Lethal Company
Install with App

Details

Latest version
1.4.0
Last Updated
First Uploaded
Downloads
42.5K
Likes
10
Size
1MB
Dependants
CodeFactor Grade Thunderstore Downloads GitHub Release Version

Camera Overhaul

Satisfying movement through dynamic camera rotations.


Features

  • Turning roll and strafing roll
  • Forward and vertical velocity pitch
  • Idle sway with fade-in and fade-out timing
  • Weapon recoil and screen shake for shotgun fire
  • Melee shake and recoil with separate miss multiplier
  • Damage kick and trauma on player hit
  • Hard landing dip and landing trauma
  • Environmental and event shake
  • Explosion and flashbang shake
  • Cruiser crash impact trauma
  • Ship takeoff and landing shake
  • Freezing shake effect on snowy moons
  • Tinnitus sway
  • Exhaustion sway with stamina trigger
  • Insanity sway
  • Drunkness sway
  • Critical injury sway
  • Poison jitter
  • Jetpack turbulence
  • Shock jitter
  • Sinking tilt
  • Water effects
  • Earth Leviathan effects
  • Popped Jester stomp effects
  • Forest Keeper stomp effects
  • Bracken neck snap on kill
  • Camera shake for the game's own shake events
  • Flinch when something scares you
  • Directional knockback from blasts and collisions
  • Knockback when other player runs into you
  • Walking bob
  • Forward lean under a heavy load
  • Jump kick
  • Landing tilt
  • Vanilla head bob scaling
  • Lightning static charge tremor
  • Everything is configurable!

Configuration

1. General

  • Master Strength - Scales every effect
  • Context Transition Smoothing - How smoothly tuning blends between Walking, Sprinting and Cruiser.
  • Max Velocity Roll / Max Velocity Pitch - Safety caps in degrees on speed driven roll and pitch
  • Enable Health Condition - Fades the movement roll and pitch out when health is low. Status effects and shake keep their strength
  • Health Condition Trigger Limit - Health below which they start to fade

2. Effect Toggles

  • Enable Roll - Strafing lean and turning roll
  • Enable Pitch - Forward/back and vertical velocity pitch
  • Enable Sway - Idle sway while standing still
  • Enable Screen Shake - Master switch for every trauma shake
  • Enable Landing Dip - Downward punch when you land hard also the landing tilt
  • Enable Weapon Shake - Shotgun rattle and recoil
  • Enable Melee Weapon Shake - Shovel and knife rattle and punch

3. Turning Roll

  • Intensity - Max roll when you whip the camera left/right
  • Accumulation - How quickly fast turning builds the lean
  • Smoothing - How quickly it settles back to level

4. Camera Sway

  • Intensity / Frequency - Strength and speed of the idle sway
  • Fade In Delay - Seconds of stillness before sway starts
  • Fade In Length / Fade Out Length - Seconds to fade in and back out

5. Screen Shake

  • Max Intensity / Max Frequency - Strength and harshness of all shake
  • Decay - Trauma drained per second
  • Explosion Trauma - Nearby explosion, scaled by distance
  • Landing Trauma - Hard landing, scaled by fall force and carry weight
  • Damage Trauma / Damage Kick - Shake and directional punch when you take a hit
  • Vehicle Impact Trauma - Hard cruiser crash, scaled by how fast you stopped
  • Flashbang Trauma - Stun Grenade blast, scaled by distance
  • Ship Takeoff / Ship Landing Shake Strength - Ship blasting off and touching down.
  • Weapon Shake Trauma / Weapon Recoil Kick - Shotgun shake and upward punch per shot
  • Melee Weapon Shake Trauma / Melee Weapon Recoil Kick - Same for a shovel swing
  • Melee Weapon Miss Multiplier - Multiplier when you swing and hit nothing
  • Landing Dip Strength - How far the camera dips when you land
  • Landing Tilt Strength - How far it tilts to the side you were moving.
  • Landing Weight Influence - How much carry weight hardens landings

6. Walking / 7. Sprinting / 8. Cruiser

The same six values per movement context, blended by ContextTransitionSmoothing.

