Camera Overhaul
Satisfying movement through dynamic camera rotations.Camera Overhaul
Satisfying movement through dynamic camera rotations.
Features
- Turning roll and strafing roll
- Forward and vertical velocity pitch
- Idle sway with fade-in and fade-out timing
- Weapon recoil and screen shake for shotgun fire
- Melee shake and recoil with separate miss multiplier
- Damage kick and trauma on player hit
- Hard landing dip and landing trauma
- Environmental and event shake
- Explosion and flashbang shake
- Cruiser crash impact trauma
- Ship takeoff and landing shake
- Freezing shake effect on snowy moons
- Tinnitus sway
- Exhaustion sway with stamina trigger
- Insanity sway
- Drunkness sway
- Critical injury sway
- Poison jitter
- Jetpack turbulence
- Shock jitter
- Sinking tilt
- Water effects
- Earth Leviathan effects
- Popped Jester stomp effects
- Forest Keeper stomp effects
- Bracken neck snap on kill
- Camera shake for the game's own shake events
- Flinch when something scares you
- Directional knockback from blasts and collisions
- Knockback when other player runs into you
- Walking bob
- Forward lean under a heavy load
- Jump kick
- Landing tilt
- Vanilla head bob scaling
- Lightning static charge tremor
- Everything is configurable!
Configuration
1. General
- Master Strength - Scales every effect
- Context Transition Smoothing - How smoothly tuning blends between Walking, Sprinting and Cruiser.
- Max Velocity Roll / Max Velocity Pitch - Safety caps in degrees on speed driven roll and pitch
- Enable Health Condition - Fades the movement roll and pitch out when health is low. Status effects and shake keep their strength
- Health Condition Trigger Limit - Health below which they start to fade
2. Effect Toggles
- Enable Roll - Strafing lean and turning roll
- Enable Pitch - Forward/back and vertical velocity pitch
- Enable Sway - Idle sway while standing still
- Enable Screen Shake - Master switch for every trauma shake
- Enable Landing Dip - Downward punch when you land hard also the landing tilt
- Enable Weapon Shake - Shotgun rattle and recoil
- Enable Melee Weapon Shake - Shovel and knife rattle and punch
3. Turning Roll
- Intensity - Max roll when you whip the camera left/right
- Accumulation - How quickly fast turning builds the lean
- Smoothing - How quickly it settles back to level
4. Camera Sway
- Intensity / Frequency - Strength and speed of the idle sway
- Fade In Delay - Seconds of stillness before sway starts
- Fade In Length / Fade Out Length - Seconds to fade in and back out
5. Screen Shake
- Max Intensity / Max Frequency - Strength and harshness of all shake
- Decay - Trauma drained per second
- Explosion Trauma - Nearby explosion, scaled by distance
- Landing Trauma - Hard landing, scaled by fall force and carry weight
- Damage Trauma / Damage Kick - Shake and directional punch when you take a hit
- Vehicle Impact Trauma - Hard cruiser crash, scaled by how fast you stopped
- Flashbang Trauma - Stun Grenade blast, scaled by distance
- Ship Takeoff / Ship Landing Shake Strength - Ship blasting off and touching down.
- Weapon Shake Trauma / Weapon Recoil Kick - Shotgun shake and upward punch per shot
- Melee Weapon Shake Trauma / Melee Weapon Recoil Kick - Same for a shovel swing
- Melee Weapon Miss Multiplier - Multiplier when you swing and hit nothing
- Landing Dip Strength - How far the camera dips when you land
- Landing Tilt Strength - How far it tilts to the side you were moving.
- Landing Weight Influence - How much carry weight hardens landings
6. Walking / 7. Sprinting / 8. Cruiser
The same six values per movement context, blended by ContextTransitionSmoothing.
- Strafing Roll Factor - How hard the camera leans into sideways movement
- Forward Velocity Pitch Factor - How much it pitches with forward/back speed
- Vertical Velocity Pitch Factor - How much it pitches with vertical speed
- Horizontal / Vertical Velocity Smoothing Factor - Smoothing on those
- Camera Smoothing - Mouse smoothing. 0 is off and anything above adds aim lag
9. Water
- Enabled - Slosh while wading, floaty drift while submerged
- Wade Strength / Submerged Drift Strength - Strength of each
- Splash Strength - Dip when you enter water and when your head goes under
A. Leviathan
- Enabled - Shake and tremor from a nearby Earth Leviathan
- Emerge Trauma / Emerge Kick - Shake and punch on the ground slam
- Proximity Strength / Proximity Radius - Tremor while it is close and still burrowed
- Warning Tremor Multiplier - Stronger tremor while it is mid-emerge
- Rumble / Growl Shake Multiplier - Extra tremor on its rumble and growl sounds
B. Freeze
- Enabled - Freezing that builds up outside on a snowy moon
- Strength - Max freeze degrees at full cold
- Build Seconds / Recover Seconds - Time to reach full cold and to warm back up
- Light Reduce / Light Radius - How much a held or nearby light helps, and from how far
- Ship Open Door Target - How much it drops in the ship with the hangar still open
C. Jester / D. Forest Giant
- Enabled - Shake on every stomp, scaled by distance
- Stomp Trauma - Shake per stomp before falloff
- Stomp Radius - Jester only, how far the stomps are felt
- Stomp Falloff - How strongly it fades with distance
E. Bracken
- Enabled - Bracken snaps your camera when it kills you
- Snap Angle - Degrees it snaps to the side
F. Walk Bob
- Enabled - Camera bob timed to your footsteps
- Pitch / Roll - Degrees of dip per step and lean per stride.
- Sprint Multiplier - How much stronger it gets while sprinting
- Carry Hunch - Degrees the camera leans forward under a heavy load
- Follow Game Setting - Turns the bob off when head bobbing is off in game settings
G. Jump Kick
- Enabled / Strength - Downward dip when you push off into a jump
H. Vanilla Head Bob
- Scale - Scales the game's own up/down head bob.
I. Vanilla Shake Events
- Enabled - Turns the game's own shake events into real camera shake: spike traps, Old Bird stomps, lightning, bridges, meteors and more. It replaces the flat screen shake the game does, so off means those events don't shake at all. Needs
EnableScreenShake - Strength - How hard they shake.
J. Fear Response
- Enabled - Your camera flinches when something scares you
- Flinch - How hard your camera shakes the moment something scares you
- Tremor - Degrees of trembling right after a scare
K. Knockback
- Enabled / Strength - Punch away from anything that pushes you: meteors, stomps, the ship magnet, cruiser hits, fox tongue
- Player Bump - How hard another player running into you punches the camera.
L. Lightning
- Enabled - Trembling while you hold a metal item lightning is about to strike
- Tremor - Degrees of trembling right before the strike
M. Tinnitus / N. Exhaustion / O. Insanity / P. Drunkness / Q. Critical Injury / R. Poison / S. Jetpack / T. Shock / U. Sinking
- Tinnitus - Heavy sway while your ears ring
- Exhaustion - Breathing sway out of stamina, with Trigger Stamina for when it starts
- Insanity - Faster sway when insanity is high, with Trigger Threshold.
- Drunkness - Floating drift on TZP
- Critical Injury - Pulsing near death sway
- Poison - Jittery sway while poisoned
- Jetpack - Turbulence while flying
- Shock - Electric jitter from a zap gun
- Sinking - Forward tilt as you sink into quicksand
Credits
- Developed by seeya
- Inspired by Mirsario's CameraOverhaul
License
Distributed under the GPL v3 License.
💖 Support
If you enjoy my work, consider supporting me. Donations are optional but greatly appreciated.
