifrom Mod Names to Planet Names for future purposes
- Changed LMPs for scraps and
- More filesize compression
- Fixed
Stormyweather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later] - Changed SFXs:
- drop SFX for
Vase - pick up and drop SFXs for
Shamisen - drop and all playable SFXs for
Drum
- drop SFX for
- Fixed missing texture for ghost girl's head (trophy)
- Fixed missing textures for dropship
- Changed "Known issues" to "Future tweaks" in the readme since thats more reasonable
- Removed "On Release" from readme
- Temporarily changed
Lanternto be a scrap instead of a buyable item
v0.6.9
- Minor terrain touch-ups
- Fixed dropship trigger icon
- Enemy rarity changes
Oni24 -> 32Flowerman52 -> 44Crawler26 -> 28
- Item rarity changes
Teapot35 -> 37Taiko18 -> 20OniMask19 -> 22Vase31 -> 33Cup42 -> 38Mortar and Pestle27 -> 24Shamisen26 -> 21
KanaboandShamisenare no longer conductive scraps- Fixed
OniMasknot playingMaskComedyAttachlocally Spawn Probability Rangechanged 3 -> 5Daytime Enemies Probability Rangechanged 7 -> 6- Changed Tags and Layers on most objects
- Changed Ryu's tree's collider
TakeyWTF- Updated README
v0.6.8
- Fixed dropship (silly me)
- Temporarily removed custom dropship and replaced it with the vanilla one
- Updated the README
v0.6.7
- Fixed Eclipsed sun material (oopsie )
v0.6.6
- Filesize compression (66ish~ mb)
- Fixed under water texture
- forgor
v0.6.5
- embarrased fixes (no sfxs this time either)
v0.6.4
- Fixed
Shishaacting up - Streched the grass texture a bit more
- Fixed Sun material issues
- Fixed temples' mesh issue
- Removed custom
insideSFX- will probably add it as a stinger for the interior later
v0.6.3
- Fixed hazards' settings
- Added
Vain Shroudsspawning - Added
Barberto the enemy pool - Changed
Level enemy valuesMax Enemy Power Count9 -> 12Max Outside Enemy Power Count10 -> 8Max Daytime Enemy Power Count8 -> 7
- Changed
Min Scrap16 -> 18 - Changed
Max Scrap22 -> 24 - Changed some
Eclipsedvariables - Changed
Factory Size Multiplier1.15 -> 1.69 - Changed
Route Price225 -> 333
v0.6.2
- Updated to v56
- Patching to v56 increased filesize...
- Fixed
Shisha's config spawning Shishanow leaves at nighttime- Changed
Oni's settingsPush Player Force0.16 -> 0Push Player Distance1.26 -> 0Max Count10 -> 8
- Fixed some typos in
Level Description
v0.6.1
- Fixed lamp materials at
Fire Exit #4 - Added forgotten changes to the previous patch
- Changed scannode from
kanabotoKanabo - Fixed
Hachiman's ScanNode registering as aBaboon Hawk - Decreased filesize again (~ 27 MB)
- Added
Lanternas a buyable item - with it's own script - Fixed waters not watering
- Changed tree collisions
- Changed
Oni's settingsStun Time Multiplier0.75 -> 0.7Door Speed Multiplier2 -> 1.5Angular Speed120 -> 130Acceleration20 -> 30
- Adjusted weight of
Kanabofrom 47 lbs to 37 lbs
v0.6.0
Kanabohas its own script to balance the item outShishareceived LODs- Decreased filesizes on all bundles (~44 MB)
- Fixed
Oni's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
- Changed
Kanabo's weight from 28 lbs to 47 lbs (tested stuff around and forgor) - Middle island's platform had some texture changes
v0.5.8
- Improved
Hachiman's █████ - Changed
Oni's settingsSync Movement Speed0.16 -> 0.2Exit Vent Animation Time3 -> 4Enemy HP4 -> 5Turn Speed Multiplier11 -> 10
- Changed
Taiko'sUse Cooldown1 -> 0.6 - Actually fixed
Taiko's resting position... - Changed
Taiko's drop SFX - Fixed
HangarAmbienceplaying inside and also changed it - Added custom
InsideAmbienceSFX and moved it inside - hopefully -
v0.5.7
- Fixed some stuff in readme
- New building indicator lamps are now OCD-friendly (thanks Wesley for pointing them out)
- Fixed offset and resting rotation for Taiko
- Fixed offset for
Uchiwa Hachimanis scannable? WAIT WAIT WAIT ITS █████████
v0.5.6
- Fixed
UchiwaSFXs - Fixed
Mortar and Pestlehaving multiple different teacup materials (forgor to remove the material variants there lol) - Fixed Navmesh yet again - Now all entrances are Enemy escape compatible, they wont go underneath the stairs or any weird stuff like that
- Finally revamped README (WOOT!)
- Added more vanilla scraps
- Adjusted the rarity for some scraps
Uchiwahas a function now :3
v0.5.5
- Bugfixes (A LOT!)
- Added more scrap (there are 10 custom scraps now)
- Minor changes to the loot table
- Minor changes to the enemy pool
- Custom sfx's for pickups and drops on SOME custom scraps
- Custom attack audio for
Oni(it's HANYA btw which is basically the female version, but Oni is more wellknown) UchiwaDOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )
v0.5.2
- Added (forgotten) clip to
Shisha's bestiary - Fixed Dropship trigger
v0.5.1
- Fixed Dropship leaving for non-hosts (hopefully)
- Fixed more Navmesh issues
- Added more original items to the lootpool
- Changed a couple of enemies' rarity for balancing
v0.5.0
- Changed the lamps at the island buildings
- Added more light to the island buildings
- Increased the min-max total scrap value
- Fixed Navmesh issues
- Fixed some collider warning log issues
- Fixed Audio error log issues
- Lowered the amount of trees spawning
SHISHAIS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)Shishanow has ambient sfxs tooSHISHAWHAT ARE YOU DOING?! ShishaWTF- Added
Xu - Added videoclip to the terminal routing scene
- What are these scraps?
- WAIT! This has a different colour?
ONI?! IT'S COMING AFTER ME HEEELP!- Fixed outside custom scraps floating (silly me)
- Fixed crashing issue
- Slight changes to the terrain
- Icon revamped
v0.0.2
- Tweaked grass and pavement textures
- Trees are 3x bigger
- Collider fixes to the trees
- Changed Y-axis for trees (when they spawn in sometimes they looked a lil weird)
- Decreased the number of the trees spawning
- Textures blend in better with each other on certain areas
- Minor terraformation
- Material change to one bridge (+ that and the other similar one are now registered as wood instead of concrete)
- Fixed audio log error
- Added custom outside ambient sfx
- Removed WanderingCreature.dll (
Shishadoesnt roam the map currently) - Fixed some log errors
- Changed interior to be mainly mansion until dojo interior becames a thing
- Touched the water up a little (dont know if this changed really much)