  • Strafing Roll Factor - How hard the camera leans into sideways movement
  • Forward Velocity Pitch Factor - How much it pitches with forward/back speed
  • Vertical Velocity Pitch Factor - How much it pitches with vertical speed
  • Horizontal / Vertical Velocity Smoothing Factor - Smoothing on those
  • Camera Smoothing - Mouse smoothing. 0 is off and anything above adds aim lag

9. Water

  • Enabled - Slosh while wading, floaty drift while submerged
  • Wade Strength / Submerged Drift Strength - Strength of each
  • Splash Strength - Dip when you enter water and when your head goes under

A. Leviathan

  • Enabled - Shake and tremor from a nearby Earth Leviathan
  • Emerge Trauma / Emerge Kick - Shake and punch on the ground slam
  • Proximity Strength / Proximity Radius - Tremor while it is close and still burrowed
  • Warning Tremor Multiplier - Stronger tremor while it is mid-emerge
  • Rumble / Growl Shake Multiplier - Extra tremor on its rumble and growl sounds

B. Freeze

  • Enabled - Freezing that builds up outside on a snowy moon
  • Strength - Max freeze degrees at full cold
  • Build Seconds / Recover Seconds - Time to reach full cold and to warm back up
  • Light Reduce / Light Radius - How much a held or nearby light helps, and from how far
  • Ship Open Door Target - How much it drops in the ship with the hangar still open

C. Jester / D. Forest Giant

  • Enabled - Shake on every stomp, scaled by distance
  • Stomp Trauma - Shake per stomp before falloff
  • Stomp Radius - Jester only, how far the stomps are felt
  • Stomp Falloff - How strongly it fades with distance

E. Bracken

  • Enabled - Bracken snaps your camera when it kills you
  • Snap Angle - Degrees it snaps to the side

F. Walk Bob

  • Enabled - Camera bob timed to your footsteps
  • Pitch / Roll - Degrees of dip per step and lean per stride.
  • Sprint Multiplier - How much stronger it gets while sprinting
  • Carry Hunch - Degrees the camera leans forward under a heavy load
  • Follow Game Setting - Turns the bob off when head bobbing is off in game settings

G. Jump Kick

  • Enabled / Strength - Downward dip when you push off into a jump

H. Vanilla Head Bob

  • Scale - Scales the game's own up/down head bob.

I. Vanilla Shake Events

  • Enabled - Turns the game's own shake events into real camera shake: spike traps, Old Bird stomps, lightning, bridges, meteors and more. It replaces the flat screen shake the game does, so off means those events don't shake at all. Needs EnableScreenShake
  • Strength - How hard they shake.

J. Fear Response

  • Enabled - Your camera flinches when something scares you
  • Flinch - How hard your camera shakes the moment something scares you
  • Tremor - Degrees of trembling right after a scare

K. Knockback

  • Enabled / Strength - Punch away from anything that pushes you: meteors, stomps, the ship magnet, cruiser hits, fox tongue
  • Player Bump - How hard another player running into you punches the camera.

L. Lightning

  • Enabled - Trembling while you hold a metal item lightning is about to strike
  • Tremor - Degrees of trembling right before the strike

M. Tinnitus / N. Exhaustion / O. Insanity / P. Drunkness / Q. Critical Injury / R. Poison / S. Jetpack / T. Shock / U. Sinking

  • Tinnitus - Heavy sway while your ears ring
  • Exhaustion - Breathing sway out of stamina, with Trigger Stamina for when it starts
  • Insanity - Faster sway when insanity is high, with Trigger Threshold.
  • Drunkness - Floating drift on TZP
  • Critical Injury - Pulsing near death sway
  • Poison - Jittery sway while poisoned
  • Jetpack - Turbulence while flying
  • Shock - Electric jitter from a zap gun
  • Sinking - Forward tilt as you sink into quicksand

Credits


License

Distributed under the GPL v3 License.


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