Lethal Company
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Details

Latest version
1.4.1
Last Updated
First Uploaded
Downloads
44.8K
Likes
10
Size
1MB
Dependants

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.1] - 2026-09-29

Changed

  • Vanilla shake events rebuilt to match the games own shake

Fixed

  • Traveling between moons not shaking the screen
  • Vanilla events doing nothing while camera is locked

[1.4.0] - 2026-09-26

Added

  • Camera shake on vanilla own shake events in place of vanillas flat screen shake
  • Flinch when something scares you
  • Directional knockback from blasts and collisions, including another player running into you
  • Walking bob
  • Forward lean under a heavy load
  • Jump kick
  • Landing tilt
  • Vanilla head bob scaling
  • Tremor while holding metal item lightning is about to strike
  • Shake when Nutcracker or another player fires shotgun nearby
  • More API methods

Changed

  • Reorganized configs. Configs migrate so it's oki
  • MasterStrength also scales screen shake and Bracken neck snap
  • Screen shake is limited smoothly instead of cut off
  • Status effects and screen shake no longer fade while injured, only the movement roll and pitch do
  • Sprinting blends in slower by default, no more dive when you start sprinting. Reset ContextTransitionSmoothing to default

Fixed

  • Camera punches kicking the wrong way at low framerate
  • Camera pitch drifting while drunk or poisoned
  • Flashlight beam drifting while emoting
  • Turning roll building up too much at low framerate
  • Camera yaw staying skewed in terminal or on lever
  • Screen shake and tinnitus jumping after a frame hitch
  • ContextTransitionSmoothing at max freezing the movement sections
  • Ship takeoff shake starting and ending abruptly
  • View flipping on fast flick with camera smoothing on
  • Cruiser impact triggering on a frame hitch
  • Earth Leviathan tremor radius, edge fade and EmergeKick with 0 trauma
  • DamageTrauma default being above its own maximum
  • Camera snapping when re-enabling roll or pitch
  • EnableScreenShake also disabling ship motion and damage kick
  • Other small fixes

[1.3.0] - 2026-08-21

Added

  • Forest Keeper stomp shake
  • Bracken neck snap
  • Optional global config shared across all profiles
  • Suppression API

Changed

  • Reorganized configs. Configs migrate so it's okay

[1.2.1] - 2026-07-24

Fixed

  • Horizontal camera freeze while seated in the Cruiser

[1.2.0] - 2026-07-24

Added

  • Jester stomp shake, scaled by distance

Changed

  • Improved Earth Leviathan tremor effect
  • Insanity effect is disabled by default
  • Insanity effect multiplier default was reduced

Fixed

  • Camera staying tilted
  • Earth Leviathan tremor not always triggering when leviathan was nearby

[1.1.0] - 2026-07-03

Fixed

  • Incompatiblity with CruiserImproved leaning and seat boost

Added

  • Freezing effects on snowy moons
    • Slowly increases while outside
    • Decreases fully when inside the facility
    • Decreases fully when inside the ship and closed hangar doors
    • Decreases slightly when inside the ship with open hangar doors
    • Decreases slightly when near a light source object/held light source object
  • Earth Leviathan shake effects

[1.0.1] - 2026-07-02

Fixed

  • Camera moving while inspecting an item

[1.0.0] - 2026-07-01

  • Initial release!
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